1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/nine_patch_layer_impl.h"
7 #include "base/strings/stringprintf.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "cc/quads/texture_draw_quad.h"
11 #include "cc/trees/layer_tree_impl.h"
12 #include "cc/trees/occlusion.h"
13 #include "ui/gfx/geometry/rect_f.h"
17 NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl
* tree_impl
, int id
)
18 : UIResourceLayerImpl(tree_impl
, id
),
19 fill_center_(false) {}
21 NinePatchLayerImpl::~NinePatchLayerImpl() {}
23 scoped_ptr
<LayerImpl
> NinePatchLayerImpl::CreateLayerImpl(
24 LayerTreeImpl
* tree_impl
) {
25 return NinePatchLayerImpl::Create(tree_impl
, id());
28 void NinePatchLayerImpl::PushPropertiesTo(LayerImpl
* layer
) {
29 UIResourceLayerImpl::PushPropertiesTo(layer
);
30 NinePatchLayerImpl
* layer_impl
= static_cast<NinePatchLayerImpl
*>(layer
);
32 layer_impl
->SetLayout(image_aperture_
, border_
, fill_center_
);
35 static gfx::RectF
NormalizedRect(float x
,
41 return gfx::RectF(x
/ total_width
,
44 height
/ total_height
);
47 void NinePatchLayerImpl::SetLayout(const gfx::Rect
& aperture
,
48 const gfx::Rect
& border
,
50 // This check imposes an ordering on the call sequence. An UIResource must
51 // exist before SetLayout can be called.
52 DCHECK(ui_resource_id_
);
54 if (image_aperture_
== aperture
&&
55 border_
== border
&& fill_center_
== fill_center
)
58 image_aperture_
= aperture
;
60 fill_center_
= fill_center
;
62 NoteLayerPropertyChanged();
65 void NinePatchLayerImpl::CheckGeometryLimitations() {
66 // |border| is in layer space. It cannot exceed the bounds of the layer.
67 DCHECK_GE(bounds().width(), border_
.width());
68 DCHECK_GE(bounds().height(), border_
.height());
70 // Sanity Check on |border|
71 DCHECK_LE(border_
.x(), border_
.width());
72 DCHECK_LE(border_
.y(), border_
.height());
73 DCHECK_GE(border_
.x(), 0);
74 DCHECK_GE(border_
.y(), 0);
76 // |aperture| is in image space. It cannot exceed the bounds of the bitmap.
77 DCHECK(!image_aperture_
.size().IsEmpty());
78 DCHECK(gfx::Rect(image_bounds_
).Contains(image_aperture_
))
79 << "image_bounds_ " << gfx::Rect(image_bounds_
).ToString()
80 << " image_aperture_ " << image_aperture_
.ToString();
83 void NinePatchLayerImpl::AppendQuads(
84 RenderPass
* render_pass
,
85 const Occlusion
& occlusion_in_content_space
,
86 AppendQuadsData
* append_quads_data
) {
87 CheckGeometryLimitations();
88 SharedQuadState
* shared_quad_state
=
89 render_pass
->CreateAndAppendSharedQuadState();
90 PopulateSharedQuadState(shared_quad_state
);
92 AppendDebugBorderQuad(
93 render_pass
, content_bounds(), shared_quad_state
, append_quads_data
);
98 ResourceProvider::ResourceId resource
=
99 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_
);
104 static const bool flipped
= false;
105 static const bool nearest_neighbor
= false;
106 static const bool premultiplied_alpha
= true;
108 DCHECK(!bounds().IsEmpty());
110 // NinePatch border widths in layer space.
111 int layer_left_width
= border_
.x();
112 int layer_top_height
= border_
.y();
113 int layer_right_width
= border_
.width() - layer_left_width
;
114 int layer_bottom_height
= border_
.height() - layer_top_height
;
116 int layer_middle_width
= bounds().width() - border_
.width();
117 int layer_middle_height
= bounds().height() - border_
.height();
119 // Patch positions in layer space
120 gfx::Rect
layer_top_left(0, 0, layer_left_width
, layer_top_height
);
121 gfx::Rect
layer_top_right(bounds().width() - layer_right_width
,
125 gfx::Rect
layer_bottom_left(0,
126 bounds().height() - layer_bottom_height
,
128 layer_bottom_height
);
129 gfx::Rect
layer_bottom_right(layer_top_right
.x(),
130 layer_bottom_left
.y(),
132 layer_bottom_height
);
134 layer_top_left
.right(), 0, layer_middle_width
, layer_top_height
);
135 gfx::Rect
layer_left(
136 0, layer_top_left
.bottom(), layer_left_width
, layer_middle_height
);
137 gfx::Rect
layer_right(layer_top_right
.x(),
138 layer_top_right
.bottom(),
140 layer_left
.height());
141 gfx::Rect
layer_bottom(layer_top
.x(),
142 layer_bottom_left
.y(),
144 layer_bottom_height
);
145 gfx::Rect
layer_center(layer_left_width
,
148 layer_middle_height
);
150 // Note the following values are in image (bitmap) space.
151 float image_width
= image_bounds_
.width();
152 float image_height
= image_bounds_
.height();
154 int image_aperture_left_width
= image_aperture_
.x();
155 int image_aperture_top_height
= image_aperture_
.y();
156 int image_aperture_right_width
= image_width
- image_aperture_
.right();
157 int image_aperture_bottom_height
= image_height
- image_aperture_
.bottom();
158 // Patch positions in bitmap UV space (from zero to one)
159 gfx::RectF uv_top_left
= NormalizedRect(0,
161 image_aperture_left_width
,
162 image_aperture_top_height
,
165 gfx::RectF uv_top_right
=
166 NormalizedRect(image_width
- image_aperture_right_width
,
168 image_aperture_right_width
,
169 image_aperture_top_height
,
172 gfx::RectF uv_bottom_left
=
174 image_height
- image_aperture_bottom_height
,
175 image_aperture_left_width
,
176 image_aperture_bottom_height
,
179 gfx::RectF uv_bottom_right
=
180 NormalizedRect(image_width
- image_aperture_right_width
,
181 image_height
- image_aperture_bottom_height
,
182 image_aperture_right_width
,
183 image_aperture_bottom_height
,
189 (image_width
- image_aperture_left_width
- image_aperture_right_width
) /
191 (image_aperture_top_height
) / image_height
);
192 gfx::RectF
uv_left(0,
193 uv_top_left
.bottom(),
194 image_aperture_left_width
/ image_width
,
195 (image_height
- image_aperture_top_height
-
196 image_aperture_bottom_height
) /
198 gfx::RectF
uv_right(uv_top_right
.x(),
199 uv_top_right
.bottom(),
200 image_aperture_right_width
/ image_width
,
202 gfx::RectF
uv_bottom(uv_top
.x(),
205 image_aperture_bottom_height
/ image_height
);
206 gfx::RectF
uv_center(uv_top_left
.right(),
207 uv_top_left
.bottom(),
211 gfx::Rect opaque_rect
;
212 gfx::Rect visible_rect
;
213 const float vertex_opacity
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
214 const bool opaque
= layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_
);
217 occlusion_in_content_space
.GetUnoccludedContentRect(layer_top_left
);
218 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
219 if (!visible_rect
.IsEmpty()) {
220 TextureDrawQuad
* quad
=
221 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
222 quad
->SetNew(shared_quad_state
,
228 uv_top_left
.origin(),
229 uv_top_left
.bottom_right(),
237 occlusion_in_content_space
.GetUnoccludedContentRect(layer_top_right
);
238 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
239 if (!visible_rect
.IsEmpty()) {
240 TextureDrawQuad
* quad
=
241 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
242 quad
->SetNew(shared_quad_state
,
248 uv_top_right
.origin(),
249 uv_top_right
.bottom_right(),
257 occlusion_in_content_space
.GetUnoccludedContentRect(layer_bottom_left
);
258 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
259 if (!visible_rect
.IsEmpty()) {
260 TextureDrawQuad
* quad
=
261 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
262 quad
->SetNew(shared_quad_state
,
268 uv_bottom_left
.origin(),
269 uv_bottom_left
.bottom_right(),
277 occlusion_in_content_space
.GetUnoccludedContentRect(layer_bottom_right
);
278 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
279 if (!visible_rect
.IsEmpty()) {
280 TextureDrawQuad
* quad
=
281 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
282 quad
->SetNew(shared_quad_state
,
288 uv_bottom_right
.origin(),
289 uv_bottom_right
.bottom_right(),
296 visible_rect
= occlusion_in_content_space
.GetUnoccludedContentRect(layer_top
);
297 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
298 if (!visible_rect
.IsEmpty()) {
299 TextureDrawQuad
* quad
=
300 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
301 quad
->SetNew(shared_quad_state
,
308 uv_top
.bottom_right(),
316 occlusion_in_content_space
.GetUnoccludedContentRect(layer_left
);
317 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
318 if (!visible_rect
.IsEmpty()) {
319 TextureDrawQuad
* quad
=
320 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
321 quad
->SetNew(shared_quad_state
,
328 uv_left
.bottom_right(),
336 occlusion_in_content_space
.GetUnoccludedContentRect(layer_right
);
337 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
338 if (!visible_rect
.IsEmpty()) {
339 TextureDrawQuad
* quad
=
340 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
341 quad
->SetNew(shared_quad_state
,
348 uv_right
.bottom_right(),
356 occlusion_in_content_space
.GetUnoccludedContentRect(layer_bottom
);
357 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
358 if (!visible_rect
.IsEmpty()) {
359 TextureDrawQuad
* quad
=
360 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
361 quad
->SetNew(shared_quad_state
,
368 uv_bottom
.bottom_right(),
377 occlusion_in_content_space
.GetUnoccludedContentRect(layer_center
);
378 opaque_rect
= opaque
? visible_rect
: gfx::Rect();
379 if (!visible_rect
.IsEmpty()) {
380 TextureDrawQuad
* quad
=
381 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
382 quad
->SetNew(shared_quad_state
,
389 uv_center
.bottom_right(),
398 const char* NinePatchLayerImpl::LayerTypeAsString() const {
399 return "cc::NinePatchLayerImpl";
402 base::DictionaryValue
* NinePatchLayerImpl::LayerTreeAsJson() const {
403 base::DictionaryValue
* result
= LayerImpl::LayerTreeAsJson();
405 base::ListValue
* list
= new base::ListValue
;
406 list
->AppendInteger(image_aperture_
.origin().x());
407 list
->AppendInteger(image_aperture_
.origin().y());
408 list
->AppendInteger(image_aperture_
.size().width());
409 list
->AppendInteger(image_aperture_
.size().height());
410 result
->Set("ImageAperture", list
);
412 list
= new base::ListValue
;
413 list
->AppendInteger(image_bounds_
.width());
414 list
->AppendInteger(image_bounds_
.height());
415 result
->Set("ImageBounds", list
);
417 result
->Set("Border", MathUtil::AsValue(border_
).release());
419 result
->SetBoolean("FillCenter", fill_center_
);