1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains the ContextState class.
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
11 #include "base/logging.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "gpu/command_buffer/service/gl_utils.h"
14 #include "gpu/command_buffer/service/query_manager.h"
15 #include "gpu/command_buffer/service/texture_manager.h"
16 #include "gpu/command_buffer/service/vertex_attrib_manager.h"
17 #include "gpu/command_buffer/service/vertex_array_manager.h"
18 #include "gpu/gpu_export.h"
25 class ErrorStateClient
;
31 // State associated with each texture unit.
32 struct GPU_EXPORT TextureUnit
{
36 // The last target that was bound to this texture unit.
39 // texture currently bound to this unit's GL_TEXTURE_2D with glBindTexture
40 scoped_refptr
<TextureRef
> bound_texture_2d
;
42 // texture currently bound to this unit's GL_TEXTURE_CUBE_MAP with
44 scoped_refptr
<TextureRef
> bound_texture_cube_map
;
46 // texture currently bound to this unit's GL_TEXTURE_EXTERNAL_OES with
48 scoped_refptr
<TextureRef
> bound_texture_external_oes
;
50 // texture currently bound to this unit's GL_TEXTURE_RECTANGLE_ARB with
52 scoped_refptr
<TextureRef
> bound_texture_rectangle_arb
;
54 scoped_refptr
<TextureRef
> GetInfoForSamplerType(
56 DCHECK(type
== GL_SAMPLER_2D
|| type
== GL_SAMPLER_CUBE
||
57 type
== GL_SAMPLER_EXTERNAL_OES
|| type
== GL_SAMPLER_2D_RECT_ARB
);
60 return bound_texture_2d
;
62 return bound_texture_cube_map
;
63 case GL_SAMPLER_EXTERNAL_OES
:
64 return bound_texture_external_oes
;
65 case GL_SAMPLER_2D_RECT_ARB
:
66 return bound_texture_rectangle_arb
;
73 void Unbind(TextureRef
* texture
) {
74 if (bound_texture_2d
.get() == texture
) {
75 bound_texture_2d
= NULL
;
77 if (bound_texture_cube_map
.get() == texture
) {
78 bound_texture_cube_map
= NULL
;
80 if (bound_texture_external_oes
.get() == texture
) {
81 bound_texture_external_oes
= NULL
;
96 struct GPU_EXPORT ContextState
{
97 ContextState(FeatureInfo
* feature_info
,
98 ErrorStateClient
* error_state_client
,
104 void SetIgnoreCachedStateForTest(bool ignore
) {
105 ignore_cached_state
= ignore
;
108 void RestoreState(const ContextState
* prev_state
);
109 void InitCapabilities(const ContextState
* prev_state
) const;
110 void InitState(const ContextState
* prev_state
) const;
112 void RestoreActiveTexture() const;
113 void RestoreAllTextureUnitBindings(const ContextState
* prev_state
) const;
114 void RestoreActiveTextureUnitBinding(unsigned int target
) const;
115 void RestoreVertexAttribValues() const;
116 void RestoreVertexAttribArrays(
117 const scoped_refptr
<VertexAttribManager
> attrib_manager
) const;
118 void RestoreVertexAttribs() const;
119 void RestoreBufferBindings() const;
120 void RestoreGlobalState(const ContextState
* prev_state
) const;
121 void RestoreProgramBindings() const;
122 void RestoreRenderbufferBindings();
123 void RestoreTextureUnitBindings(
124 GLuint unit
, const ContextState
* prev_state
) const;
126 // Helper for getting cached state.
127 bool GetStateAsGLint(
128 GLenum pname
, GLint
* params
, GLsizei
* num_written
) const;
129 bool GetStateAsGLfloat(
130 GLenum pname
, GLfloat
* params
, GLsizei
* num_written
) const;
131 bool GetEnabled(GLenum cap
) const;
133 inline void SetDeviceColorMask(GLboolean red
,
137 if (cached_color_mask_red
== red
&& cached_color_mask_green
== green
&&
138 cached_color_mask_blue
== blue
&& cached_color_mask_alpha
== alpha
&&
139 !ignore_cached_state
)
141 cached_color_mask_red
= red
;
142 cached_color_mask_green
= green
;
143 cached_color_mask_blue
= blue
;
144 cached_color_mask_alpha
= alpha
;
145 glColorMask(red
, green
, blue
, alpha
);
148 inline void SetDeviceDepthMask(GLboolean mask
) {
149 if (cached_depth_mask
== mask
&& !ignore_cached_state
)
151 cached_depth_mask
= mask
;
155 inline void SetDeviceStencilMaskSeparate(GLenum op
, GLuint mask
) {
156 if (op
== GL_FRONT
) {
157 if (cached_stencil_front_writemask
== mask
&& !ignore_cached_state
)
159 cached_stencil_front_writemask
= mask
;
160 } else if (op
== GL_BACK
) {
161 if (cached_stencil_back_writemask
== mask
&& !ignore_cached_state
)
163 cached_stencil_back_writemask
= mask
;
168 glStencilMaskSeparate(op
, mask
);
171 ErrorState
* GetErrorState();
173 #include "gpu/command_buffer/service/context_state_autogen.h"
175 EnableFlags enable_flags
;
177 // Current active texture by 0 - n index.
178 // In other words, if we call glActiveTexture(GL_TEXTURE2) this value would
180 GLuint active_texture_unit
;
182 // The currently bound array buffer. If this is 0 it is illegal to call
183 // glVertexAttribPointer.
184 scoped_refptr
<Buffer
> bound_array_buffer
;
186 // Which textures are bound to texture units through glActiveTexture.
187 std::vector
<TextureUnit
> texture_units
;
189 // The values for each attrib.
190 std::vector
<Vec4
> attrib_values
;
192 // Class that manages vertex attribs.
193 scoped_refptr
<VertexAttribManager
> vertex_attrib_manager
;
194 scoped_refptr
<VertexAttribManager
> default_vertex_attrib_manager
;
196 // The program in use by glUseProgram
197 scoped_refptr
<Program
> current_program
;
199 // The currently bound renderbuffer
200 scoped_refptr
<Renderbuffer
> bound_renderbuffer
;
201 bool bound_renderbuffer_valid
;
203 // A map of of target -> Query for current queries
204 typedef std::map
<GLuint
, scoped_refptr
<QueryManager::Query
> > QueryMap
;
205 QueryMap current_queries
;
207 bool pack_reverse_row_order
;
208 bool ignore_cached_state
;
210 mutable bool fbo_binding_for_scissor_workaround_dirty_
;
211 FeatureInfo
* feature_info_
;
214 scoped_ptr
<ErrorState
> error_state_
;
220 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_