1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
10 #include "base/containers/hash_tables.h"
11 #include "base/macros.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "gles2_impl_export.h"
18 class GLES2Implementation
;
20 class VertexArrayObject
;
22 // VertexArrayObjectManager manages vertex array objects on the client side
23 // of the command buffer.
24 class GLES2_IMPL_EXPORT VertexArrayObjectManager
{
26 VertexArrayObjectManager(
27 GLuint max_vertex_attribs
,
28 GLuint array_buffer_id
,
29 GLuint element_array_buffer_id
);
30 ~VertexArrayObjectManager();
32 bool IsReservedId(GLuint id
) const;
34 // Binds an element array.
35 // Returns true if service should be called.
36 bool BindElementArray(GLuint id
);
39 void UnbindBuffer(GLuint id
);
41 // Geneates array objects for the given ids.
42 void GenVertexArrays(GLsizei n
, const GLuint
* arrays
);
44 // Deletes array objects for the given ids.
45 void DeleteVertexArrays(GLsizei n
, const GLuint
* arrays
);
47 // Binds a vertex array.
48 // changed will be set to true if the service should be called.
49 // Returns false if array is an unknown id.
50 bool BindVertexArray(GLuint array
, bool* changed
);
52 // simulated will be set to true if buffers were simulated.
53 // Returns true service should be called.
54 bool SetupSimulatedClientSideBuffers(
55 const char* function_name
,
56 GLES2Implementation
* gl
,
57 GLES2CmdHelper
* gl_helper
,
62 // Returns true if buffers were setup.
63 bool SetupSimulatedIndexAndClientSideBuffers(
64 const char* function_name
,
65 GLES2Implementation
* gl
,
66 GLES2CmdHelper
* gl_helper
,
74 bool HaveEnabledClientSideBuffers() const;
76 void SetAttribEnable(GLuint index
, bool enabled
);
78 bool GetVertexAttrib(GLuint index
, GLenum pname
, uint32
* param
);
80 bool GetAttribPointer(GLuint index
, GLenum pname
, void** ptr
) const;
82 // Returns false if error.
83 bool SetAttribPointer(
92 void SetAttribDivisor(GLuint index
, GLuint divisor
);
94 GLuint
bound_element_array_buffer() const;
97 typedef base::hash_map
<GLuint
, VertexArrayObject
*> VertexArrayObjectMap
;
99 bool IsDefaultVAOBound() const;
101 GLsizei
CollectData(const void* data
,
102 GLsizei bytes_per_element
,
104 GLsizei num_elements
);
106 GLuint max_vertex_attribs_
;
107 GLuint array_buffer_id_
;
108 GLsizei array_buffer_size_
;
109 GLsizei array_buffer_offset_
;
110 GLuint element_array_buffer_id_
;
111 GLsizei element_array_buffer_size_
;
112 GLsizei collection_buffer_size_
;
113 scoped_ptr
<int8
[]> collection_buffer_
;
115 VertexArrayObject
* default_vertex_array_object_
;
116 VertexArrayObject
* bound_vertex_array_object_
;
117 VertexArrayObjectMap vertex_array_objects_
;
119 DISALLOW_COPY_AND_ASSIGN(VertexArrayObjectManager
);
125 #endif // GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_