We started redesigning GpuMemoryBuffer interface to handle multiple buffers [0].
[chromium-blink-merge.git] / android_webview / browser / hardware_renderer.cc
blobfc5f4d69992ea0003132f3c8716886e69e9464e5
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "android_webview/browser/hardware_renderer.h"
7 #include "android_webview/browser/aw_gl_surface.h"
8 #include "android_webview/browser/child_frame.h"
9 #include "android_webview/browser/deferred_gpu_command_service.h"
10 #include "android_webview/browser/parent_compositor_draw_constraints.h"
11 #include "android_webview/browser/parent_output_surface.h"
12 #include "android_webview/browser/shared_renderer_state.h"
13 #include "android_webview/public/browser/draw_gl.h"
14 #include "base/auto_reset.h"
15 #include "base/strings/string_number_conversions.h"
16 #include "base/trace_event/trace_event.h"
17 #include "cc/layers/delegated_frame_provider.h"
18 #include "cc/layers/delegated_renderer_layer.h"
19 #include "cc/layers/layer.h"
20 #include "cc/output/compositor_frame.h"
21 #include "cc/output/output_surface.h"
22 #include "cc/scheduler/begin_frame_source.h"
23 #include "cc/trees/layer_tree_host.h"
24 #include "cc/trees/layer_tree_settings.h"
25 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h"
26 #include "gpu/command_buffer/client/gl_in_process_context.h"
27 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
28 #include "ui/gfx/frame_time.h"
29 #include "ui/gfx/geometry/rect_conversions.h"
30 #include "ui/gfx/geometry/rect_f.h"
31 #include "ui/gfx/transform.h"
32 #include "ui/gl/gl_bindings.h"
33 #include "webkit/common/gpu/context_provider_in_process.h"
35 namespace android_webview {
37 namespace {
39 using gpu_blink::WebGraphicsContext3DImpl;
40 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl;
42 scoped_refptr<cc::ContextProvider> CreateContext(
43 scoped_refptr<gfx::GLSurface> surface,
44 scoped_refptr<gpu::InProcessCommandBuffer::Service> service) {
45 const gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
47 blink::WebGraphicsContext3D::Attributes attributes;
48 attributes.antialias = false;
49 attributes.depth = false;
50 attributes.stencil = false;
51 attributes.shareResources = true;
52 attributes.noAutomaticFlushes = true;
53 gpu::gles2::ContextCreationAttribHelper attribs_for_gles2;
54 WebGraphicsContext3DImpl::ConvertAttributes(
55 attributes, &attribs_for_gles2);
56 attribs_for_gles2.lose_context_when_out_of_memory = true;
58 scoped_ptr<gpu::GLInProcessContext> context(gpu::GLInProcessContext::Create(
59 service,
60 surface,
61 surface->IsOffscreen(),
62 gfx::kNullAcceleratedWidget,
63 surface->GetSize(),
64 NULL /* share_context */,
65 false /* share_resources */,
66 attribs_for_gles2,
67 gpu_preference,
68 gpu::GLInProcessContextSharedMemoryLimits(),
69 nullptr,
70 nullptr));
71 DCHECK(context.get());
73 return webkit::gpu::ContextProviderInProcess::Create(
74 WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
75 context.Pass(), attributes),
76 "Parent-Compositor");
79 } // namespace
81 HardwareRenderer::HardwareRenderer(SharedRendererState* state)
82 : shared_renderer_state_(state),
83 last_egl_context_(eglGetCurrentContext()),
84 stencil_enabled_(false),
85 viewport_clip_valid_for_dcheck_(false),
86 gl_surface_(new AwGLSurface),
87 root_layer_(cc::Layer::Create()),
88 resource_collection_(new cc::DelegatedFrameResourceCollection),
89 output_surface_(NULL) {
90 DCHECK(last_egl_context_);
92 resource_collection_->SetClient(this);
94 cc::LayerTreeSettings settings;
96 // Should be kept in sync with compositor_impl_android.cc.
97 settings.renderer_settings.allow_antialiasing = false;
98 settings.renderer_settings.highp_threshold_min = 2048;
100 // Webview does not own the surface so should not clear it.
101 settings.renderer_settings.should_clear_root_render_pass = false;
103 // TODO(enne): Update this this compositor to use a synchronous scheduler.
104 settings.single_thread_proxy_scheduler = false;
106 layer_tree_host_ = cc::LayerTreeHost::CreateSingleThreaded(
107 this, this, nullptr, nullptr, nullptr, settings, nullptr, nullptr);
108 layer_tree_host_->SetRootLayer(root_layer_);
109 layer_tree_host_->SetLayerTreeHostClientReady();
110 layer_tree_host_->set_has_transparent_background(true);
113 HardwareRenderer::~HardwareRenderer() {
114 // Must reset everything before |resource_collection_| to ensure all
115 // resources are returned before resetting |resource_collection_| client.
116 layer_tree_host_.reset();
117 root_layer_ = NULL;
118 delegated_layer_ = NULL;
119 frame_provider_ = NULL;
120 #if DCHECK_IS_ON()
121 // Check collection is empty.
122 cc::ReturnedResourceArray returned_resources;
123 resource_collection_->TakeUnusedResourcesForChildCompositor(
124 &returned_resources);
125 DCHECK_EQ(0u, returned_resources.size());
126 #endif // DCHECK_IS_ON()
128 resource_collection_->SetClient(NULL);
130 // Reset draw constraints.
131 shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT(
132 ParentCompositorDrawConstraints());
135 void HardwareRenderer::DidBeginMainFrame() {
136 // This is called after OutputSurface is created, but before the impl frame
137 // starts. We set the draw constraints here.
138 DCHECK(output_surface_);
139 DCHECK(viewport_clip_valid_for_dcheck_);
140 output_surface_->SetExternalStencilTest(stencil_enabled_);
141 output_surface_->SetDrawConstraints(viewport_, clip_);
144 void HardwareRenderer::CommitFrame() {
145 TRACE_EVENT0("android_webview", "CommitFrame");
146 scroll_offset_ = shared_renderer_state_->GetScrollOffsetOnRT();
148 scoped_ptr<ChildFrame> child_frame =
149 shared_renderer_state_->PassCompositorFrameOnRT();
150 if (!child_frame.get())
151 return;
152 child_frame_ = child_frame.Pass();
155 scoped_ptr<cc::CompositorFrame> frame = child_frame_->frame.Pass();
156 DCHECK(frame.get());
157 DCHECK(!frame->gl_frame_data);
158 DCHECK(!frame->software_frame_data);
160 // DelegatedRendererLayerImpl applies the inverse device_scale_factor of the
161 // renderer frame, assuming that the browser compositor will scale
162 // it back up to device scale. But on Android we put our browser layers in
163 // physical pixels and set our browser CC device_scale_factor to 1, so this
164 // suppresses the transform.
165 frame->delegated_frame_data->device_scale_factor = 1.0f;
167 gfx::Size frame_size =
168 frame->delegated_frame_data->render_pass_list.back()->output_rect.size();
169 bool size_changed = frame_size != frame_size_;
170 frame_size_ = frame_size;
172 if (!frame_provider_.get() || size_changed) {
173 if (delegated_layer_.get()) {
174 delegated_layer_->RemoveFromParent();
177 frame_provider_ = new cc::DelegatedFrameProvider(
178 resource_collection_.get(), frame->delegated_frame_data.Pass());
180 delegated_layer_ = cc::DelegatedRendererLayer::Create(frame_provider_);
181 delegated_layer_->SetBounds(frame_size_);
182 delegated_layer_->SetIsDrawable(true);
184 root_layer_->AddChild(delegated_layer_);
185 } else {
186 frame_provider_->SetFrameData(frame->delegated_frame_data.Pass());
190 void HardwareRenderer::DrawGL(bool stencil_enabled,
191 int framebuffer_binding_ext,
192 AwDrawGLInfo* draw_info) {
193 TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL");
195 // We need to watch if the current Android context has changed and enforce
196 // a clean-up in the compositor.
197 EGLContext current_context = eglGetCurrentContext();
198 DCHECK(current_context) << "DrawGL called without EGLContext";
200 // TODO(boliu): Handle context loss.
201 if (last_egl_context_ != current_context)
202 DLOG(WARNING) << "EGLContextChanged";
204 gfx::Transform transform(gfx::Transform::kSkipInitialization);
205 transform.matrix().setColMajorf(draw_info->transform);
206 transform.Translate(scroll_offset_.x(), scroll_offset_.y());
208 viewport_.SetSize(draw_info->width, draw_info->height);
209 // Need to post the new transform matrix back to child compositor
210 // because there is no onDraw during a Render Thread animation, and child
211 // compositor might not have the tiles rasterized as the animation goes on.
212 ParentCompositorDrawConstraints draw_constraints(
213 draw_info->is_layer, transform, gfx::Rect(viewport_));
214 if (!child_frame_.get() || draw_constraints.NeedUpdate(*child_frame_)) {
215 shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT(
216 draw_constraints);
219 if (!delegated_layer_.get())
220 return;
222 layer_tree_host_->SetViewportSize(viewport_);
223 clip_.SetRect(draw_info->clip_left,
224 draw_info->clip_top,
225 draw_info->clip_right - draw_info->clip_left,
226 draw_info->clip_bottom - draw_info->clip_top);
227 stencil_enabled_ = stencil_enabled;
229 delegated_layer_->SetTransform(transform);
231 gl_surface_->SetBackingFrameBufferObject(framebuffer_binding_ext);
233 base::AutoReset<bool> frame_resetter(&viewport_clip_valid_for_dcheck_,
234 true);
235 layer_tree_host_->SetNeedsRedrawRect(clip_);
236 layer_tree_host_->Composite(gfx::FrameTime::Now());
238 gl_surface_->ResetBackingFrameBufferObject();
241 void HardwareRenderer::RequestNewOutputSurface() {
242 scoped_refptr<cc::ContextProvider> context_provider =
243 CreateContext(gl_surface_,
244 DeferredGpuCommandService::GetInstance());
245 scoped_ptr<ParentOutputSurface> output_surface_holder(
246 new ParentOutputSurface(context_provider));
247 output_surface_ = output_surface_holder.get();
248 layer_tree_host_->SetOutputSurface(output_surface_holder.Pass());
251 void HardwareRenderer::DidFailToInitializeOutputSurface() {
252 RequestNewOutputSurface();
255 void HardwareRenderer::UnusedResourcesAreAvailable() {
256 cc::ReturnedResourceArray returned_resources;
257 resource_collection_->TakeUnusedResourcesForChildCompositor(
258 &returned_resources);
259 shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources);
262 } // namespace android_webview