We started redesigning GpuMemoryBuffer interface to handle multiple buffers [0].
[chromium-blink-merge.git] / net / socket / client_socket_handle.h
blob532aec4e7b924c52ec0bbed88b8e4e22d7b083bb
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
6 #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
8 #include <string>
10 #include "base/logging.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/time/time.h"
14 #include "net/base/completion_callback.h"
15 #include "net/base/load_states.h"
16 #include "net/base/load_timing_info.h"
17 #include "net/base/net_errors.h"
18 #include "net/base/net_export.h"
19 #include "net/base/request_priority.h"
20 #include "net/http/http_response_info.h"
21 #include "net/log/net_log.h"
22 #include "net/socket/client_socket_pool.h"
23 #include "net/socket/stream_socket.h"
25 namespace net {
27 // A container for a StreamSocket.
29 // The handle's |group_name| uniquely identifies the origin and type of the
30 // connection. It is used by the ClientSocketPool to group similar connected
31 // client socket objects.
33 class NET_EXPORT ClientSocketHandle {
34 public:
35 enum SocketReuseType {
36 UNUSED = 0, // unused socket that just finished connecting
37 UNUSED_IDLE, // unused socket that has been idle for awhile
38 REUSED_IDLE, // previously used socket
39 NUM_TYPES,
42 ClientSocketHandle();
43 ~ClientSocketHandle();
45 // Initializes a ClientSocketHandle object, which involves talking to the
46 // ClientSocketPool to obtain a connected socket, possibly reusing one. This
47 // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority|
48 // is used to determine the placement in ClientSocketPool's wait list.
50 // If this method succeeds, then the socket member will be set to an existing
51 // connected socket if an existing connected socket was available to reuse,
52 // otherwise it will be set to a new connected socket. Consumers can then
53 // call is_reused() to see if the socket was reused. If not reusing an
54 // existing socket, ClientSocketPool may need to establish a new
55 // connection using |socket_params|.
57 // This method returns ERR_IO_PENDING if it cannot complete synchronously, in
58 // which case the consumer will be notified of completion via |callback|.
60 // If the pool was not able to reuse an existing socket, the new socket
61 // may report a recoverable error. In this case, the return value will
62 // indicate an error and the socket member will be set. If it is determined
63 // that the error is not recoverable, the Disconnect method should be used
64 // on the socket, so that it does not get reused.
66 // A non-recoverable error may set additional state in the ClientSocketHandle
67 // to allow the caller to determine what went wrong.
69 // Init may be called multiple times.
71 // Profiling information for the request is saved to |net_log| if non-NULL.
73 template <typename PoolType>
74 int Init(const std::string& group_name,
75 const scoped_refptr<typename PoolType::SocketParams>& socket_params,
76 RequestPriority priority,
77 const CompletionCallback& callback,
78 PoolType* pool,
79 const BoundNetLog& net_log);
81 // An initialized handle can be reset, which causes it to return to the
82 // un-initialized state. This releases the underlying socket, which in the
83 // case of a socket that still has an established connection, indicates that
84 // the socket may be kept alive for use by a subsequent ClientSocketHandle.
86 // NOTE: To prevent the socket from being kept alive, be sure to call its
87 // Disconnect method. This will result in the ClientSocketPool deleting the
88 // StreamSocket.
89 void Reset();
91 // Used after Init() is called, but before the ClientSocketPool has
92 // initialized the ClientSocketHandle.
93 LoadState GetLoadState() const;
95 bool IsPoolStalled() const;
97 // Adds a higher layered pool on top of the socket pool that |socket_| belongs
98 // to. At most one higher layered pool can be added to a
99 // ClientSocketHandle at a time. On destruction or reset, automatically
100 // removes the higher pool if RemoveHigherLayeredPool has not been called.
101 void AddHigherLayeredPool(HigherLayeredPool* higher_pool);
103 // Removes a higher layered pool from the socket pool that |socket_| belongs
104 // to. |higher_pool| must have been added by the above function.
105 void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool);
107 // Returns true when Init() has completed successfully.
108 bool is_initialized() const { return is_initialized_; }
110 // Returns the time tick when Init() was called.
111 base::TimeTicks init_time() const { return init_time_; }
113 // Returns the time between Init() and when is_initialized() becomes true.
114 base::TimeDelta setup_time() const { return setup_time_; }
116 // Sets the portion of LoadTimingInfo related to connection establishment, and
117 // the socket id. |is_reused| is needed because the handle may not have full
118 // reuse information. |load_timing_info| must have all default values when
119 // called. Returns false and makes no changes to |load_timing_info| when
120 // |socket_| is NULL.
121 bool GetLoadTimingInfo(bool is_reused,
122 LoadTimingInfo* load_timing_info) const;
124 // Used by ClientSocketPool to initialize the ClientSocketHandle.
126 // SetSocket() may also be used if this handle is used as simply for
127 // socket storage (e.g., http://crbug.com/37810).
128 void SetSocket(scoped_ptr<StreamSocket> s);
129 void set_reuse_type(SocketReuseType reuse_type) { reuse_type_ = reuse_type; }
130 void set_idle_time(base::TimeDelta idle_time) { idle_time_ = idle_time; }
131 void set_pool_id(int id) { pool_id_ = id; }
132 void set_is_ssl_error(bool is_ssl_error) { is_ssl_error_ = is_ssl_error; }
133 void set_ssl_error_response_info(const HttpResponseInfo& ssl_error_state) {
134 ssl_error_response_info_ = ssl_error_state;
136 void set_pending_http_proxy_connection(ClientSocketHandle* connection) {
137 pending_http_proxy_connection_.reset(connection);
140 // Only valid if there is no |socket_|.
141 bool is_ssl_error() const {
142 DCHECK(socket_.get() == NULL);
143 return is_ssl_error_;
145 // On an ERR_PROXY_AUTH_REQUESTED error, the |headers| and |auth_challenge|
146 // fields are filled in. On an ERR_SSL_CLIENT_AUTH_CERT_NEEDED error,
147 // the |cert_request_info| field is set.
148 const HttpResponseInfo& ssl_error_response_info() const {
149 return ssl_error_response_info_;
151 ClientSocketHandle* release_pending_http_proxy_connection() {
152 return pending_http_proxy_connection_.release();
155 StreamSocket* socket() { return socket_.get(); }
157 // SetSocket() must be called with a new socket before this handle
158 // is destroyed if is_initialized() is true.
159 scoped_ptr<StreamSocket> PassSocket();
161 // These may only be used if is_initialized() is true.
162 const std::string& group_name() const { return group_name_; }
163 int id() const { return pool_id_; }
164 bool is_reused() const { return reuse_type_ == REUSED_IDLE; }
165 base::TimeDelta idle_time() const { return idle_time_; }
166 SocketReuseType reuse_type() const { return reuse_type_; }
167 const LoadTimingInfo::ConnectTiming& connect_timing() const {
168 return connect_timing_;
170 void set_connect_timing(const LoadTimingInfo::ConnectTiming& connect_timing) {
171 connect_timing_ = connect_timing;
174 private:
175 // Called on asynchronous completion of an Init() request.
176 void OnIOComplete(int result);
178 // Called on completion (both asynchronous & synchronous) of an Init()
179 // request.
180 void HandleInitCompletion(int result);
182 // Resets the state of the ClientSocketHandle. |cancel| indicates whether or
183 // not to try to cancel the request with the ClientSocketPool. Does not
184 // reset the supplemental error state.
185 void ResetInternal(bool cancel);
187 // Resets the supplemental error state.
188 void ResetErrorState();
190 bool is_initialized_;
191 ClientSocketPool* pool_;
192 HigherLayeredPool* higher_pool_;
193 scoped_ptr<StreamSocket> socket_;
194 std::string group_name_;
195 SocketReuseType reuse_type_;
196 CompletionCallback callback_;
197 CompletionCallback user_callback_;
198 base::TimeDelta idle_time_;
199 int pool_id_; // See ClientSocketPool::ReleaseSocket() for an explanation.
200 bool is_ssl_error_;
201 HttpResponseInfo ssl_error_response_info_;
202 scoped_ptr<ClientSocketHandle> pending_http_proxy_connection_;
203 base::TimeTicks init_time_;
204 base::TimeDelta setup_time_;
206 NetLog::Source requesting_source_;
208 // Timing information is set when a connection is successfully established.
209 LoadTimingInfo::ConnectTiming connect_timing_;
211 DISALLOW_COPY_AND_ASSIGN(ClientSocketHandle);
214 // Template function implementation:
215 template <typename PoolType>
216 int ClientSocketHandle::Init(
217 const std::string& group_name,
218 const scoped_refptr<typename PoolType::SocketParams>& socket_params,
219 RequestPriority priority,
220 const CompletionCallback& callback,
221 PoolType* pool,
222 const BoundNetLog& net_log) {
223 requesting_source_ = net_log.source();
225 CHECK(!group_name.empty());
226 ResetInternal(true);
227 ResetErrorState();
228 pool_ = pool;
229 group_name_ = group_name;
230 init_time_ = base::TimeTicks::Now();
231 int rv = pool_->RequestSocket(
232 group_name, &socket_params, priority, this, callback_, net_log);
233 if (rv == ERR_IO_PENDING) {
234 user_callback_ = callback;
235 } else {
236 HandleInitCompletion(rv);
238 return rv;
241 } // namespace net
243 #endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_