We started redesigning GpuMemoryBuffer interface to handle multiple buffers [0].
[chromium-blink-merge.git] / net / spdy / spdy_priority_forest_test.cc
blob58b21d469e3ff916acaf0edd4e9b076cc811fd17
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/spdy/spdy_priority_forest.h"
7 #include "base/basictypes.h"
8 #include "testing/gtest/include/gtest/gtest.h"
10 namespace net {
12 TEST(SpdyPriorityForestTest, AddAndRemoveNodes) {
13 SpdyPriorityForest<uint32,int16> forest;
14 EXPECT_EQ(0, forest.num_nodes());
15 EXPECT_FALSE(forest.NodeExists(1));
17 EXPECT_TRUE(forest.AddRootNode(1, 1000));
18 EXPECT_EQ(1, forest.num_nodes());
19 ASSERT_TRUE(forest.NodeExists(1));
20 EXPECT_EQ(1000, forest.GetPriority(1));
21 EXPECT_FALSE(forest.NodeExists(5));
23 EXPECT_TRUE(forest.AddRootNode(5, 50));
24 EXPECT_FALSE(forest.AddRootNode(5, 500));
25 EXPECT_EQ(2, forest.num_nodes());
26 EXPECT_TRUE(forest.NodeExists(1));
27 ASSERT_TRUE(forest.NodeExists(5));
28 EXPECT_EQ(50, forest.GetPriority(5));
29 EXPECT_FALSE(forest.NodeExists(13));
31 EXPECT_TRUE(forest.AddRootNode(13, 130));
32 EXPECT_EQ(3, forest.num_nodes());
33 EXPECT_TRUE(forest.NodeExists(1));
34 EXPECT_TRUE(forest.NodeExists(5));
35 ASSERT_TRUE(forest.NodeExists(13));
36 EXPECT_EQ(130, forest.GetPriority(13));
38 EXPECT_TRUE(forest.RemoveNode(5));
39 EXPECT_FALSE(forest.RemoveNode(5));
40 EXPECT_EQ(2, forest.num_nodes());
41 EXPECT_TRUE(forest.NodeExists(1));
42 EXPECT_FALSE(forest.NodeExists(5));
43 EXPECT_TRUE(forest.NodeExists(13));
45 // The parent node 19 doesn't exist, so this should fail:
46 EXPECT_FALSE(forest.AddNonRootNode(7, 19, false));
47 // This should succed, creating node 7:
48 EXPECT_TRUE(forest.AddNonRootNode(7, 13, false));
49 // Now node 7 already exists, so this should fail:
50 EXPECT_FALSE(forest.AddNonRootNode(7, 1, false));
51 // Node 13 already has a child (7), so this should fail:
52 EXPECT_FALSE(forest.AddNonRootNode(17, 13, false));
54 ASSERT_TRUE(forest.ValidateInvariantsForTests());
57 TEST(SpdyPriorityForestTest, SetParent) {
58 SpdyPriorityForest<uint32,int16> forest;
59 forest.AddRootNode(1, 1000);
60 forest.AddNonRootNode(2, 1, false);
61 forest.AddNonRootNode(3, 2, false);
62 forest.AddNonRootNode(5, 3, false);
63 forest.AddNonRootNode(7, 5, false);
64 forest.AddNonRootNode(9, 7, false);
65 forest.AddRootNode(11, 2000);
66 forest.AddNonRootNode(13, 11, false);
67 // We can't set the parent of a nonexistent node, or set the parent of an
68 // existing node to a nonexistent node.
69 EXPECT_FALSE(forest.SetParent(99, 13, false));
70 EXPECT_FALSE(forest.SetParent(5, 99, false));
71 // We can't make a node a child a node that already has a child:
72 EXPECT_FALSE(forest.SetParent(13, 7, false));
73 EXPECT_FALSE(forest.SetParent(3, 11, false));
74 // These would create cycles:
75 EXPECT_FALSE(forest.SetParent(11, 13, false));
76 EXPECT_FALSE(forest.SetParent(1, 9, false));
77 EXPECT_FALSE(forest.SetParent(3, 9, false));
78 // But this change is legit:
79 EXPECT_EQ(7u, forest.GetChild(5));
80 EXPECT_TRUE(forest.SetParent(7, 13, false));
81 EXPECT_EQ(0u, forest.GetChild(5));
82 EXPECT_EQ(13u, forest.GetParent(7));
83 EXPECT_EQ(7u, forest.GetChild(13));
84 // So is this change (now that 9 is no longer a descendant of 1):
85 EXPECT_TRUE(forest.SetParent(1, 9, false));
86 EXPECT_EQ(9u, forest.GetParent(1));
87 EXPECT_EQ(1u, forest.GetChild(9));
88 // We must allow setting the parent of a node to its same parent (even though
89 // that parent of course has a child already), so that we can change
90 // orderedness.
91 EXPECT_EQ(1u, forest.GetParent(2));
92 EXPECT_EQ(2u, forest.GetChild(1));
93 EXPECT_FALSE(forest.IsNodeUnordered(2));
94 EXPECT_TRUE(forest.SetParent(2, 1, true));
95 EXPECT_EQ(1u, forest.GetParent(2));
96 EXPECT_EQ(2u, forest.GetChild(1));
97 EXPECT_TRUE(forest.IsNodeUnordered(2));
99 ASSERT_TRUE(forest.ValidateInvariantsForTests());
102 TEST(SpdyPriorityForestTest, RemoveNodesFromMiddleOfChain) {
103 SpdyPriorityForest<uint32,int16> forest;
104 forest.AddRootNode(1, 1000);
105 forest.AddNonRootNode(2, 1, false);
106 forest.AddNonRootNode(3, 2, true);
107 forest.AddNonRootNode(5, 3, false);
108 forest.AddNonRootNode(7, 5, true);
109 forest.AddNonRootNode(9, 7, true);
111 // Remove a node from the middle, with unordered links on both sides. The
112 // new merged link should also be unordered.
113 EXPECT_TRUE(forest.NodeExists(7));
114 EXPECT_EQ(7u, forest.GetChild(5));
115 EXPECT_EQ(7u, forest.GetParent(9));
116 EXPECT_TRUE(forest.IsNodeUnordered(9));
117 EXPECT_TRUE(forest.RemoveNode(7));
118 EXPECT_FALSE(forest.NodeExists(7));
119 EXPECT_EQ(9u, forest.GetChild(5));
120 EXPECT_EQ(5u, forest.GetParent(9));
121 EXPECT_TRUE(forest.IsNodeUnordered(9));
123 // Remove another node from the middle, with an unordered link on only one
124 // side. The new merged link should be ordered.
125 EXPECT_TRUE(forest.NodeExists(2));
126 EXPECT_EQ(2u, forest.GetChild(1));
127 EXPECT_EQ(2u, forest.GetParent(3));
128 EXPECT_FALSE(forest.IsNodeUnordered(2));
129 EXPECT_TRUE(forest.IsNodeUnordered(3));
130 EXPECT_TRUE(forest.RemoveNode(2));
131 EXPECT_FALSE(forest.NodeExists(2));
132 EXPECT_EQ(3u, forest.GetChild(1));
133 EXPECT_EQ(1u, forest.GetParent(3));
134 EXPECT_FALSE(forest.IsNodeUnordered(3));
136 // Try removing the root.
137 EXPECT_TRUE(forest.NodeExists(1));
138 EXPECT_EQ(0u, forest.GetParent(1));
139 EXPECT_EQ(1000, forest.GetPriority(1));
140 EXPECT_EQ(1u, forest.GetParent(3));
141 EXPECT_EQ(0, forest.GetPriority(3));
142 EXPECT_TRUE(forest.RemoveNode(1));
143 EXPECT_FALSE(forest.NodeExists(1));
144 EXPECT_EQ(0u, forest.GetParent(3));
145 EXPECT_EQ(1000, forest.GetPriority(3));
147 // Now try removing the tail.
148 EXPECT_TRUE(forest.NodeExists(9));
149 EXPECT_EQ(9u, forest.GetChild(5));
150 EXPECT_TRUE(forest.RemoveNode(9));
151 EXPECT_FALSE(forest.NodeExists(9));
152 EXPECT_EQ(0u, forest.GetChild(5));
154 ASSERT_TRUE(forest.ValidateInvariantsForTests());
157 TEST(SpdyPriorityForestTest, MergeOrderedAndUnorderedLinks1) {
158 SpdyPriorityForest<uint32,int16> forest;
159 forest.AddRootNode(1, 1000);
160 forest.AddNonRootNode(2, 1, true);
161 forest.AddNonRootNode(3, 2, false);
163 EXPECT_EQ(2u, forest.GetChild(1));
164 EXPECT_EQ(3u, forest.GetChild(2));
165 EXPECT_EQ(1u, forest.GetParent(2));
166 EXPECT_EQ(2u, forest.GetParent(3));
167 EXPECT_TRUE(forest.IsNodeUnordered(2));
168 EXPECT_FALSE(forest.IsNodeUnordered(3));
169 EXPECT_TRUE(forest.RemoveNode(2));
170 EXPECT_FALSE(forest.NodeExists(2));
171 EXPECT_EQ(3u, forest.GetChild(1));
172 EXPECT_EQ(1u, forest.GetParent(3));
173 EXPECT_FALSE(forest.IsNodeUnordered(3));
175 ASSERT_TRUE(forest.ValidateInvariantsForTests());
178 TEST(SpdyPriorityForestTest, MergeOrderedAndUnorderedLinks2) {
179 SpdyPriorityForest<uint32,int16> forest;
180 forest.AddRootNode(1, 1000);
181 forest.AddNonRootNode(2, 1, false);
182 forest.AddNonRootNode(3, 2, true);
184 EXPECT_EQ(2u, forest.GetChild(1));
185 EXPECT_EQ(3u, forest.GetChild(2));
186 EXPECT_EQ(1u, forest.GetParent(2));
187 EXPECT_EQ(2u, forest.GetParent(3));
188 EXPECT_FALSE(forest.IsNodeUnordered(2));
189 EXPECT_TRUE(forest.IsNodeUnordered(3));
190 EXPECT_TRUE(forest.RemoveNode(2));
191 EXPECT_FALSE(forest.NodeExists(2));
192 EXPECT_EQ(3u, forest.GetChild(1));
193 EXPECT_EQ(1u, forest.GetParent(3));
194 EXPECT_FALSE(forest.IsNodeUnordered(3));
196 ASSERT_TRUE(forest.ValidateInvariantsForTests());
199 TEST(SpdyPriorityForestTest, WeightedSelectionOfForests) {
200 SpdyPriorityForest<uint32,int16> forest;
201 forest.AddRootNode(1, 10);
202 forest.AddRootNode(3, 20);
203 forest.AddRootNode(5, 70);
204 EXPECT_EQ(70, forest.GetPriority(5));
205 EXPECT_TRUE(forest.SetPriority(5, 40));
206 EXPECT_FALSE(forest.SetPriority(7, 80));
207 EXPECT_EQ(40, forest.GetPriority(5));
208 forest.AddNonRootNode(7, 3, false);
209 EXPECT_FALSE(forest.IsMarkedReadyToRead(1));
210 EXPECT_TRUE(forest.MarkReadyToRead(1));
211 EXPECT_TRUE(forest.IsMarkedReadyToRead(1));
212 EXPECT_TRUE(forest.MarkReadyToRead(5));
213 EXPECT_TRUE(forest.MarkReadyToRead(7));
214 EXPECT_FALSE(forest.MarkReadyToRead(99));
216 int counts[8] = {0};
217 for (int i = 0; i < 7000; ++i) {
218 const uint32 node_id = forest.NextNodeToRead();
219 ASSERT_TRUE(node_id == 1 || node_id == 5 || node_id == 7)
220 << "node_id is " << node_id;
221 ++counts[node_id];
224 // In theory, these could fail even if the weighted random selection is
225 // implemented correctly, but it's very unlikely.
226 EXPECT_GE(counts[1], 800); EXPECT_LE(counts[1], 1200);
227 EXPECT_GE(counts[7], 1600); EXPECT_LE(counts[7], 2400);
228 EXPECT_GE(counts[5], 3200); EXPECT_LE(counts[5], 4800);
230 // If we unmark all but one node, then we know for sure that that node will
231 // be selected next.
232 EXPECT_TRUE(forest.MarkNoLongerReadyToRead(1));
233 EXPECT_TRUE(forest.MarkNoLongerReadyToRead(7));
234 EXPECT_FALSE(forest.MarkNoLongerReadyToRead(99));
235 EXPECT_EQ(5u, forest.NextNodeToRead());
237 ASSERT_TRUE(forest.ValidateInvariantsForTests());
240 TEST(SpdyPriorityForestTest, SelectionBetweenUnorderedNodes) {
241 SpdyPriorityForest<uint32,int16> forest;
242 forest.AddRootNode(1, 1000);
243 forest.AddNonRootNode(2, 1, false);
244 forest.AddNonRootNode(3, 2, true);
245 forest.AddNonRootNode(4, 3, true);
246 forest.AddNonRootNode(5, 4, true);
247 forest.AddNonRootNode(6, 5, true);
248 forest.AddNonRootNode(7, 6, false);
249 EXPECT_FALSE(forest.IsMarkedReadyToWrite(2));
250 EXPECT_TRUE(forest.MarkReadyToWrite(2));
251 EXPECT_TRUE(forest.IsMarkedReadyToWrite(2));
252 EXPECT_TRUE(forest.MarkReadyToWrite(4));
253 EXPECT_TRUE(forest.MarkReadyToWrite(6));
254 EXPECT_TRUE(forest.MarkReadyToWrite(7));
255 EXPECT_FALSE(forest.MarkReadyToWrite(99));
257 int counts[8] = {0};
258 for (int i = 0; i < 6000; ++i) {
259 const uint32 node_id = forest.NextNodeToWrite();
260 ASSERT_TRUE(node_id == 2 || node_id == 4 || node_id == 6)
261 << "node_id is " << node_id;
262 ++counts[node_id];
265 // In theory, these could fail even if the random selection is implemented
266 // correctly, but it's very unlikely.
267 EXPECT_GE(counts[2], 1600); EXPECT_LE(counts[2], 2400);
268 EXPECT_GE(counts[4], 1600); EXPECT_LE(counts[4], 2400);
269 EXPECT_GE(counts[6], 1600); EXPECT_LE(counts[6], 2400);
271 // Once we unmark that group of nodes, the next node up should be node 7,
272 // which has an ordered dependency on said group.
273 EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(2));
274 EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(4));
275 EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(6));
276 EXPECT_FALSE(forest.MarkNoLongerReadyToWrite(99));
277 EXPECT_EQ(7u, forest.NextNodeToWrite());
279 ASSERT_TRUE(forest.ValidateInvariantsForTests());
282 } // namespace net