We started redesigning GpuMemoryBuffer interface to handle multiple buffers [0].
[chromium-blink-merge.git] / net / quic / crypto / quic_random.h
blobac69b8567a9eb8192ac1e6a6ab6ea0a448c2d7e5
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_QUIC_CRYPTO_QUIC_RANDOM_H_
6 #define NET_QUIC_CRYPTO_QUIC_RANDOM_H_
8 #include <stddef.h>
10 #include "base/basictypes.h"
11 #include "net/base/net_export.h"
13 namespace net {
15 // The interface for a random number generator.
16 class NET_EXPORT_PRIVATE QuicRandom {
17 public:
18 virtual ~QuicRandom() {}
20 // Returns the default random number generator, which is cryptographically
21 // secure and thread-safe.
22 static QuicRandom* GetInstance();
24 // Generates |len| random bytes in the |data| buffer.
25 virtual void RandBytes(void* data, size_t len) = 0;
27 // Returns a random number in the range [0, kuint64max].
28 virtual uint64 RandUint64() = 0;
30 // Reseeds the random number generator with additional entropy input.
31 // NOTE: the constructor of a QuicRandom object is responsible for seeding
32 // itself with enough entropy input.
33 virtual void Reseed(const void* additional_entropy, size_t entropy_len) = 0;
36 } // namespace net
38 #endif // NET_QUIC_CRYPTO_QUIC_RANDOM_H_