We started redesigning GpuMemoryBuffer interface to handle multiple buffers [0].
[chromium-blink-merge.git] / net / quic / congestion_control / send_algorithm_simulator.cc
blob64f0ee15198a083596cc5e6f75508a2459639d33
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/quic/congestion_control/send_algorithm_simulator.h"
7 #include <limits>
9 #include "base/logging.h"
10 #include "base/rand_util.h"
11 #include "net/quic/crypto/quic_random.h"
13 using std::list;
14 using std::max;
15 using std::min;
16 using std::string;
17 using std::vector;
19 namespace net {
21 namespace {
23 const QuicByteCount kPacketSize = 1200;
25 } // namespace
27 SendAlgorithmSimulator::Sender::Sender(SendAlgorithmInterface* send_algorithm,
28 RttStats* rtt_stats)
29 : Sender(send_algorithm, rtt_stats, QuicTime::Delta::Zero()) {}
31 SendAlgorithmSimulator::Sender::Sender(SendAlgorithmInterface* send_algorithm,
32 RttStats* rtt_stats,
33 QuicTime::Delta additional_rtt)
34 : send_algorithm(send_algorithm),
35 rtt_stats(rtt_stats),
36 additional_rtt(additional_rtt),
37 last_sent(0),
38 last_acked(0),
39 next_acked(1),
40 max_cwnd(0),
41 min_cwnd(100000),
42 max_cwnd_drop(0),
43 last_cwnd(0),
44 last_transfer_bandwidth(QuicBandwidth::Zero()),
45 last_transfer_loss_rate(0) {}
47 SendAlgorithmSimulator::Transfer::Transfer(Sender* sender,
48 QuicByteCount num_bytes,
49 QuicTime start_time,
50 string name)
51 : sender(sender),
52 num_bytes(num_bytes),
53 bytes_acked(0),
54 bytes_lost(0),
55 bytes_in_flight(0),
56 start_time(start_time),
57 name(name) {}
59 SendAlgorithmSimulator::SendAlgorithmSimulator(
60 MockClock* clock,
61 QuicBandwidth bandwidth,
62 QuicTime::Delta rtt)
63 : clock_(clock),
64 lose_next_ack_(false),
65 forward_loss_rate_(0),
66 reverse_loss_rate_(0),
67 loss_correlation_(0),
68 bandwidth_(bandwidth),
69 rtt_(rtt),
70 buffer_size_(1000000),
71 delayed_ack_timer_(QuicTime::Delta::FromMilliseconds(100)) {
72 uint32 seed = base::RandInt(0, std::numeric_limits<int32>::max());
73 DVLOG(1) << "Seeding SendAlgorithmSimulator with " << seed;
74 simple_random_.set_seed(seed);
77 SendAlgorithmSimulator::~SendAlgorithmSimulator() {}
79 void SendAlgorithmSimulator::AddTransfer(Sender* sender, size_t num_bytes) {
80 AddTransfer(sender, num_bytes, clock_->Now(),
81 StringPrintf("#%zu", pending_transfers_.size()));
84 void SendAlgorithmSimulator::AddTransfer(
85 Sender* sender, size_t num_bytes, QuicTime start_time, string name) {
86 pending_transfers_.push_back(Transfer(sender, num_bytes, start_time, name));
87 // Record initial stats from when the transfer begins.
88 pending_transfers_.back().sender->RecordStats();
91 void SendAlgorithmSimulator::TransferBytes() {
92 TransferBytes(kuint64max, QuicTime::Delta::Infinite());
95 void SendAlgorithmSimulator::TransferBytes(QuicByteCount max_bytes,
96 QuicTime::Delta max_time) {
97 const QuicTime end_time = max_time.IsInfinite() ?
98 QuicTime::Zero().Add(QuicTime::Delta::Infinite()) :
99 clock_->Now().Add(max_time);
100 QuicByteCount bytes_sent = 0;
101 while (!pending_transfers_.empty() &&
102 clock_->Now() < end_time &&
103 bytes_sent < max_bytes) {
104 // Determine the times of next send and of the next ack arrival.
105 PacketEvent send_event = NextSendEvent();
106 PacketEvent ack_event = NextAckEvent();
107 // If both times are infinite, fire a TLP.
108 if (ack_event.time_delta.IsInfinite() &&
109 send_event.time_delta.IsInfinite()) {
110 DVLOG(1) << "Both times are infinite, simulating a TLP.";
111 // TODO(ianswett): Use a more sophisticated TLP timer or never lose
112 // the last ack?
113 clock_->AdvanceTime(QuicTime::Delta::FromMilliseconds(100));
114 SendDataNow(&pending_transfers_.front());
115 } else if (ack_event.time_delta < send_event.time_delta) {
116 DVLOG(1) << "Handling ack of largest observed:"
117 << ack_event.transfer->sender->next_acked << ", advancing time:"
118 << ack_event.time_delta.ToMicroseconds() << "us";
119 // Ack data all the data up to ack time and lose any missing sequence
120 // numbers.
121 clock_->AdvanceTime(ack_event.time_delta);
122 HandlePendingAck(ack_event.transfer);
123 } else {
124 DVLOG(1) << "Sending transfer '" << send_event.transfer->name
125 << "', advancing time:" << send_event.time_delta.ToMicroseconds()
126 << "us";
127 clock_->AdvanceTime(send_event.time_delta);
128 SendDataNow(send_event.transfer);
129 bytes_sent += kPacketSize;
134 SendAlgorithmSimulator::PacketEvent SendAlgorithmSimulator::NextSendEvent() {
135 QuicTime::Delta next_send_time = QuicTime::Delta::Infinite();
136 Transfer* transfer = nullptr;
137 for (vector<Transfer>::iterator it = pending_transfers_.begin();
138 it != pending_transfers_.end(); ++it) {
139 // If we've already sent enough bytes, wait for them to be acked.
140 if (it->bytes_acked + it->bytes_in_flight >= it->num_bytes) {
141 continue;
143 // If the flow hasn't started, use the start time.
144 QuicTime::Delta transfer_send_time = it->start_time.Subtract(clock_->Now());
145 if (clock_->Now() >= it->start_time) {
146 transfer_send_time =
147 it->sender->send_algorithm->TimeUntilSend(
148 clock_->Now(), it->bytes_in_flight, HAS_RETRANSMITTABLE_DATA);
150 if (transfer_send_time < next_send_time) {
151 next_send_time = transfer_send_time;
152 transfer = &(*it);
155 DVLOG(1) << "NextSendTime returning delta(ms):"
156 << next_send_time.ToMilliseconds() << ", transfer '"
157 << transfer->name;
158 return PacketEvent(next_send_time, transfer);
161 // NextAck takes into account packet loss in both forward and reverse
162 // direction, as well as correlated losses. And it assumes the receiver acks
163 // every other packet when there is no loss.
164 SendAlgorithmSimulator::PacketEvent SendAlgorithmSimulator::NextAckEvent() {
165 if (sent_packets_.empty()) {
166 DVLOG(1) << "No outstanding packets to ack for any transfer.";
167 return PacketEvent(QuicTime::Delta::Infinite(), nullptr);
170 // For each connection, find the next acked packet.
171 QuicTime::Delta ack_time = QuicTime::Delta::Infinite();
172 Transfer* transfer = nullptr;
173 for (vector<Transfer>::iterator it = pending_transfers_.begin();
174 it != pending_transfers_.end(); ++it) {
175 QuicTime::Delta transfer_ack_time = FindNextAcked(&(*it));
176 if (transfer_ack_time < ack_time) {
177 ack_time = transfer_ack_time;
178 transfer = &(*it);
182 return PacketEvent(ack_time, transfer);
185 QuicTime::Delta SendAlgorithmSimulator::FindNextAcked(Transfer* transfer) {
186 Sender* sender = transfer->sender;
187 if (sender->next_acked == sender->last_acked) {
188 // Determine if the next ack is lost only once, to ensure determinism.
189 lose_next_ack_ =
190 reverse_loss_rate_ * kuint64max > simple_random_.RandUint64();
193 QuicPacketSequenceNumber next_acked = sender->last_acked;
194 QuicTime::Delta next_ack_delay =
195 FindNextAck(transfer, sender->last_acked, &next_acked);
196 if (lose_next_ack_) {
197 next_ack_delay = FindNextAck(transfer, next_acked, &next_acked);
199 sender->next_acked = next_acked;
200 return next_ack_delay;
203 QuicTime::Delta SendAlgorithmSimulator::FindNextAck(
204 const Transfer* transfer,
205 QuicPacketSequenceNumber last_acked,
206 QuicPacketSequenceNumber* next_acked) const {
207 *next_acked = last_acked;
208 QuicTime::Delta ack_delay = QuicTime::Delta::Infinite();
209 // Remove any packets that are simulated as lost.
210 for (list<SentPacket>::const_iterator it = sent_packets_.begin();
211 it != sent_packets_.end(); ++it) {
212 if (transfer != it->transfer) {
213 continue;
215 // Skip over any packets less than or equal to last_acked.
216 if (it->sequence_number <= last_acked) {
217 continue;
219 // Lost packets don't trigger an ack.
220 if (it->lost) {
221 continue;
223 DCHECK_LT(*next_acked, it->sequence_number);
224 // Consider a delayed ack for the current next_acked.
225 if (ack_delay < it->ack_time.Subtract(clock_->Now())) {
226 break;
228 *next_acked = it->sequence_number;
229 ack_delay = it->ack_time.Subtract(clock_->Now());
230 if (HasRecentLostPackets(transfer, *next_acked) ||
231 (*next_acked - last_acked) >= 2) {
232 break;
234 ack_delay = ack_delay.Add(delayed_ack_timer_);
237 DVLOG(1) << "FindNextAck found next_acked_:" << transfer->sender->next_acked
238 << " last_acked:" << transfer->sender->last_acked
239 << " ack_time(ms):" << ack_delay.ToMilliseconds();
240 return ack_delay;
243 bool SendAlgorithmSimulator::HasRecentLostPackets(
244 const Transfer* transfer, QuicPacketSequenceNumber next_acked) const {
245 QuicPacketSequenceNumber last_packet = transfer->sender->last_acked;
246 for (list<SentPacket>::const_iterator it = sent_packets_.begin();
247 it != sent_packets_.end() && it->sequence_number < next_acked; ++it) {
248 if (transfer != it->transfer) {
249 continue;
251 // Lost packets don't trigger an ack.
252 if (it->lost) {
253 return true;
255 // Buffer dropped packets are skipped automatically, but still end up
256 // being lost and cause acks to be sent immediately.
257 if (it->sequence_number > last_packet + 1) {
258 return true;
260 last_packet = it->sequence_number;
262 return false;
265 void SendAlgorithmSimulator::HandlePendingAck(Transfer* transfer) {
266 Sender* sender = transfer->sender;
267 DCHECK_LT(sender->last_acked, sender->next_acked);
268 SendAlgorithmInterface::CongestionVector acked_packets;
269 SendAlgorithmInterface::CongestionVector lost_packets;
270 DVLOG(1) << "Acking packets from:" << sender->last_acked
271 << " to " << sender->next_acked
272 << " bytes_in_flight:" << transfer->bytes_in_flight
273 << " Now():" << (clock_->Now().ToDebuggingValue() / 1000) << "ms";
274 // Some entries may be missing from the sent_packets_ array, if they were
275 // dropped due to buffer overruns.
276 SentPacket largest_observed;
277 list<SentPacket>::iterator it = sent_packets_.begin();
278 while (sender->last_acked < sender->next_acked) {
279 ++sender->last_acked;
280 TransmissionInfo info = TransmissionInfo();
281 info.bytes_sent = kPacketSize;
282 info.in_flight = true;
283 // Find the next SentPacket for this transfer.
284 while (it->transfer != transfer) {
285 DCHECK(it != sent_packets_.end());
286 ++it;
288 // If it's missing from the array, it's a loss.
289 if (it->sequence_number > sender->last_acked) {
290 DVLOG(1) << "Lost packet:" << sender->last_acked
291 << " dropped by buffer overflow.";
292 lost_packets.push_back(std::make_pair(sender->last_acked, info));
293 continue;
295 if (it->lost) {
296 lost_packets.push_back(std::make_pair(sender->last_acked, info));
297 } else {
298 acked_packets.push_back(std::make_pair(sender->last_acked, info));
300 // This packet has been acked or lost, remove it from sent_packets_.
301 largest_observed = *it;
302 sent_packets_.erase(it++);
305 DCHECK(!largest_observed.lost);
306 DVLOG(1) << "Updating RTT from send_time:"
307 << largest_observed.send_time.ToDebuggingValue() << " to ack_time:"
308 << largest_observed.ack_time.ToDebuggingValue();
309 QuicTime::Delta measured_rtt =
310 largest_observed.ack_time.Subtract(largest_observed.send_time);
311 DCHECK_GE(measured_rtt.ToMicroseconds(), rtt_.ToMicroseconds());
312 sender->rtt_stats->UpdateRtt(measured_rtt,
313 QuicTime::Delta::Zero(),
314 clock_->Now());
315 sender->send_algorithm->OnCongestionEvent(
316 true, transfer->bytes_in_flight, acked_packets, lost_packets);
317 DCHECK_LE(kPacketSize * (acked_packets.size() + lost_packets.size()),
318 transfer->bytes_in_flight);
319 transfer->bytes_in_flight -=
320 kPacketSize * (acked_packets.size() + lost_packets.size());
322 sender->RecordStats();
323 transfer->bytes_acked += acked_packets.size() * kPacketSize;
324 transfer->bytes_lost += lost_packets.size() * kPacketSize;
325 if (transfer->bytes_acked >= transfer->num_bytes) {
326 // Remove completed transfers and record transfer bandwidth.
327 QuicTime::Delta transfer_time =
328 clock_->Now().Subtract(transfer->start_time);
329 sender->last_transfer_loss_rate = static_cast<float>(transfer->bytes_lost) /
330 (transfer->bytes_lost + transfer->bytes_acked);
331 sender->last_transfer_bandwidth =
332 QuicBandwidth::FromBytesAndTimeDelta(transfer->num_bytes,
333 transfer_time);
334 DCHECK_GE(bandwidth_.ToBitsPerSecond(),
335 sender->last_transfer_bandwidth.ToBitsPerSecond());
336 for (vector<Transfer>::iterator it = pending_transfers_.begin();
337 it != pending_transfers_.end(); ++it) {
338 if (transfer == &(*it)) {
339 pending_transfers_.erase(it);
340 break;
346 void SendAlgorithmSimulator::SendDataNow(Transfer* transfer) {
347 Sender* sender = transfer->sender;
348 ++sender->last_sent;
349 DVLOG(1) << "Sending packet:" << sender->last_sent
350 << " name:" << transfer->name
351 << " bytes_in_flight:" << transfer->bytes_in_flight
352 << " cwnd:" << sender->send_algorithm->GetCongestionWindow()
353 << " Now():" << (clock_->Now().ToDebuggingValue() / 1000) << "ms";
354 sender->send_algorithm->OnPacketSent(
355 clock_->Now(), transfer->bytes_in_flight,
356 sender->last_sent, kPacketSize, HAS_RETRANSMITTABLE_DATA);
357 // Lose the packet immediately if the buffer is full.
358 if (sent_packets_.size() * kPacketSize < buffer_size_) {
359 // TODO(ianswett): This buffer simulation is an approximation.
360 // An ack time of zero means loss.
361 bool packet_lost =
362 forward_loss_rate_ * kuint64max > simple_random_.RandUint64();
363 // Handle correlated loss.
364 if (!sent_packets_.empty() && sent_packets_.back().lost &&
365 loss_correlation_ * kuint64max > simple_random_.RandUint64()) {
366 packet_lost = true;
368 DVLOG(1) << "losing packet:" << sender->last_sent
369 << " name:" << transfer->name << " due to random loss.";
371 // If the number of bytes in flight are less than the bdp, there's
372 // no buffering delay. Bytes lost from the buffer are not counted.
373 QuicByteCount bdp = bandwidth_.ToBytesPerPeriod(rtt_);
374 QuicTime ack_time = clock_->Now().Add(rtt_).Add(sender->additional_rtt);
375 if (kPacketSize > bdp) {
376 ack_time = ack_time.Add(bandwidth_.TransferTime(kPacketSize - bdp));
378 QuicTime queue_ack_time = sent_packets_.empty() ? QuicTime::Zero() :
379 sent_packets_.back().ack_time.Add(bandwidth_.TransferTime(kPacketSize));
380 ack_time = QuicTime::Max(ack_time, queue_ack_time);
381 sent_packets_.push_back(SentPacket(
382 sender->last_sent, clock_->Now(), ack_time, packet_lost, transfer));
383 } else {
384 DVLOG(1) << "losing packet:" << sender->last_sent
385 << " name:" << transfer->name << " because the buffer was full.";
387 transfer->bytes_in_flight += kPacketSize;
390 } // namespace net