Handle account removal correctly on all platforms.
[chromium-blink-merge.git] / gpu / command_buffer / service / common_decoder.h
blob2132afbf4fb9fdb80232fb63ab0cb046643fb736
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_COMMON_DECODER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_COMMON_DECODER_H_
8 #include <map>
9 #include <stack>
10 #include <string>
11 #include "base/memory/linked_ptr.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "gpu/command_buffer/common/buffer.h"
14 #include "gpu/command_buffer/service/cmd_parser.h"
15 #include "gpu/gpu_export.h"
17 namespace gpu {
19 class CommandBufferEngine;
21 // This class is a helper base class for implementing the common parts of the
22 // o3d/gl2 command buffer decoder.
23 class GPU_EXPORT CommonDecoder : NON_EXPORTED_BASE(public AsyncAPIInterface) {
24 public:
25 typedef error::Error Error;
27 static const unsigned int kMaxStackDepth = 32;
29 // A bucket is a buffer to help collect memory across a command buffer. When
30 // creating a command buffer implementation of an existing API, sometimes that
31 // API has functions that take a pointer to data. A good example is OpenGL's
32 // glBufferData. Because the data is separated between client and service,
33 // there are 2 ways to get this data across. 1 is to put all the data in
34 // shared memory. The problem with this is the data can be arbitarily large
35 // and the host OS may not support that much shared memory. Another solution
36 // is to shuffle memory across a little bit at a time, collecting it on the
37 // service side and when it is all there then call glBufferData. Buckets
38 // implement this second solution. Using the common commands, SetBucketSize,
39 // SetBucketData, SetBucketDataImmediate the client can fill a bucket. It can
40 // then call a command that uses that bucket (like BufferDataBucket in the
41 // GLES2 command buffer implementation).
43 // If you are designing an API from scratch you can avoid this need for
44 // Buckets by making your API always take an offset and a size
45 // similar to glBufferSubData.
47 // Buckets also help pass strings to/from the service. To return a string of
48 // arbitary size, the service puts the string in a bucket. The client can
49 // then query the size of a bucket and request sections of the bucket to
50 // be passed across shared memory.
51 class GPU_EXPORT Bucket {
52 public:
53 Bucket();
54 ~Bucket();
56 size_t size() const {
57 return size_;
60 // Gets a pointer to a section the bucket. Returns NULL if offset or size is
61 // out of range.
62 void* GetData(size_t offset, size_t size) const;
64 template <typename T>
65 T GetDataAs(size_t offset, size_t size) const {
66 return reinterpret_cast<T>(GetData(offset, size));
69 // Sets the size of the bucket.
70 void SetSize(size_t size);
72 // Sets a part of the bucket.
73 // Returns false if offset or size is out of range.
74 bool SetData(const void* src, size_t offset, size_t size);
76 // Sets the bucket data from a string. Strings are passed NULL terminated to
77 // distinguish between empty string and no string.
78 void SetFromString(const char* str);
80 // Gets the bucket data as a string. Strings are passed NULL terminated to
81 // distrinquish between empty string and no string. Returns False if there
82 // is no string.
83 bool GetAsString(std::string* str);
85 private:
86 bool OffsetSizeValid(size_t offset, size_t size) const {
87 size_t temp = offset + size;
88 return temp <= size_ && temp >= offset;
91 size_t size_;
92 ::scoped_ptr<int8[]> data_;
94 DISALLOW_COPY_AND_ASSIGN(Bucket);
97 CommonDecoder();
98 virtual ~CommonDecoder();
100 // Sets the engine, to get shared memory buffers from, and to set the token
101 // to.
102 void set_engine(CommandBufferEngine* engine) {
103 engine_ = engine;
105 CommandBufferEngine* engine() const { return engine_; }
107 // Creates a bucket. If the bucket already exists returns that bucket.
108 Bucket* CreateBucket(uint32 bucket_id);
110 // Gets a bucket. Returns NULL if the bucket does not exist.
111 Bucket* GetBucket(uint32 bucket_id) const;
113 // Gets the address of shared memory data, given a shared memory ID and an
114 // offset. Also checks that the size is consistent with the shared memory
115 // size.
116 // Parameters:
117 // shm_id: the id of the shared memory buffer.
118 // offset: the offset of the data in the shared memory buffer.
119 // size: the size of the data.
120 // Returns:
121 // NULL if shm_id isn't a valid shared memory buffer ID or if the size
122 // check fails. Return a pointer to the data otherwise.
123 void* GetAddressAndCheckSize(unsigned int shm_id,
124 unsigned int offset,
125 unsigned int size);
127 // Typed version of GetAddressAndCheckSize.
128 template <typename T>
129 T GetSharedMemoryAs(unsigned int shm_id, unsigned int offset,
130 unsigned int size) {
131 return static_cast<T>(GetAddressAndCheckSize(shm_id, offset, size));
134 // Get the actual shared memory buffer.
135 scoped_refptr<gpu::Buffer> GetSharedMemoryBuffer(unsigned int shm_id);
137 protected:
138 // Executes a common command.
139 // Parameters:
140 // command: the command index.
141 // arg_count: the number of CommandBufferEntry arguments.
142 // cmd_data: the command data.
143 // Returns:
144 // error::kNoError if no error was found, one of
145 // error::Error otherwise.
146 error::Error DoCommonCommand(
147 unsigned int command,
148 unsigned int arg_count,
149 const void* cmd_data);
151 // Gets an name for a common command.
152 const char* GetCommonCommandName(cmd::CommandId command_id) const;
154 private:
155 // Generate a member function prototype for each command in an automated and
156 // typesafe way.
157 #define COMMON_COMMAND_BUFFER_CMD_OP(name) \
158 error::Error Handle##name( \
159 uint32 immediate_data_size, \
160 const cmd::name& args); \
162 COMMON_COMMAND_BUFFER_CMDS(COMMON_COMMAND_BUFFER_CMD_OP)
164 #undef COMMON_COMMAND_BUFFER_CMD_OP
166 CommandBufferEngine* engine_;
168 typedef std::map<uint32, linked_ptr<Bucket> > BucketMap;
169 BucketMap buckets_;
172 } // namespace gpu
174 #endif // GPU_COMMAND_BUFFER_SERVICE_COMMON_DECODER_H_