Don't add an aura tooltip to bubble close buttons on Windows.
[chromium-blink-merge.git] / win8 / metro_driver / direct3d_helper.cc
blob722adc4b119ede810d17946f9c8106eaa82c34a5
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "stdafx.h"
6 #include <corewindow.h>
7 #include <windows.applicationmodel.core.h>
8 #include <windows.graphics.display.h>
10 #include "win8/metro_driver/direct3d_helper.h"
11 #include "base/logging.h"
12 #include "base/win/windows_version.h"
13 #include "ui/gfx/win/dpi.h"
14 #include "win8/metro_driver/winrt_utils.h"
16 namespace {
18 void CheckIfFailed(HRESULT hr) {
19 DCHECK(!FAILED(hr));
20 if (FAILED(hr))
21 DVLOG(0) << "Direct3D call failed, hr = " << hr;
24 // TODO(ananta)
25 // This function does not return the correct value as the IDisplayProperties
26 // interface does not work correctly in Windows 8 in metro mode. Needs
27 // more investigation.
28 float GetLogicalDpi() {
29 mswr::ComPtr<wingfx::Display::IDisplayPropertiesStatics> display_properties;
30 CheckIfFailed(winrt_utils::CreateActivationFactory(
31 RuntimeClass_Windows_Graphics_Display_DisplayProperties,
32 display_properties.GetAddressOf()));
33 float dpi = 0.0;
34 CheckIfFailed(display_properties->get_LogicalDpi(&dpi));
35 return dpi;
38 float ConvertDipsToPixels(float dips) {
39 return floor(dips * gfx::GetDPIScale() + 0.5f);
44 namespace metro_driver {
46 Direct3DHelper::Direct3DHelper() {
49 Direct3DHelper::~Direct3DHelper() {
52 void Direct3DHelper::Initialize(winui::Core::ICoreWindow* window) {
53 window_ = window;
54 CreateDeviceResources();
55 CreateWindowSizeDependentResources();
58 // TODO(scottmg): Need to handle resize messages and recreation.
60 void Direct3DHelper::CreateDeviceResources() {
61 unsigned int creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
62 D3D_FEATURE_LEVEL feature_levels[] = {
63 D3D_FEATURE_LEVEL_11_1,
64 D3D_FEATURE_LEVEL_11_0,
65 D3D_FEATURE_LEVEL_10_1,
66 D3D_FEATURE_LEVEL_10_0,
67 D3D_FEATURE_LEVEL_9_3,
68 D3D_FEATURE_LEVEL_9_2,
69 D3D_FEATURE_LEVEL_9_1,
72 mswr::ComPtr<ID3D11Device> device;
73 mswr::ComPtr<ID3D11DeviceContext> context;
74 CheckIfFailed(
75 D3D11CreateDevice(
76 nullptr,
77 D3D_DRIVER_TYPE_HARDWARE,
78 nullptr,
79 creation_flags,
80 feature_levels,
81 ARRAYSIZE(feature_levels),
82 D3D11_SDK_VERSION,
83 &device,
84 &feature_level_,
85 &context));
86 CheckIfFailed(device.As(&d3d_device_));
87 CheckIfFailed(context.As(&d3d_context_));
90 void Direct3DHelper::CreateWindowSizeDependentResources() {
91 float window_width = 0;
92 float window_height = 0;
94 if (base::win::GetVersion() >= base::win::VERSION_WIN8) {
95 // Windows 8 returns in DIPs.
96 CheckIfFailed(window_->get_Bounds(&window_bounds_));
97 window_width = ConvertDipsToPixels(window_width);
98 window_height = ConvertDipsToPixels(window_height);
101 // TODO(scottmg): Orientation.
103 if (swap_chain_ != nullptr) {
104 // TODO(scottmg): Resize if it already exists.
105 NOTIMPLEMENTED();
106 } else {
107 DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = { 0 };
108 swap_chain_desc.Width = window_width;
109 swap_chain_desc.Height = window_height;
110 swap_chain_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
111 swap_chain_desc.Stereo = false;
112 swap_chain_desc.SampleDesc.Count = 1;
113 swap_chain_desc.SampleDesc.Quality = 0;
114 swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
115 swap_chain_desc.BufferCount = 2; // TODO(scottmg): Probably 1 is fine.
116 swap_chain_desc.Scaling = DXGI_SCALING_NONE;
117 swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
118 swap_chain_desc.Flags = 0;
120 mswr::ComPtr<IDXGIDevice1> dxgi_device;
121 CheckIfFailed(d3d_device_.As(&dxgi_device));
123 mswr::ComPtr<IDXGIAdapter> dxgi_adapter;
124 CheckIfFailed(dxgi_device->GetAdapter(&dxgi_adapter));
126 mswr::ComPtr<IDXGIFactory2> dxgi_factory;
127 CheckIfFailed(dxgi_adapter->GetParent(
128 __uuidof(IDXGIFactory2), &dxgi_factory));
130 if (base::win::GetVersion() >= base::win::VERSION_WIN8) {
131 // On Win8 we need the CoreWindow interface to create the Swapchain.
132 CheckIfFailed(dxgi_factory->CreateSwapChainForCoreWindow(
133 d3d_device_.Get(),
134 reinterpret_cast<IUnknown*>(window_),
135 &swap_chain_desc,
136 nullptr,
137 &swap_chain_));
138 } else {
139 // On Win7 we need the raw HWND to create the Swapchain.
140 mswr::ComPtr<ICoreWindowInterop> interop;
141 CheckIfFailed(window_->QueryInterface(interop.GetAddressOf()));
142 HWND window = NULL;
143 interop->get_WindowHandle(&window);
145 swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
146 swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
148 CheckIfFailed(dxgi_factory->CreateSwapChainForHwnd(
149 d3d_device_.Get(),
150 window,
151 &swap_chain_desc,
152 nullptr,
153 nullptr,
154 &swap_chain_));
155 // Prevent DXGI from monitoring an application message queue and thus
156 // attempt mode changes. For e.g. Alt + Enter by default causes
157 // DXGI to attempt to take the window fullscreen.
158 CheckIfFailed(dxgi_factory->MakeWindowAssociation(
159 window, DXGI_MWA_NO_WINDOW_CHANGES));
164 } // namespace metro_driver