We started redesigning GpuMemoryBuffer interface to handle multiple buffers [0].
[chromium-blink-merge.git] / net / socket / unix_domain_server_socket_posix_unittest.cc
blobbdf1efa29c4f6538b9208600ac415e01a0aeaf6e
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/socket/unix_domain_server_socket_posix.h"
7 #include <vector>
9 #include "base/bind.h"
10 #include "base/files/file_path.h"
11 #include "base/files/scoped_temp_dir.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/run_loop.h"
14 #include "base/stl_util.h"
15 #include "net/base/io_buffer.h"
16 #include "net/base/net_errors.h"
17 #include "net/base/test_completion_callback.h"
18 #include "net/socket/unix_domain_client_socket_posix.h"
19 #include "testing/gtest/include/gtest/gtest.h"
21 namespace net {
22 namespace {
24 const char kSocketFilename[] = "socket_for_testing";
25 const char kInvalidSocketPath[] = "/invalid/path";
27 bool UserCanConnectCallback(bool allow_user,
28 const UnixDomainServerSocket::Credentials& credentials) {
29 // Here peers are running in same process.
30 #if defined(OS_LINUX) || defined(OS_ANDROID)
31 EXPECT_EQ(getpid(), credentials.process_id);
32 #endif
33 EXPECT_EQ(getuid(), credentials.user_id);
34 EXPECT_EQ(getgid(), credentials.group_id);
35 return allow_user;
38 UnixDomainServerSocket::AuthCallback CreateAuthCallback(bool allow_user) {
39 return base::Bind(&UserCanConnectCallback, allow_user);
42 class UnixDomainServerSocketTest : public testing::Test {
43 protected:
44 UnixDomainServerSocketTest() {
45 EXPECT_TRUE(temp_dir_.CreateUniqueTempDir());
46 socket_path_ = temp_dir_.path().Append(kSocketFilename).value();
49 base::ScopedTempDir temp_dir_;
50 std::string socket_path_;
53 TEST_F(UnixDomainServerSocketTest, ListenWithInvalidPath) {
54 const bool kUseAbstractNamespace = false;
55 UnixDomainServerSocket server_socket(CreateAuthCallback(true),
56 kUseAbstractNamespace);
57 EXPECT_EQ(ERR_FILE_NOT_FOUND,
58 server_socket.ListenWithAddressAndPort(kInvalidSocketPath, 0, 1));
61 TEST_F(UnixDomainServerSocketTest, ListenWithInvalidPathWithAbstractNamespace) {
62 const bool kUseAbstractNamespace = true;
63 UnixDomainServerSocket server_socket(CreateAuthCallback(true),
64 kUseAbstractNamespace);
65 #if defined(OS_ANDROID) || defined(OS_LINUX)
66 EXPECT_EQ(OK,
67 server_socket.ListenWithAddressAndPort(kInvalidSocketPath, 0, 1));
68 #else
69 EXPECT_EQ(ERR_ADDRESS_INVALID,
70 server_socket.ListenWithAddressAndPort(kInvalidSocketPath, 0, 1));
71 #endif
74 TEST_F(UnixDomainServerSocketTest, ListenAgainAfterFailureWithInvalidPath) {
75 const bool kUseAbstractNamespace = false;
76 UnixDomainServerSocket server_socket(CreateAuthCallback(true),
77 kUseAbstractNamespace);
78 EXPECT_EQ(ERR_FILE_NOT_FOUND,
79 server_socket.ListenWithAddressAndPort(kInvalidSocketPath, 0, 1));
80 EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1));
83 TEST_F(UnixDomainServerSocketTest, AcceptWithForbiddenUser) {
84 const bool kUseAbstractNamespace = false;
86 UnixDomainServerSocket server_socket(CreateAuthCallback(false),
87 kUseAbstractNamespace);
88 EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1));
90 scoped_ptr<StreamSocket> accepted_socket;
91 TestCompletionCallback accept_callback;
92 EXPECT_EQ(ERR_IO_PENDING,
93 server_socket.Accept(&accepted_socket, accept_callback.callback()));
94 EXPECT_FALSE(accepted_socket);
96 UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace);
97 EXPECT_FALSE(client_socket.IsConnected());
99 // Connect() will return OK before the server rejects the connection.
100 TestCompletionCallback connect_callback;
101 int rv = connect_callback.GetResult(
102 client_socket.Connect(connect_callback.callback()));
103 ASSERT_EQ(OK, rv);
105 // Try to read from the socket.
106 const int read_buffer_size = 10;
107 scoped_refptr<IOBuffer> read_buffer(new IOBuffer(read_buffer_size));
108 TestCompletionCallback read_callback;
109 rv = read_callback.GetResult(client_socket.Read(
110 read_buffer.get(), read_buffer_size, read_callback.callback()));
112 // The server should have disconnected gracefully, without sending any data.
113 ASSERT_EQ(0, rv);
114 EXPECT_FALSE(client_socket.IsConnected());
116 // The server socket should not have called |accept_callback| or modified
117 // |accepted_socket|.
118 EXPECT_FALSE(accept_callback.have_result());
119 EXPECT_FALSE(accepted_socket);
122 // Normal cases including read/write are tested by UnixDomainClientSocketTest.
124 } // namespace
125 } // namespace net