We started redesigning GpuMemoryBuffer interface to handle multiple buffers [0].
[chromium-blink-merge.git] / content / common / gpu / gpu_channel.h
blobdf2fd54576521d13adc53814647c3c37c1b8968d
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_
8 #include <deque>
9 #include <string>
11 #include "base/id_map.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/scoped_vector.h"
15 #include "base/memory/weak_ptr.h"
16 #include "base/process/process.h"
17 #include "build/build_config.h"
18 #include "content/common/gpu/gpu_command_buffer_stub.h"
19 #include "content/common/gpu/gpu_memory_manager.h"
20 #include "content/common/gpu/gpu_result_codes.h"
21 #include "content/common/message_router.h"
22 #include "gpu/command_buffer/service/valuebuffer_manager.h"
23 #include "ipc/ipc_sync_channel.h"
24 #include "ui/gfx/geometry/size.h"
25 #include "ui/gfx/native_widget_types.h"
26 #include "ui/gl/gl_share_group.h"
27 #include "ui/gl/gpu_preference.h"
29 struct GPUCreateCommandBufferConfig;
31 namespace base {
32 class MessageLoopProxy;
33 class WaitableEvent;
36 namespace gpu {
37 class PreemptionFlag;
38 union ValueState;
39 class ValueStateMap;
40 namespace gles2 {
41 class SubscriptionRefSet;
45 namespace IPC {
46 class MessageFilter;
49 namespace content {
50 class GpuChannelManager;
51 class GpuChannelMessageFilter;
52 class GpuWatchdog;
54 // Encapsulates an IPC channel between the GPU process and one renderer
55 // process. On the renderer side there's a corresponding GpuChannelHost.
56 class GpuChannel : public IPC::Listener, public IPC::Sender,
57 public gpu::gles2::SubscriptionRefSet::Observer {
58 public:
59 // Takes ownership of the renderer process handle.
60 GpuChannel(GpuChannelManager* gpu_channel_manager,
61 GpuWatchdog* watchdog,
62 gfx::GLShareGroup* share_group,
63 gpu::gles2::MailboxManager* mailbox_manager,
64 int client_id,
65 bool software,
66 bool allow_future_sync_points);
67 ~GpuChannel() override;
69 void Init(base::MessageLoopProxy* io_message_loop,
70 base::WaitableEvent* shutdown_event);
72 // Get the GpuChannelManager that owns this channel.
73 GpuChannelManager* gpu_channel_manager() const {
74 return gpu_channel_manager_;
77 // Returns the name of the associated IPC channel.
78 std::string GetChannelName();
80 #if defined(OS_POSIX)
81 base::ScopedFD TakeRendererFileDescriptor();
82 #endif // defined(OS_POSIX)
84 base::ProcessId renderer_pid() const { return channel_->GetPeerPID(); }
86 int client_id() const { return client_id_; }
88 scoped_refptr<base::MessageLoopProxy> io_message_loop() const {
89 return io_message_loop_;
92 // IPC::Listener implementation:
93 bool OnMessageReceived(const IPC::Message& msg) override;
94 void OnChannelError() override;
96 // IPC::Sender implementation:
97 bool Send(IPC::Message* msg) override;
99 // Requeue the message that is currently being processed to the beginning of
100 // the queue. Used when the processing of a message gets aborted because of
101 // unscheduling conditions.
102 void RequeueMessage();
104 // SubscriptionRefSet::Observer implementation
105 void OnAddSubscription(unsigned int target) override;
106 void OnRemoveSubscription(unsigned int target) override;
108 // This is called when a command buffer transitions from the unscheduled
109 // state to the scheduled state, which potentially means the channel
110 // transitions from the unscheduled to the scheduled state. When this occurs
111 // deferred IPC messaged are handled.
112 void OnScheduled();
114 // This is called when a command buffer transitions between scheduled and
115 // descheduled states. When any stub is descheduled, we stop preempting
116 // other channels.
117 void StubSchedulingChanged(bool scheduled);
119 CreateCommandBufferResult CreateViewCommandBuffer(
120 const gfx::GLSurfaceHandle& window,
121 int32 surface_id,
122 const GPUCreateCommandBufferConfig& init_params,
123 int32 route_id);
125 gfx::GLShareGroup* share_group() const { return share_group_.get(); }
127 GpuCommandBufferStub* LookupCommandBuffer(int32 route_id);
129 void LoseAllContexts();
130 void MarkAllContextsLost();
132 // Called to add a listener for a particular message routing ID.
133 // Returns true if succeeded.
134 bool AddRoute(int32 route_id, IPC::Listener* listener);
136 // Called to remove a listener for a particular message routing ID.
137 void RemoveRoute(int32 route_id);
139 gpu::PreemptionFlag* GetPreemptionFlag();
141 bool handle_messages_scheduled() const { return handle_messages_scheduled_; }
142 uint64 messages_processed() const { return messages_processed_; }
144 // If |preemption_flag->IsSet()|, any stub on this channel
145 // should stop issuing GL commands. Setting this to NULL stops deferral.
146 void SetPreemptByFlag(
147 scoped_refptr<gpu::PreemptionFlag> preemption_flag);
149 void CacheShader(const std::string& key, const std::string& shader);
151 void AddFilter(IPC::MessageFilter* filter);
152 void RemoveFilter(IPC::MessageFilter* filter);
154 uint64 GetMemoryUsage();
156 scoped_refptr<gfx::GLImage> CreateImageForGpuMemoryBuffer(
157 const gfx::GpuMemoryBufferHandle& handle,
158 const gfx::Size& size,
159 gfx::GpuMemoryBuffer::Format format,
160 uint32 internalformat);
162 bool allow_future_sync_points() const { return allow_future_sync_points_; }
164 void HandleUpdateValueState(unsigned int target,
165 const gpu::ValueState& state);
167 // Visible for testing.
168 const gpu::ValueStateMap* pending_valuebuffer_state() const {
169 return pending_valuebuffer_state_.get();
172 private:
173 friend class GpuChannelMessageFilter;
175 void OnDestroy();
177 bool OnControlMessageReceived(const IPC::Message& msg);
179 void HandleMessage();
181 // Message handlers.
182 void OnCreateOffscreenCommandBuffer(
183 const gfx::Size& size,
184 const GPUCreateCommandBufferConfig& init_params,
185 int32 route_id,
186 bool* succeeded);
187 void OnDestroyCommandBuffer(int32 route_id);
189 // Decrement the count of unhandled IPC messages and defer preemption.
190 void MessageProcessed();
192 // The lifetime of objects of this class is managed by a GpuChannelManager.
193 // The GpuChannelManager destroy all the GpuChannels that they own when they
194 // are destroyed. So a raw pointer is safe.
195 GpuChannelManager* gpu_channel_manager_;
197 scoped_ptr<IPC::SyncChannel> channel_;
199 uint64 messages_processed_;
201 // Whether the processing of IPCs on this channel is stalled and we should
202 // preempt other GpuChannels.
203 scoped_refptr<gpu::PreemptionFlag> preempting_flag_;
205 // If non-NULL, all stubs on this channel should stop processing GL
206 // commands (via their GpuScheduler) when preempted_flag_->IsSet()
207 scoped_refptr<gpu::PreemptionFlag> preempted_flag_;
209 std::deque<IPC::Message*> deferred_messages_;
211 // The id of the client who is on the other side of the channel.
212 int client_id_;
214 // Uniquely identifies the channel within this GPU process.
215 std::string channel_id_;
217 // Used to implement message routing functionality to CommandBuffer objects
218 MessageRouter router_;
220 // The share group that all contexts associated with a particular renderer
221 // process use.
222 scoped_refptr<gfx::GLShareGroup> share_group_;
224 scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
226 scoped_refptr<gpu::gles2::SubscriptionRefSet> subscription_ref_set_;
228 scoped_refptr<gpu::ValueStateMap> pending_valuebuffer_state_;
230 typedef IDMap<GpuCommandBufferStub, IDMapOwnPointer> StubMap;
231 StubMap stubs_;
233 bool log_messages_; // True if we should log sent and received messages.
234 gpu::gles2::DisallowedFeatures disallowed_features_;
235 GpuWatchdog* watchdog_;
236 bool software_;
237 bool handle_messages_scheduled_;
238 IPC::Message* currently_processing_message_;
240 scoped_refptr<GpuChannelMessageFilter> filter_;
241 scoped_refptr<base::MessageLoopProxy> io_message_loop_;
243 size_t num_stubs_descheduled_;
245 bool allow_future_sync_points_;
247 // Member variables should appear before the WeakPtrFactory, to ensure
248 // that any WeakPtrs to Controller are invalidated before its members
249 // variable's destructors are executed, rendering them invalid.
250 base::WeakPtrFactory<GpuChannel> weak_factory_;
252 DISALLOW_COPY_AND_ASSIGN(GpuChannel);
255 } // namespace content
257 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_H_