Handle account removal correctly on all platforms.
[chromium-blink-merge.git] / gpu / command_buffer / service / framebuffer_manager.cc
blob4022b3defaa1e286e85e72f7ac6aa702fa1e9fb2
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/framebuffer_manager.h"
6 #include "base/logging.h"
7 #include "base/strings/stringprintf.h"
8 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
9 #include "gpu/command_buffer/service/renderbuffer_manager.h"
10 #include "gpu/command_buffer/service/texture_manager.h"
11 #include "ui/gl/gl_bindings.h"
13 namespace gpu {
14 namespace gles2 {
16 DecoderFramebufferState::DecoderFramebufferState()
17 : clear_state_dirty(false),
18 bound_read_framebuffer(NULL),
19 bound_draw_framebuffer(NULL) {
22 DecoderFramebufferState::~DecoderFramebufferState() {
25 Framebuffer::FramebufferComboCompleteMap*
26 Framebuffer::framebuffer_combo_complete_map_;
28 // Framebuffer completeness is not cacheable on OS X because of dynamic
29 // graphics switching.
30 // http://crbug.com/180876
31 #if defined(OS_MACOSX)
32 bool Framebuffer::allow_framebuffer_combo_complete_map_ = false;
33 #else
34 bool Framebuffer::allow_framebuffer_combo_complete_map_ = true;
35 #endif
37 void Framebuffer::ClearFramebufferCompleteComboMap() {
38 if (framebuffer_combo_complete_map_) {
39 framebuffer_combo_complete_map_->clear();
43 class RenderbufferAttachment
44 : public Framebuffer::Attachment {
45 public:
46 explicit RenderbufferAttachment(
47 Renderbuffer* renderbuffer)
48 : renderbuffer_(renderbuffer) {
51 virtual GLsizei width() const OVERRIDE {
52 return renderbuffer_->width();
55 virtual GLsizei height() const OVERRIDE {
56 return renderbuffer_->height();
59 virtual GLenum internal_format() const OVERRIDE {
60 return renderbuffer_->internal_format();
63 virtual GLenum texture_type() const OVERRIDE {
64 return 0;
67 virtual GLsizei samples() const OVERRIDE {
68 return renderbuffer_->samples();
71 virtual GLuint object_name() const OVERRIDE {
72 return renderbuffer_->client_id();
75 virtual bool cleared() const OVERRIDE {
76 return renderbuffer_->cleared();
79 virtual void SetCleared(
80 RenderbufferManager* renderbuffer_manager,
81 TextureManager* /* texture_manager */,
82 bool cleared) OVERRIDE {
83 renderbuffer_manager->SetCleared(renderbuffer_.get(), cleared);
86 virtual bool IsTexture(
87 TextureRef* /* texture */) const OVERRIDE {
88 return false;
91 virtual bool IsRenderbuffer(
92 Renderbuffer* renderbuffer) const OVERRIDE {
93 return renderbuffer_.get() == renderbuffer;
96 virtual bool CanRenderTo() const OVERRIDE {
97 return true;
100 virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const OVERRIDE {
101 // Nothing to do for renderbuffers.
104 virtual bool ValidForAttachmentType(
105 GLenum attachment_type, uint32 max_color_attachments) OVERRIDE {
106 uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
107 attachment_type, max_color_attachments);
108 uint32 have = GLES2Util::GetChannelsForFormat(internal_format());
109 return (need & have) != 0;
112 Renderbuffer* renderbuffer() const {
113 return renderbuffer_.get();
116 virtual void AddToSignature(
117 TextureManager* texture_manager, std::string* signature) const OVERRIDE {
118 DCHECK(signature);
119 renderbuffer_->AddToSignature(signature);
122 virtual void OnWillRenderTo() const OVERRIDE {}
123 virtual void OnDidRenderTo() const OVERRIDE {}
125 protected:
126 virtual ~RenderbufferAttachment() { }
128 private:
129 scoped_refptr<Renderbuffer> renderbuffer_;
131 DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment);
134 class TextureAttachment
135 : public Framebuffer::Attachment {
136 public:
137 TextureAttachment(
138 TextureRef* texture_ref, GLenum target, GLint level, GLsizei samples)
139 : texture_ref_(texture_ref),
140 target_(target),
141 level_(level),
142 samples_(samples) {
145 virtual GLsizei width() const OVERRIDE {
146 GLsizei temp_width = 0;
147 GLsizei temp_height = 0;
148 texture_ref_->texture()->GetLevelSize(
149 target_, level_, &temp_width, &temp_height);
150 return temp_width;
153 virtual GLsizei height() const OVERRIDE {
154 GLsizei temp_width = 0;
155 GLsizei temp_height = 0;
156 texture_ref_->texture()->GetLevelSize(
157 target_, level_, &temp_width, &temp_height);
158 return temp_height;
161 virtual GLenum internal_format() const OVERRIDE {
162 GLenum temp_type = 0;
163 GLenum temp_internal_format = 0;
164 texture_ref_->texture()->GetLevelType(
165 target_, level_, &temp_type, &temp_internal_format);
166 return temp_internal_format;
169 virtual GLenum texture_type() const OVERRIDE {
170 GLenum temp_type = 0;
171 GLenum temp_internal_format = 0;
172 texture_ref_->texture()->GetLevelType(
173 target_, level_, &temp_type, &temp_internal_format);
174 return temp_type;
177 virtual GLsizei samples() const OVERRIDE {
178 return samples_;
181 virtual GLuint object_name() const OVERRIDE {
182 return texture_ref_->client_id();
185 virtual bool cleared() const OVERRIDE {
186 return texture_ref_->texture()->IsLevelCleared(target_, level_);
189 virtual void SetCleared(
190 RenderbufferManager* /* renderbuffer_manager */,
191 TextureManager* texture_manager,
192 bool cleared) OVERRIDE {
193 texture_manager->SetLevelCleared(
194 texture_ref_.get(), target_, level_, cleared);
197 virtual bool IsTexture(TextureRef* texture) const OVERRIDE {
198 return texture == texture_ref_.get();
201 virtual bool IsRenderbuffer(
202 Renderbuffer* /* renderbuffer */)
203 const OVERRIDE {
204 return false;
207 TextureRef* texture() const {
208 return texture_ref_.get();
211 virtual bool CanRenderTo() const OVERRIDE {
212 return texture_ref_->texture()->CanRenderTo();
215 virtual void DetachFromFramebuffer(Framebuffer* framebuffer)
216 const OVERRIDE {
217 texture_ref_->texture()->DetachFromFramebuffer();
218 framebuffer->OnTextureRefDetached(texture_ref_.get());
221 virtual bool ValidForAttachmentType(
222 GLenum attachment_type, uint32 max_color_attachments) OVERRIDE {
223 GLenum type = 0;
224 GLenum internal_format = 0;
225 if (!texture_ref_->texture()->GetLevelType(
226 target_, level_, &type, &internal_format)) {
227 return false;
229 uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
230 attachment_type, max_color_attachments);
231 uint32 have = GLES2Util::GetChannelsForFormat(internal_format);
233 // Workaround for NVIDIA drivers that incorrectly expose these formats as
234 // renderable:
235 if (internal_format == GL_LUMINANCE || internal_format == GL_ALPHA ||
236 internal_format == GL_LUMINANCE_ALPHA) {
237 return false;
239 return (need & have) != 0;
242 virtual void AddToSignature(
243 TextureManager* texture_manager, std::string* signature) const OVERRIDE {
244 DCHECK(signature);
245 texture_manager->AddToSignature(
246 texture_ref_.get(), target_, level_, signature);
249 virtual void OnWillRenderTo() const OVERRIDE {
250 texture_ref_->texture()->OnWillModifyPixels();
253 virtual void OnDidRenderTo() const OVERRIDE {
254 texture_ref_->texture()->OnDidModifyPixels();
257 protected:
258 virtual ~TextureAttachment() {}
260 private:
261 scoped_refptr<TextureRef> texture_ref_;
262 GLenum target_;
263 GLint level_;
264 GLsizei samples_;
266 DISALLOW_COPY_AND_ASSIGN(TextureAttachment);
269 FramebufferManager::TextureDetachObserver::TextureDetachObserver() {}
271 FramebufferManager::TextureDetachObserver::~TextureDetachObserver() {}
273 FramebufferManager::FramebufferManager(
274 uint32 max_draw_buffers, uint32 max_color_attachments)
275 : framebuffer_state_change_count_(1),
276 framebuffer_count_(0),
277 have_context_(true),
278 max_draw_buffers_(max_draw_buffers),
279 max_color_attachments_(max_color_attachments) {
280 DCHECK_GT(max_draw_buffers_, 0u);
281 DCHECK_GT(max_color_attachments_, 0u);
284 FramebufferManager::~FramebufferManager() {
285 DCHECK(framebuffers_.empty());
286 // If this triggers, that means something is keeping a reference to a
287 // Framebuffer belonging to this.
288 CHECK_EQ(framebuffer_count_, 0u);
291 void Framebuffer::MarkAsDeleted() {
292 deleted_ = true;
293 while (!attachments_.empty()) {
294 Attachment* attachment = attachments_.begin()->second.get();
295 attachment->DetachFromFramebuffer(this);
296 attachments_.erase(attachments_.begin());
300 void FramebufferManager::Destroy(bool have_context) {
301 have_context_ = have_context;
302 framebuffers_.clear();
305 void FramebufferManager::StartTracking(
306 Framebuffer* /* framebuffer */) {
307 ++framebuffer_count_;
310 void FramebufferManager::StopTracking(
311 Framebuffer* /* framebuffer */) {
312 --framebuffer_count_;
315 void FramebufferManager::CreateFramebuffer(
316 GLuint client_id, GLuint service_id) {
317 std::pair<FramebufferMap::iterator, bool> result =
318 framebuffers_.insert(
319 std::make_pair(
320 client_id,
321 scoped_refptr<Framebuffer>(
322 new Framebuffer(this, service_id))));
323 DCHECK(result.second);
326 Framebuffer::Framebuffer(
327 FramebufferManager* manager, GLuint service_id)
328 : manager_(manager),
329 deleted_(false),
330 service_id_(service_id),
331 has_been_bound_(false),
332 framebuffer_complete_state_count_id_(0) {
333 manager->StartTracking(this);
334 DCHECK_GT(manager->max_draw_buffers_, 0u);
335 draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]);
336 draw_buffers_[0] = GL_COLOR_ATTACHMENT0;
337 for (uint32 i = 1; i < manager->max_draw_buffers_; ++i)
338 draw_buffers_[i] = GL_NONE;
341 Framebuffer::~Framebuffer() {
342 if (manager_) {
343 if (manager_->have_context_) {
344 GLuint id = service_id();
345 glDeleteFramebuffersEXT(1, &id);
347 manager_->StopTracking(this);
348 manager_ = NULL;
352 bool Framebuffer::HasUnclearedAttachment(
353 GLenum attachment) const {
354 AttachmentMap::const_iterator it =
355 attachments_.find(attachment);
356 if (it != attachments_.end()) {
357 const Attachment* attachment = it->second.get();
358 return !attachment->cleared();
360 return false;
363 bool Framebuffer::HasUnclearedColorAttachments() const {
364 for (AttachmentMap::const_iterator it = attachments_.begin();
365 it != attachments_.end(); ++it) {
366 if (it->first >= GL_COLOR_ATTACHMENT0 &&
367 it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
368 const Attachment* attachment = it->second.get();
369 if (!attachment->cleared())
370 return true;
373 return false;
376 void Framebuffer::ChangeDrawBuffersHelper(bool recover) const {
377 scoped_ptr<GLenum[]> buffers(new GLenum[manager_->max_draw_buffers_]);
378 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i)
379 buffers[i] = GL_NONE;
380 for (AttachmentMap::const_iterator it = attachments_.begin();
381 it != attachments_.end(); ++it) {
382 if (it->first >= GL_COLOR_ATTACHMENT0 &&
383 it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
384 buffers[it->first - GL_COLOR_ATTACHMENT0] = it->first;
387 bool different = false;
388 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i) {
389 if (buffers[i] != draw_buffers_[i]) {
390 different = true;
391 break;
394 if (different) {
395 if (recover)
396 glDrawBuffersARB(manager_->max_draw_buffers_, draw_buffers_.get());
397 else
398 glDrawBuffersARB(manager_->max_draw_buffers_, buffers.get());
402 void Framebuffer::PrepareDrawBuffersForClear() const {
403 bool recover = false;
404 ChangeDrawBuffersHelper(recover);
407 void Framebuffer::RestoreDrawBuffersAfterClear() const {
408 bool recover = true;
409 ChangeDrawBuffersHelper(recover);
412 void Framebuffer::MarkAttachmentAsCleared(
413 RenderbufferManager* renderbuffer_manager,
414 TextureManager* texture_manager,
415 GLenum attachment,
416 bool cleared) {
417 AttachmentMap::iterator it = attachments_.find(attachment);
418 if (it != attachments_.end()) {
419 Attachment* a = it->second.get();
420 if (a->cleared() != cleared) {
421 a->SetCleared(renderbuffer_manager,
422 texture_manager,
423 cleared);
428 void Framebuffer::MarkAttachmentsAsCleared(
429 RenderbufferManager* renderbuffer_manager,
430 TextureManager* texture_manager,
431 bool cleared) {
432 for (AttachmentMap::iterator it = attachments_.begin();
433 it != attachments_.end(); ++it) {
434 Attachment* attachment = it->second.get();
435 if (attachment->cleared() != cleared) {
436 attachment->SetCleared(renderbuffer_manager, texture_manager, cleared);
441 bool Framebuffer::HasDepthAttachment() const {
442 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
443 attachments_.find(GL_DEPTH_ATTACHMENT) != attachments_.end();
446 bool Framebuffer::HasStencilAttachment() const {
447 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
448 attachments_.find(GL_STENCIL_ATTACHMENT) != attachments_.end();
451 GLenum Framebuffer::GetColorAttachmentFormat() const {
452 AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
453 if (it == attachments_.end()) {
454 return 0;
456 const Attachment* attachment = it->second.get();
457 return attachment->internal_format();
460 GLenum Framebuffer::GetColorAttachmentTextureType() const {
461 AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
462 if (it == attachments_.end()) {
463 return 0;
465 const Attachment* attachment = it->second.get();
466 return attachment->texture_type();
469 GLenum Framebuffer::IsPossiblyComplete() const {
470 if (attachments_.empty()) {
471 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
474 GLsizei width = -1;
475 GLsizei height = -1;
476 for (AttachmentMap::const_iterator it = attachments_.begin();
477 it != attachments_.end(); ++it) {
478 GLenum attachment_type = it->first;
479 Attachment* attachment = it->second.get();
480 if (!attachment->ValidForAttachmentType(attachment_type,
481 manager_->max_color_attachments_)) {
482 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
484 if (width < 0) {
485 width = attachment->width();
486 height = attachment->height();
487 if (width == 0 || height == 0) {
488 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
490 } else {
491 if (attachment->width() != width || attachment->height() != height) {
492 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
496 if (!attachment->CanRenderTo()) {
497 return GL_FRAMEBUFFER_UNSUPPORTED;
501 // This does not mean the framebuffer is actually complete. It just means our
502 // checks passed.
503 return GL_FRAMEBUFFER_COMPLETE;
506 GLenum Framebuffer::GetStatus(
507 TextureManager* texture_manager, GLenum target) const {
508 // Check if we have this combo already.
509 std::string signature;
510 if (allow_framebuffer_combo_complete_map_) {
511 signature = base::StringPrintf("|FBO|target=%04x", target);
512 for (AttachmentMap::const_iterator it = attachments_.begin();
513 it != attachments_.end(); ++it) {
514 Attachment* attachment = it->second.get();
515 signature +=
516 base::StringPrintf("|Attachment|attachmentpoint=%04x", it->first);
517 attachment->AddToSignature(texture_manager, &signature);
520 if (!framebuffer_combo_complete_map_) {
521 framebuffer_combo_complete_map_ = new FramebufferComboCompleteMap();
524 FramebufferComboCompleteMap::const_iterator it =
525 framebuffer_combo_complete_map_->find(signature);
526 if (it != framebuffer_combo_complete_map_->end()) {
527 return GL_FRAMEBUFFER_COMPLETE;
531 GLenum result = glCheckFramebufferStatusEXT(target);
533 // Insert the new result into the combo map.
534 if (allow_framebuffer_combo_complete_map_ &&
535 result == GL_FRAMEBUFFER_COMPLETE) {
536 framebuffer_combo_complete_map_->insert(std::make_pair(signature, true));
539 return result;
542 bool Framebuffer::IsCleared() const {
543 // are all the attachments cleaared?
544 for (AttachmentMap::const_iterator it = attachments_.begin();
545 it != attachments_.end(); ++it) {
546 Attachment* attachment = it->second.get();
547 if (!attachment->cleared()) {
548 return false;
551 return true;
554 GLenum Framebuffer::GetDrawBuffer(GLenum draw_buffer) const {
555 GLsizei index = static_cast<GLsizei>(
556 draw_buffer - GL_DRAW_BUFFER0_ARB);
557 CHECK(index >= 0 &&
558 index < static_cast<GLsizei>(manager_->max_draw_buffers_));
559 return draw_buffers_[index];
562 void Framebuffer::SetDrawBuffers(GLsizei n, const GLenum* bufs) {
563 DCHECK(n <= static_cast<GLsizei>(manager_->max_draw_buffers_));
564 for (GLsizei i = 0; i < n; ++i)
565 draw_buffers_[i] = bufs[i];
570 bool Framebuffer::HasAlphaMRT() const {
571 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i) {
572 if (draw_buffers_[i] != GL_NONE) {
573 const Attachment* attachment = GetAttachment(draw_buffers_[i]);
574 if (!attachment)
575 continue;
576 if ((GLES2Util::GetChannelsForFormat(
577 attachment->internal_format()) & 0x0008) != 0)
578 return true;
581 return false;
584 void Framebuffer::UnbindRenderbuffer(
585 GLenum target, Renderbuffer* renderbuffer) {
586 bool done;
587 do {
588 done = true;
589 for (AttachmentMap::const_iterator it = attachments_.begin();
590 it != attachments_.end(); ++it) {
591 Attachment* attachment = it->second.get();
592 if (attachment->IsRenderbuffer(renderbuffer)) {
593 // TODO(gman): manually detach renderbuffer.
594 // glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
595 AttachRenderbuffer(it->first, NULL);
596 done = false;
597 break;
600 } while (!done);
603 void Framebuffer::UnbindTexture(
604 GLenum target, TextureRef* texture_ref) {
605 bool done;
606 do {
607 done = true;
608 for (AttachmentMap::const_iterator it = attachments_.begin();
609 it != attachments_.end(); ++it) {
610 Attachment* attachment = it->second.get();
611 if (attachment->IsTexture(texture_ref)) {
612 // TODO(gman): manually detach texture.
613 // glFramebufferTexture2DEXT(target, it->first, GL_TEXTURE_2D, 0, 0);
614 AttachTexture(it->first, NULL, GL_TEXTURE_2D, 0, 0);
615 done = false;
616 break;
619 } while (!done);
622 Framebuffer* FramebufferManager::GetFramebuffer(
623 GLuint client_id) {
624 FramebufferMap::iterator it = framebuffers_.find(client_id);
625 return it != framebuffers_.end() ? it->second.get() : NULL;
628 void FramebufferManager::RemoveFramebuffer(GLuint client_id) {
629 FramebufferMap::iterator it = framebuffers_.find(client_id);
630 if (it != framebuffers_.end()) {
631 it->second->MarkAsDeleted();
632 framebuffers_.erase(it);
636 void Framebuffer::AttachRenderbuffer(
637 GLenum attachment, Renderbuffer* renderbuffer) {
638 const Attachment* a = GetAttachment(attachment);
639 if (a)
640 a->DetachFromFramebuffer(this);
641 if (renderbuffer) {
642 attachments_[attachment] = scoped_refptr<Attachment>(
643 new RenderbufferAttachment(renderbuffer));
644 } else {
645 attachments_.erase(attachment);
647 framebuffer_complete_state_count_id_ = 0;
650 void Framebuffer::AttachTexture(
651 GLenum attachment, TextureRef* texture_ref, GLenum target,
652 GLint level, GLsizei samples) {
653 const Attachment* a = GetAttachment(attachment);
654 if (a)
655 a->DetachFromFramebuffer(this);
656 if (texture_ref) {
657 attachments_[attachment] = scoped_refptr<Attachment>(
658 new TextureAttachment(texture_ref, target, level, samples));
659 texture_ref->texture()->AttachToFramebuffer();
660 } else {
661 attachments_.erase(attachment);
663 framebuffer_complete_state_count_id_ = 0;
666 const Framebuffer::Attachment*
667 Framebuffer::GetAttachment(
668 GLenum attachment) const {
669 AttachmentMap::const_iterator it = attachments_.find(attachment);
670 if (it != attachments_.end()) {
671 return it->second.get();
673 return NULL;
676 void Framebuffer::OnTextureRefDetached(TextureRef* texture) {
677 manager_->OnTextureRefDetached(texture);
680 void Framebuffer::OnWillRenderTo() const {
681 for (AttachmentMap::const_iterator it = attachments_.begin();
682 it != attachments_.end(); ++it) {
683 it->second->OnWillRenderTo();
687 void Framebuffer::OnDidRenderTo() const {
688 for (AttachmentMap::const_iterator it = attachments_.begin();
689 it != attachments_.end(); ++it) {
690 it->second->OnDidRenderTo();
694 bool FramebufferManager::GetClientId(
695 GLuint service_id, GLuint* client_id) const {
696 // This doesn't need to be fast. It's only used during slow queries.
697 for (FramebufferMap::const_iterator it = framebuffers_.begin();
698 it != framebuffers_.end(); ++it) {
699 if (it->second->service_id() == service_id) {
700 *client_id = it->first;
701 return true;
704 return false;
707 void FramebufferManager::MarkAttachmentsAsCleared(
708 Framebuffer* framebuffer,
709 RenderbufferManager* renderbuffer_manager,
710 TextureManager* texture_manager) {
711 DCHECK(framebuffer);
712 framebuffer->MarkAttachmentsAsCleared(renderbuffer_manager,
713 texture_manager,
714 true);
715 MarkAsComplete(framebuffer);
718 void FramebufferManager::MarkAsComplete(
719 Framebuffer* framebuffer) {
720 DCHECK(framebuffer);
721 framebuffer->MarkAsComplete(framebuffer_state_change_count_);
724 bool FramebufferManager::IsComplete(
725 Framebuffer* framebuffer) {
726 DCHECK(framebuffer);
727 return framebuffer->framebuffer_complete_state_count_id() ==
728 framebuffer_state_change_count_;
731 void FramebufferManager::OnTextureRefDetached(TextureRef* texture) {
732 for (TextureDetachObserverVector::iterator it =
733 texture_detach_observers_.begin();
734 it != texture_detach_observers_.end();
735 ++it) {
736 TextureDetachObserver* observer = *it;
737 observer->OnTextureRefDetachedFromFramebuffer(texture);
741 } // namespace gles2
742 } // namespace gpu