Roll src/third_party/WebKit 4526c29:30f3df0 (svn 190187:190189)
[chromium-blink-merge.git] / ui / base / models / tree_node_iterator.h
blobf8664dfa760c5b2724409b1ffdd6ed26b6fe7439
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
6 #define UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
8 #include <stack>
10 #include "base/basictypes.h"
11 #include "base/callback.h"
12 #include "base/logging.h"
14 namespace ui {
16 // Iterator that iterates over the descendants of a node. The iteration does
17 // not include the node itself, only the descendants. The following illustrates
18 // typical usage:
19 // while (iterator.has_next()) {
20 // Node* node = iterator.Next();
21 // // do something with node.
22 // }
23 template <class NodeType>
24 class TreeNodeIterator {
25 public:
26 typedef base::Callback<bool(NodeType*)> PruneCallback;
28 // This contructor accepts an optional filter function |prune| which could be
29 // used to prune complete branches of the tree. The filter function will be
30 // evaluated on each tree node and if it evaluates to true the node and all
31 // its descendants will be skipped by the iterator.
32 TreeNodeIterator(NodeType* node, const PruneCallback& prune)
33 : prune_(prune) {
34 int index = 0;
36 // Move forward through the children list until the first non prunable node.
37 // This is to satisfy the iterator invariant that the current index in the
38 // Position at the top of the _positions list must point to a node the
39 // iterator will be returning.
40 for (; index < node->child_count(); ++index)
41 if (prune.is_null() || !prune.Run(node->GetChild(index)))
42 break;
44 if (index < node->child_count())
45 positions_.push(Position<NodeType>(node, index));
48 explicit TreeNodeIterator(NodeType* node) {
49 if (!node->empty())
50 positions_.push(Position<NodeType>(node, 0));
53 // Returns true if there are more descendants.
54 bool has_next() const { return !positions_.empty(); }
56 // Returns the next descendant.
57 NodeType* Next() {
58 if (!has_next()) {
59 NOTREACHED();
60 return NULL;
63 // There must always be a valid node in the current Position index.
64 NodeType* result = positions_.top().node->GetChild(positions_.top().index);
66 // Make sure we don't attempt to visit result again.
67 positions_.top().index++;
69 // Iterate over result's children.
70 positions_.push(Position<NodeType>(result, 0));
72 // Advance to next valid node by skipping over the pruned nodes and the
73 // empty Positions. At the end of this loop two cases are possible:
74 // - the current index of the top() Position points to a valid node
75 // - the _position list is empty, the iterator has_next() will return false.
76 while (!positions_.empty()) {
77 if (positions_.top().index >= positions_.top().node->child_count())
78 positions_.pop(); // This Position is all processed, move to the next.
79 else if (!prune_.is_null() &&
80 prune_.Run(positions_.top().node->GetChild(positions_.top().index)))
81 positions_.top().index++; // Prune the branch.
82 else
83 break; // Now positioned at the next node to be returned.
86 return result;
89 private:
90 template <class PositionNodeType>
91 struct Position {
92 Position(PositionNodeType* node, int index) : node(node), index(index) {}
93 Position() : node(NULL), index(-1) {}
95 PositionNodeType* node;
96 int index;
99 std::stack<Position<NodeType> > positions_;
100 PruneCallback prune_;
102 DISALLOW_COPY_AND_ASSIGN(TreeNodeIterator);
105 } // namespace ui
107 #endif // UI_BASE_MODELS_TREE_NODE_ITERATOR_H_