We started redesigning GpuMemoryBuffer interface to handle multiple buffers [0].
[chromium-blink-merge.git] / net / quic / congestion_control / pacing_sender_test.cc
blob8ffbd34d28adca8a6676a978cc4ed9acb45244ec
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/quic/congestion_control/pacing_sender.h"
7 #include "base/logging.h"
8 #include "base/memory/scoped_ptr.h"
9 #include "net/quic/quic_protocol.h"
10 #include "net/quic/test_tools/mock_clock.h"
11 #include "net/quic/test_tools/quic_test_utils.h"
12 #include "testing/gtest/include/gtest/gtest.h"
14 using testing::Return;
15 using testing::StrictMock;
16 using testing::_;
18 namespace net {
19 namespace test {
21 const QuicByteCount kBytesInFlight = 1024;
22 const int kInitialBurstPackets = 10;
24 class PacingSenderTest : public ::testing::Test {
25 protected:
26 PacingSenderTest()
27 : zero_time_(QuicTime::Delta::Zero()),
28 infinite_time_(QuicTime::Delta::Infinite()),
29 sequence_number_(1),
30 mock_sender_(new StrictMock<MockSendAlgorithm>()),
31 pacing_sender_(new PacingSender(mock_sender_,
32 QuicTime::Delta::FromMilliseconds(1),
33 0)) {
34 // Pick arbitrary time.
35 clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(9));
38 ~PacingSenderTest() override {}
40 void InitPacingRate(QuicPacketCount burst_size, QuicBandwidth bandwidth) {
41 pacing_sender_.reset();
42 mock_sender_ = new StrictMock<MockSendAlgorithm>();
43 pacing_sender_.reset(new PacingSender(
44 mock_sender_, QuicTime::Delta::FromMilliseconds(1), burst_size));
45 EXPECT_CALL(*mock_sender_, PacingRate()).WillRepeatedly(Return(bandwidth));
48 void CheckPacketIsSentImmediately(HasRetransmittableData retransmittable_data,
49 QuicByteCount bytes_in_flight) {
50 // In order for the packet to be sendable, the underlying sender must
51 // permit it to be sent immediately.
52 for (int i = 0; i < 2; ++i) {
53 EXPECT_CALL(*mock_sender_, TimeUntilSend(clock_.Now(), bytes_in_flight,
54 retransmittable_data))
55 .WillOnce(Return(zero_time_));
56 // Verify that the packet can be sent immediately.
57 EXPECT_EQ(zero_time_,
58 pacing_sender_->TimeUntilSend(clock_.Now(), bytes_in_flight,
59 retransmittable_data));
62 // Actually send the packet.
63 EXPECT_CALL(*mock_sender_,
64 OnPacketSent(clock_.Now(), bytes_in_flight, sequence_number_,
65 kMaxPacketSize, retransmittable_data));
66 pacing_sender_->OnPacketSent(clock_.Now(), bytes_in_flight,
67 sequence_number_++, kMaxPacketSize,
68 retransmittable_data);
71 void CheckPacketIsSentImmediately() {
72 CheckPacketIsSentImmediately(HAS_RETRANSMITTABLE_DATA, kBytesInFlight);
75 void CheckAckIsSentImmediately() {
76 CheckPacketIsSentImmediately(NO_RETRANSMITTABLE_DATA, kBytesInFlight);
79 void CheckPacketIsDelayed(QuicTime::Delta delay) {
80 // In order for the packet to be sendable, the underlying sender must
81 // permit it to be sent immediately.
82 for (int i = 0; i < 2; ++i) {
83 EXPECT_CALL(*mock_sender_, TimeUntilSend(clock_.Now(),
84 kBytesInFlight,
85 HAS_RETRANSMITTABLE_DATA))
86 .WillOnce(Return(zero_time_));
87 // Verify that the packet is delayed.
88 EXPECT_EQ(delay.ToMicroseconds(),
89 pacing_sender_->TimeUntilSend(
90 clock_.Now(), kBytesInFlight,
91 HAS_RETRANSMITTABLE_DATA).ToMicroseconds());
95 void UpdateRtt() {
96 EXPECT_CALL(*mock_sender_, OnCongestionEvent(true, kBytesInFlight, _, _));
97 SendAlgorithmInterface::CongestionVector empty_map;
98 pacing_sender_->OnCongestionEvent(true, kBytesInFlight, empty_map,
99 empty_map);
102 const QuicTime::Delta zero_time_;
103 const QuicTime::Delta infinite_time_;
104 MockClock clock_;
105 QuicPacketSequenceNumber sequence_number_;
106 StrictMock<MockSendAlgorithm>* mock_sender_;
107 scoped_ptr<PacingSender> pacing_sender_;
110 TEST_F(PacingSenderTest, NoSend) {
111 for (int i = 0; i < 2; ++i) {
112 EXPECT_CALL(*mock_sender_, TimeUntilSend(clock_.Now(),
113 kBytesInFlight,
114 HAS_RETRANSMITTABLE_DATA))
115 .WillOnce(Return(infinite_time_));
116 EXPECT_EQ(infinite_time_,
117 pacing_sender_->TimeUntilSend(clock_.Now(),
118 kBytesInFlight,
119 HAS_RETRANSMITTABLE_DATA));
123 TEST_F(PacingSenderTest, SendNow) {
124 for (int i = 0; i < 2; ++i) {
125 EXPECT_CALL(*mock_sender_, TimeUntilSend(clock_.Now(),
126 kBytesInFlight,
127 HAS_RETRANSMITTABLE_DATA))
128 .WillOnce(Return(zero_time_));
129 EXPECT_EQ(zero_time_,
130 pacing_sender_->TimeUntilSend(clock_.Now(),
131 kBytesInFlight,
132 HAS_RETRANSMITTABLE_DATA));
136 TEST_F(PacingSenderTest, VariousSending) {
137 // Configure pacing rate of 1 packet per 1 ms, no initial burst.
138 InitPacingRate(0, QuicBandwidth::FromBytesAndTimeDelta(
139 kMaxPacketSize, QuicTime::Delta::FromMilliseconds(1)));
141 // Now update the RTT and verify that packets are actually paced.
142 UpdateRtt();
144 CheckPacketIsSentImmediately();
145 CheckPacketIsSentImmediately();
147 // The first packet was a "make up", then we sent two packets "into the
148 // future", so the delay should be 2.
149 CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2));
151 // Wake up on time.
152 clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(2));
153 CheckPacketIsSentImmediately();
154 CheckPacketIsSentImmediately();
155 CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2));
156 CheckAckIsSentImmediately();
158 // Wake up late.
159 clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(4));
160 CheckPacketIsSentImmediately();
161 CheckPacketIsSentImmediately();
162 CheckPacketIsSentImmediately();
163 CheckPacketIsSentImmediately();
164 CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2));
166 // Wake up really late.
167 clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(8));
168 CheckPacketIsSentImmediately();
169 CheckPacketIsSentImmediately();
170 CheckPacketIsSentImmediately();
171 CheckPacketIsSentImmediately();
172 CheckPacketIsSentImmediately();
173 CheckPacketIsSentImmediately();
174 CheckPacketIsSentImmediately();
175 CheckPacketIsSentImmediately();
176 CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2));
178 // Wake up really late again, but application pause partway through.
179 clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(8));
180 CheckPacketIsSentImmediately();
181 CheckPacketIsSentImmediately();
182 clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(100));
183 CheckPacketIsSentImmediately();
184 CheckPacketIsSentImmediately();
185 CheckPacketIsSentImmediately();
186 CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2));
188 // Wake up too early.
189 CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2));
191 // Wake up early, but after enough time has passed to permit a send.
192 clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(1));
193 CheckPacketIsSentImmediately();
194 CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2));
197 TEST_F(PacingSenderTest, InitialBurst) {
198 // Configure pacing rate of 1 packet per 1 ms.
199 InitPacingRate(10, QuicBandwidth::FromBytesAndTimeDelta(
200 kMaxPacketSize, QuicTime::Delta::FromMilliseconds(1)));
202 // Update the RTT and verify that the first 10 packets aren't paced.
203 UpdateRtt();
205 // Send 10 packets, and verify that they are not paced.
206 for (int i = 0 ; i < kInitialBurstPackets; ++i) {
207 CheckPacketIsSentImmediately();
210 // The first packet was a "make up", then we sent two packets "into the
211 // future", so the delay should be 2ms.
212 CheckPacketIsSentImmediately();
213 CheckPacketIsSentImmediately();
214 CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2));
216 clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(5));
217 CheckPacketIsSentImmediately();
219 // Next time TimeUntilSend is called with no bytes in flight, pacing should
220 // allow a packet to be sent, and when it's sent, the tokens are refilled.
221 CheckPacketIsSentImmediately(HAS_RETRANSMITTABLE_DATA, 0);
222 for (int i = 0; i < kInitialBurstPackets - 1; ++i) {
223 CheckPacketIsSentImmediately();
226 // The first packet was a "make up", then we sent two packets "into the
227 // future", so the delay should be 2ms.
228 CheckPacketIsSentImmediately();
229 CheckPacketIsSentImmediately();
230 CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2));
233 TEST_F(PacingSenderTest, InitialBurstNoRttMeasurement) {
234 // Configure pacing rate of 1 packet per 1 ms.
235 InitPacingRate(10, QuicBandwidth::FromBytesAndTimeDelta(
236 kMaxPacketSize, QuicTime::Delta::FromMilliseconds(1)));
238 // Send 10 packets, and verify that they are not paced.
239 for (int i = 0 ; i < kInitialBurstPackets; ++i) {
240 CheckPacketIsSentImmediately();
243 // The first packet was a "make up", then we sent two packets "into the
244 // future", so the delay should be 2ms.
245 CheckPacketIsSentImmediately();
246 CheckPacketIsSentImmediately();
247 CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2));
250 clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(5));
251 CheckPacketIsSentImmediately();
253 // Next time TimeUntilSend is called with no bytes in flight, the tokens
254 // should be refilled and there should be no delay.
255 CheckPacketIsSentImmediately(HAS_RETRANSMITTABLE_DATA, 0);
256 // Send 10 packets, and verify that they are not paced.
257 for (int i = 0; i < kInitialBurstPackets - 1; ++i) {
258 CheckPacketIsSentImmediately();
261 // The first packet was a "make up", then we sent two packets "into the
262 // future", so the delay should be 2ms.
263 CheckPacketIsSentImmediately();
264 CheckPacketIsSentImmediately();
265 CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2));
268 TEST_F(PacingSenderTest, FastSending) {
269 // Ensure the pacing sender paces, even when the inter-packet spacing is less
270 // than the pacing granularity.
271 InitPacingRate(10,
272 QuicBandwidth::FromBytesAndTimeDelta(
273 2 * kMaxPacketSize, QuicTime::Delta::FromMilliseconds(1)));
275 // Update the RTT and verify that the first 10 packets aren't paced.
276 UpdateRtt();
278 // Send 10 packets, and verify that they are not paced.
279 for (int i = 0; i < kInitialBurstPackets; ++i) {
280 CheckPacketIsSentImmediately();
283 // The first packet was a "make up", then we sent two packets "into the
284 // future", since it's 2 packets/ms, so the delay should be 1.5ms.
285 CheckPacketIsSentImmediately();
286 CheckPacketIsSentImmediately();
287 CheckPacketIsSentImmediately();
288 CheckPacketIsDelayed(QuicTime::Delta::FromMicroseconds(1500));
290 clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(5));
291 CheckPacketIsSentImmediately();
293 // Next time TimeUntilSend is called with no bytes in flight, the tokens
294 // should be refilled and there should be no delay.
295 CheckPacketIsSentImmediately(HAS_RETRANSMITTABLE_DATA, 0);
296 for (int i = 0; i < kInitialBurstPackets - 1; ++i) {
297 CheckPacketIsSentImmediately();
300 // The first packet was a "make up", then we sent two packets "into the
301 // future", so the delay should be 1.5ms.
302 CheckPacketIsSentImmediately();
303 CheckPacketIsSentImmediately();
304 CheckPacketIsSentImmediately();
305 CheckPacketIsDelayed(QuicTime::Delta::FromMicroseconds(1500));
308 } // namespace test
309 } // namespace net