1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_TOOLS_QUIC_TEST_TOOLS_SIMPLE_CLIENT_H_
6 #define NET_TOOLS_QUIC_TEST_TOOLS_SIMPLE_CLIENT_H_
11 #include "net/base/ip_endpoint.h"
12 #include "net/tools/balsa/balsa_frame.h"
22 virtual ~SimpleClient() {}
24 // Clears any outstanding state and sends 'size' bytes from 'buffer' to the
25 // server, possibly with multiple send operations. Returns 'size' on success
26 // and -1 on error. Callers should assume that any return value other than
27 // 'size' indicates failure.
28 virtual ssize_t
Send(const void *buffer
, size_t size
) = 0;
30 // Serialize and send an HTTP request.
31 virtual ssize_t
SendMessage(const HTTPMessage
& message
) = 0;
33 // Clears any outstanding state, sends 'size' bytes from 'buffer' and waits
34 // for a response or an error.
35 virtual ssize_t
SendAndWaitForResponse(const void *buffer
, size_t size
) = 0;
37 // Clears any outstanding state and sends a simple GET of 'uri' to the
39 virtual ssize_t
SendRequest(const std::string
& uri
) = 0;
41 // The response body is returned as a string.
42 virtual std::string
SendCustomSynchronousRequest(
43 const HTTPMessage
& message
) = 0;
44 virtual std::string
SendSynchronousRequest(const std::string
& url
) = 0;
46 // Returns once a complete response or a connection close has been received
48 virtual void WaitForResponse();
50 // Waits for some data or response from the server.
51 virtual void WaitForInitialResponse();
53 // Returns once a complete response or a connection close has been received
54 // from the server, or once the timeout expires. -1 for no timeout.
55 virtual void WaitForResponseForMs(int timeout_ms
) = 0;
57 // Waits for some data or response from the server, or once the timeout
58 // expires. -1 for no timeout.
59 virtual void WaitForInitialResponseForMs(int timeout_ms
) = 0;
61 // Clears any outstanding state from the last request.
62 virtual void ClearPerRequestState() = 0;
64 // Closes and reopens the connection to the server.
65 virtual void ResetConnection() = 0;
67 // Closes the connection to the server.
68 virtual void Disconnect() = 0;
70 // Both will return 0 on success, -1 otherwise.
71 // Sends out RST packet to peer.
72 // TODO(yongfa): Probably should be an interface too. LOG(FATAL) here
73 // to prevent accidental invocation.
74 virtual int ResetSocket();
76 virtual int HalfClose();
78 // Connects to the server. This should be done implicitly by Send*
79 // functions, but can be done explicitly as well.
80 virtual void Connect() = 0;
82 // Bind to the specified address. If set_bind_to_address() is called, this
83 // is called automatically on connect, but can be done explicitly to make
84 // LocalIPEndPoint() meaningful before actually connecting.
85 // Sets *local_address to the actual address bound to, which can be different
86 // if the given address has port 0.
87 virtual void Bind(IPEndPoint
* local_address
) = 0;
89 // Returns the local socket address of the client fd. Call only when
91 // To get the local IPAdress, use LocalSocketAddress().host().
92 // To get the local port, use LocalSocketAddress.port().
93 virtual IPEndPoint
LocalSocketAddress() const = 0;
95 // Returns the serialized message that would be sent by any of the HTTPMessage
97 virtual std::string
SerializeMessage(const HTTPMessage
& message
) = 0;
99 // Sets the IP address to bind to on future Connect()s in case Bind() is not
100 // called in advance. If it's set to uninitialized IPAddress, default loopback
101 // address will be used.
102 virtual IPAddressNumber
bind_to_address() const = 0;
103 virtual void set_bind_to_address(IPAddressNumber address
) = 0;
105 // Returns true if the headers have been processed and are available.
106 virtual bool response_headers_complete() const = 0;
108 // Returns the response headers, if a response was completely framed.
109 // Undefined behavior otherwise.
110 virtual const BalsaHeaders
* response_headers() const = 0;
112 // Returns true iff response has been fully received.
113 virtual bool response_complete() const = 0;
115 // Returns the number of bytes read from the server during this request.
116 virtual int64
response_size() const = 0;
118 // Returns the number of header bytes received during this request, if
119 // meaningful for the protocol.
120 virtual int response_header_size() const;
122 // Returns the number of body bytes received during this request, if
123 // meaningful for the protocol.
124 virtual int64
response_body_size() const;
126 // Returns the response body, if there was one. If there was no response, or
127 // if buffer_body() is false, returns an empty string.
128 virtual const std::string
& response_body() = 0;
130 // The address the client is connected to.
131 virtual const IPEndPoint
& address() const = 0;
133 // Returns true if the client is connected, false otherwise.
134 virtual bool connected() const = 0;
136 // Returns true if the server has informed the client that it is
137 // in "lame duck" mode, indicating intent to shut down and
138 // requesting that no further connections be established.
139 virtual bool ServerInLameDuckMode() const = 0;
141 // Return the number of bytes read off the wire by this client.
142 virtual size_t bytes_read() const = 0;
144 // Returns the number of bytes written to the wire by this client.
145 virtual size_t bytes_written() const = 0;
147 // Return the number of requests sent.
148 virtual size_t requests_sent() const = 0;
150 // Instructs the client to populate response_body().
151 virtual bool buffer_body() const = 0;
152 virtual void set_buffer_body(bool buffer_body
) = 0;
159 #endif // NET_TOOLS_QUIC_TEST_TOOLS_SIMPLE_CLIENT_H_