We started redesigning GpuMemoryBuffer interface to handle multiple buffers [0].
[chromium-blink-merge.git] / content / common / gpu / image_transport_surface_fbo_mac.h
blob21178b55977053b4cd7b0abe18923ebe0756ddb3
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_IMAGE_TRANSPORT_SURFACE_FBO_MAC_H_
6 #define CONTENT_COMMON_GPU_IMAGE_TRANSPORT_SURFACE_FBO_MAC_H_
8 #include "base/mac/scoped_cftyperef.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "content/common/gpu/gpu_command_buffer_stub.h"
11 #include "content/common/gpu/image_transport_surface.h"
12 #include "ui/gl/gl_bindings.h"
14 namespace content {
16 // We are backed by an offscreen surface for the purposes of creating
17 // a context, but use FBOs to render to texture. The texture may be backed by
18 // an IOSurface, or it may be presented to the screen via a CALayer, depending
19 // on the StorageProvider class specified.
20 class ImageTransportSurfaceFBO
21 : public gfx::GLSurface,
22 public ImageTransportSurface,
23 public GpuCommandBufferStub::DestructionObserver {
24 public:
25 // The interface through which storage for the color buffer of the FBO is
26 // allocated.
27 class StorageProvider {
28 public:
29 virtual ~StorageProvider() {}
30 // IOSurfaces cause too much address space fragmentation if they are
31 // allocated on every resize. This gets a rounded size for allocation.
32 virtual gfx::Size GetRoundedSize(gfx::Size size) = 0;
34 // Allocate the storage for the color buffer. The specified context is
35 // current, and there is a texture bound to GL_TEXTURE_RECTANGLE_ARB.
36 virtual bool AllocateColorBufferStorage(
37 CGLContextObj context, const base::Closure& context_dirtied_callback,
38 GLuint texture, gfx::Size size, float scale_factor) = 0;
40 // Free the storage allocated in the AllocateColorBufferStorage call. The
41 // GL texture that was bound has already been deleted by the caller.
42 virtual void FreeColorBufferStorage() = 0;
44 // Swap buffers and return the handle for the surface to send to the browser
45 // process to display.
46 virtual void SwapBuffers(const gfx::Size& size, float scale_factor) = 0;
48 // Indicate that the backbuffer will be written to.
49 virtual void WillWriteToBackbuffer() = 0;
51 // Indicate that the backbuffer has been discarded and should not be seen
52 // again.
53 virtual void DiscardBackbuffer() = 0;
55 // Called once for every SwapBuffers call when the IPC for the present has
56 // been processed by the browser. |disable_throttling| is set if the
57 // browser suspects that GPU back-pressure should be disabled.
58 virtual void SwapBuffersAckedByBrowser(bool disable_throttling) = 0;
61 ImageTransportSurfaceFBO(GpuChannelManager* manager,
62 GpuCommandBufferStub* stub,
63 gfx::PluginWindowHandle handle);
65 // GLSurface implementation
66 bool Initialize() override;
67 void Destroy() override;
68 bool DeferDraws() override;
69 bool IsOffscreen() override;
70 bool SwapBuffers() override;
71 bool PostSubBuffer(int x, int y, int width, int height) override;
72 bool SupportsPostSubBuffer() override;
73 gfx::Size GetSize() override;
74 void* GetHandle() override;
75 void* GetDisplay() override;
76 bool OnMakeCurrent(gfx::GLContext* context) override;
77 void NotifyWasBound() override;
78 unsigned int GetBackingFrameBufferObject() override;
79 bool SetBackbufferAllocation(bool allocated) override;
80 void SetFrontbufferAllocation(bool allocated) override;
82 // Called when the context may continue to make forward progress after a swap.
83 void SendSwapBuffers(uint64 surface_handle,
84 const gfx::Size pixel_size,
85 float scale_factor);
86 void SetRendererID(int renderer_id);
88 protected:
89 // ImageTransportSurface implementation
90 void OnBufferPresented(
91 const AcceleratedSurfaceMsg_BufferPresented_Params& params) override;
92 void OnResize(gfx::Size pixel_size, float scale_factor) override;
93 void SetLatencyInfo(const std::vector<ui::LatencyInfo>&) override;
94 void WakeUpGpu() override;
96 // GpuCommandBufferStub::DestructionObserver implementation.
97 void OnWillDestroyStub() override;
99 private:
100 ~ImageTransportSurfaceFBO() override;
102 void AdjustBufferAllocation();
103 void DestroyFramebuffer();
104 void AllocateOrResizeFramebuffer(
105 const gfx::Size& pixel_size, float scale_factor);
107 scoped_ptr<StorageProvider> storage_provider_;
109 // Tracks the current buffer allocation state.
110 bool backbuffer_suggested_allocation_;
111 bool frontbuffer_suggested_allocation_;
113 uint32 fbo_id_;
114 GLuint texture_id_;
115 GLuint depth_stencil_renderbuffer_id_;
116 bool has_complete_framebuffer_;
118 // Weak pointer to the context that this was last made current to.
119 gfx::GLContext* context_;
121 gfx::Size pixel_size_;
122 gfx::Size rounded_pixel_size_;
123 float scale_factor_;
125 // Whether or not we've successfully made the surface current once.
126 bool made_current_;
128 // Whether a SwapBuffers IPC needs to be sent to the browser.
129 bool is_swap_buffers_send_pending_;
130 std::vector<ui::LatencyInfo> latency_info_;
132 scoped_ptr<ImageTransportHelper> helper_;
134 DISALLOW_COPY_AND_ASSIGN(ImageTransportSurfaceFBO);
137 } // namespace content
139 #endif // CONTENT_COMMON_GPU_IMAGE_TRANSPORT_SURFACE_FBO_MAC_H_