1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
6 #define UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
10 #include "base/basictypes.h"
11 #include "base/callback.h"
12 #include "base/logging.h"
16 // Iterator that iterates over the descendants of a node. The iteration does
17 // not include the node itself, only the descendants. The following illustrates
19 // while (iterator.has_next()) {
20 // Node* node = iterator.Next();
21 // // do something with node.
23 template <class NodeType
>
24 class TreeNodeIterator
{
26 typedef base::Callback
<bool(NodeType
*)> PruneCallback
;
28 // This contructor accepts an optional filter function |prune| which could be
29 // used to prune complete branches of the tree. The filter function will be
30 // evaluated on each tree node and if it evaluates to true the node and all
31 // its descendants will be skipped by the iterator.
32 TreeNodeIterator(NodeType
* node
, const PruneCallback
& prune
)
36 // Move forward through the children list until the first non prunable node.
37 // This is to satisfy the iterator invariant that the current index in the
38 // Position at the top of the _positions list must point to a node the
39 // iterator will be returning.
40 for (; index
< node
->child_count(); ++index
)
41 if (prune
.is_null() || !prune
.Run(node
->GetChild(index
)))
44 if (index
< node
->child_count())
45 positions_
.push(Position
<NodeType
>(node
, index
));
48 explicit TreeNodeIterator(NodeType
* node
) {
50 positions_
.push(Position
<NodeType
>(node
, 0));
53 // Returns true if there are more descendants.
54 bool has_next() const { return !positions_
.empty(); }
56 // Returns the next descendant.
63 // There must always be a valid node in the current Position index.
64 NodeType
* result
= positions_
.top().node
->GetChild(positions_
.top().index
);
66 // Make sure we don't attempt to visit result again.
67 positions_
.top().index
++;
69 // Iterate over result's children.
70 positions_
.push(Position
<NodeType
>(result
, 0));
72 // Advance to next valid node by skipping over the pruned nodes and the
73 // empty Positions. At the end of this loop two cases are possible:
74 // - the current index of the top() Position points to a valid node
75 // - the _position list is empty, the iterator has_next() will return false.
76 while (!positions_
.empty()) {
77 if (positions_
.top().index
>= positions_
.top().node
->child_count())
78 positions_
.pop(); // This Position is all processed, move to the next.
79 else if (!prune_
.is_null() &&
80 prune_
.Run(positions_
.top().node
->GetChild(positions_
.top().index
)))
81 positions_
.top().index
++; // Prune the branch.
83 break; // Now positioned at the next node to be returned.
90 template <class PositionNodeType
>
92 Position(PositionNodeType
* node
, int index
) : node(node
), index(index
) {}
93 Position() : node(NULL
), index(-1) {}
95 PositionNodeType
* node
;
99 std::stack
<Position
<NodeType
> > positions_
;
100 PruneCallback prune_
;
102 DISALLOW_COPY_AND_ASSIGN(TreeNodeIterator
);
107 #endif // UI_BASE_MODELS_TREE_NODE_ITERATOR_H_