We started redesigning GpuMemoryBuffer interface to handle multiple buffers [0].
[chromium-blink-merge.git] / net / socket / websocket_endpoint_lock_manager.h
blobbddd5455ccfd864befb93f0005c5fdb8ea117dbc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_
6 #define NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_
8 #include <map>
10 #include "base/containers/linked_list.h"
11 #include "base/logging.h"
12 #include "base/macros.h"
13 #include "base/memory/singleton.h"
14 #include "base/time/time.h"
15 #include "net/base/ip_endpoint.h"
16 #include "net/base/net_export.h"
17 #include "net/socket/websocket_transport_client_socket_pool.h"
19 namespace net {
21 class StreamSocket;
23 // Keep track of ongoing WebSocket connections in order to satisfy the WebSocket
24 // connection throttling requirements described in RFC6455 4.1.2:
26 // 2. If the client already has a WebSocket connection to the remote
27 // host (IP address) identified by /host/ and port /port/ pair, even
28 // if the remote host is known by another name, the client MUST wait
29 // until that connection has been established or for that connection
30 // to have failed. There MUST be no more than one connection in a
31 // CONNECTING state. If multiple connections to the same IP address
32 // are attempted simultaneously, the client MUST serialize them so
33 // that there is no more than one connection at a time running
34 // through the following steps.
36 // This class is neither thread-safe nor thread-compatible.
37 // TODO(ricea): Make this class thread-compatible by making it not be a
38 // singleton.
39 class NET_EXPORT_PRIVATE WebSocketEndpointLockManager {
40 public:
41 // Implement this interface to wait for an endpoint to be available.
42 class NET_EXPORT_PRIVATE Waiter : public base::LinkNode<Waiter> {
43 public:
44 // If the node is in a list, removes it.
45 virtual ~Waiter();
47 virtual void GotEndpointLock() = 0;
50 static WebSocketEndpointLockManager* GetInstance();
52 // Returns OK if lock was acquired immediately, ERR_IO_PENDING if not. If the
53 // lock was not acquired, then |waiter->GotEndpointLock()| will be called when
54 // it is. A Waiter automatically removes itself from the list of waiters when
55 // its destructor is called.
56 int LockEndpoint(const IPEndPoint& endpoint, Waiter* waiter);
58 // Records the IPEndPoint associated with a particular socket. This is
59 // necessary because TCPClientSocket refuses to return the PeerAddress after
60 // the connection is disconnected. The association will be forgotten when
61 // UnlockSocket() or UnlockEndpoint() is called. The |socket| pointer must not
62 // be deleted between the call to RememberSocket() and the call to
63 // UnlockSocket().
64 void RememberSocket(StreamSocket* socket, const IPEndPoint& endpoint);
66 // Removes the socket association that was recorded by RememberSocket(), then
67 // asynchronously releases the lock on the endpoint after a delay. If
68 // appropriate, calls |waiter->GetEndpointLock()| when the lock is
69 // released. Should be called exactly once for each |socket| that was passed
70 // to RememberSocket(). Does nothing if UnlockEndpoint() has been called since
71 // the call to RememberSocket().
72 void UnlockSocket(StreamSocket* socket);
74 // Asynchronously releases the lock on |endpoint| after a delay. Does nothing
75 // if |endpoint| is not locked. Removes any socket association that was
76 // recorded with RememberSocket(). If appropriate, calls
77 // |waiter->GotEndpointLock()| when the lock is released.
78 void UnlockEndpoint(const IPEndPoint& endpoint);
80 // Checks that |lock_info_map_| and |socket_lock_info_map_| are empty. For
81 // tests.
82 bool IsEmpty() const;
84 // Changes the value of the unlock delay. Returns the previous value of the
85 // delay.
86 base::TimeDelta SetUnlockDelayForTesting(base::TimeDelta new_delay);
88 private:
89 struct LockInfo {
90 typedef base::LinkedList<Waiter> WaiterQueue;
92 LockInfo();
93 ~LockInfo();
95 // This object must be copyable to be placed in the map, but it cannot be
96 // copied after |queue| has been assigned to.
97 LockInfo(const LockInfo& rhs);
99 // Not used.
100 LockInfo& operator=(const LockInfo& rhs);
102 // Must be NULL to copy this object into the map. Must be set to non-NULL
103 // after the object is inserted into the map then point to the same list
104 // until this object is deleted.
105 scoped_ptr<WaiterQueue> queue;
107 // This pointer is only used to identify the last instance of StreamSocket
108 // that was passed to RememberSocket() for this endpoint. It should only be
109 // compared with other pointers. It is never dereferenced and not owned. It
110 // is non-NULL if RememberSocket() has been called for this endpoint since
111 // the last call to UnlockSocket() or UnlockEndpoint().
112 StreamSocket* socket;
115 // SocketLockInfoMap requires std::map iterator semantics for LockInfoMap
116 // (ie. that the iterator will remain valid as long as the entry is not
117 // deleted).
118 typedef std::map<IPEndPoint, LockInfo> LockInfoMap;
119 typedef std::map<StreamSocket*, LockInfoMap::iterator> SocketLockInfoMap;
121 WebSocketEndpointLockManager();
122 ~WebSocketEndpointLockManager();
124 void UnlockEndpointAfterDelay(const IPEndPoint& endpoint);
125 void DelayedUnlockEndpoint(const IPEndPoint& endpoint);
126 void EraseSocket(LockInfoMap::iterator lock_info_it);
128 // If an entry is present in the map for a particular endpoint, then that
129 // endpoint is locked. If LockInfo.queue is non-empty, then one or more
130 // Waiters are waiting for the lock.
131 LockInfoMap lock_info_map_;
133 // Store sockets remembered by RememberSocket() and not yet unlocked by
134 // UnlockSocket() or UnlockEndpoint(). Every entry in this map always
135 // references a live entry in lock_info_map_, and the LockInfo::socket member
136 // is non-NULL if and only if there is an entry in this map for the socket.
137 SocketLockInfoMap socket_lock_info_map_;
139 // Time to wait between a call to Unlock* and actually unlocking the socket.
140 base::TimeDelta unlock_delay_;
142 // Number of sockets currently pending unlock.
143 size_t pending_unlock_count_;
145 // The messsage loop holding the unlock delay callback may outlive this
146 // object.
147 base::WeakPtrFactory<WebSocketEndpointLockManager> weak_factory_;
149 friend struct DefaultSingletonTraits<WebSocketEndpointLockManager>;
151 DISALLOW_COPY_AND_ASSIGN(WebSocketEndpointLockManager);
154 } // namespace net
156 #endif // NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_