Handle account removal correctly on all platforms.
[chromium-blink-merge.git] / gpu / command_buffer / service / gles2_cmd_decoder.h
blob5c94b93adeac9a677e8a1f8a371da6895968718c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains the GLES2Decoder class.
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
10 #include <vector>
12 #include "base/callback.h"
13 #include "base/memory/weak_ptr.h"
14 #include "base/time/time.h"
15 #include "build/build_config.h"
16 #include "gpu/command_buffer/common/capabilities.h"
17 #include "gpu/command_buffer/service/common_decoder.h"
18 #include "gpu/command_buffer/service/logger.h"
19 #include "ui/gfx/size.h"
20 #include "ui/gl/gl_context.h"
22 namespace gfx {
23 class GLContext;
24 class GLSurface;
27 namespace gpu {
29 class AsyncPixelTransferDelegate;
30 class AsyncPixelTransferManager;
31 struct Mailbox;
33 namespace gles2 {
35 class ContextGroup;
36 class ErrorState;
37 class GLES2Util;
38 class ImageManager;
39 class Logger;
40 class QueryManager;
41 class VertexArrayManager;
42 struct ContextState;
44 struct DisallowedFeatures {
45 DisallowedFeatures()
46 : gpu_memory_manager(false) {
49 bool gpu_memory_manager;
52 typedef base::Callback<void(const std::string& key,
53 const std::string& shader)> ShaderCacheCallback;
55 // This class implements the AsyncAPIInterface interface, decoding GLES2
56 // commands and calling GL.
57 class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>,
58 public CommonDecoder {
59 public:
60 typedef error::Error Error;
61 typedef base::Callback<bool(uint32 id)> WaitSyncPointCallback;
63 // The default stencil mask, which has all bits set. This really should be a
64 // GLuint, but we can't #include gl_bindings.h in this file without causing
65 // macro redefinitions.
66 static const unsigned int kDefaultStencilMask;
68 // Creates a decoder.
69 static GLES2Decoder* Create(ContextGroup* group);
71 virtual ~GLES2Decoder();
73 bool initialized() const {
74 return initialized_;
77 void set_initialized() {
78 initialized_ = true;
81 bool debug() const {
82 return debug_;
85 // Set to true to call glGetError after every command.
86 void set_debug(bool debug) {
87 debug_ = debug;
90 bool log_commands() const {
91 return log_commands_;
94 // Set to true to LOG every command.
95 void set_log_commands(bool log_commands) {
96 log_commands_ = log_commands;
99 // Initializes the graphics context. Can create an offscreen
100 // decoder with a frame buffer that can be referenced from the parent.
101 // Takes ownership of GLContext.
102 // Parameters:
103 // surface: the GL surface to render to.
104 // context: the GL context to render to.
105 // offscreen: whether to make the context offscreen or not. When FBO 0 is
106 // bound, offscreen contexts render to an internal buffer, onscreen ones
107 // to the surface.
108 // size: the size if the GL context is offscreen.
109 // Returns:
110 // true if successful.
111 virtual bool Initialize(const scoped_refptr<gfx::GLSurface>& surface,
112 const scoped_refptr<gfx::GLContext>& context,
113 bool offscreen,
114 const gfx::Size& size,
115 const DisallowedFeatures& disallowed_features,
116 const std::vector<int32>& attribs) = 0;
118 // Destroys the graphics context.
119 virtual void Destroy(bool have_context) = 0;
121 // Set the surface associated with the default FBO.
122 virtual void SetSurface(const scoped_refptr<gfx::GLSurface>& surface) = 0;
124 virtual void ProduceFrontBuffer(const Mailbox& mailbox) = 0;
126 // Resize an offscreen frame buffer.
127 virtual bool ResizeOffscreenFrameBuffer(const gfx::Size& size) = 0;
129 // Make this decoder's GL context current.
130 virtual bool MakeCurrent() = 0;
132 // Gets the GLES2 Util which holds info.
133 virtual GLES2Util* GetGLES2Util() = 0;
135 // Gets the associated GLContext.
136 virtual gfx::GLContext* GetGLContext() = 0;
138 // Gets the associated ContextGroup
139 virtual ContextGroup* GetContextGroup() = 0;
141 virtual Capabilities GetCapabilities() = 0;
143 // Restores all of the decoder GL state.
144 virtual void RestoreState(const ContextState* prev_state) = 0;
146 // Restore States.
147 virtual void RestoreActiveTexture() const = 0;
148 virtual void RestoreAllTextureUnitBindings(
149 const ContextState* prev_state) const = 0;
150 virtual void RestoreActiveTextureUnitBinding(unsigned int target) const = 0;
151 virtual void RestoreBufferBindings() const = 0;
152 virtual void RestoreFramebufferBindings() const = 0;
153 virtual void RestoreRenderbufferBindings() = 0;
154 virtual void RestoreGlobalState() const = 0;
155 virtual void RestoreProgramBindings() const = 0;
156 virtual void RestoreTextureState(unsigned service_id) const = 0;
157 virtual void RestoreTextureUnitBindings(unsigned unit) const = 0;
159 virtual void ClearAllAttributes() const = 0;
160 virtual void RestoreAllAttributes() const = 0;
162 virtual void SetIgnoreCachedStateForTest(bool ignore) = 0;
164 // Gets the QueryManager for this context.
165 virtual QueryManager* GetQueryManager() = 0;
167 // Gets the VertexArrayManager for this context.
168 virtual VertexArrayManager* GetVertexArrayManager() = 0;
170 // Gets the ImageManager for this context.
171 virtual ImageManager* GetImageManager() = 0;
173 // Process any pending queries. Returns false if there are no pending queries.
174 virtual bool ProcessPendingQueries() = 0;
176 // Returns false if there are no idle work to be made.
177 virtual bool HasMoreIdleWork() = 0;
179 virtual void PerformIdleWork() = 0;
181 // Sets a callback which is called when a glResizeCHROMIUM command
182 // is processed.
183 virtual void SetResizeCallback(
184 const base::Callback<void(gfx::Size, float)>& callback) = 0;
186 // Interface to performing async pixel transfers.
187 virtual AsyncPixelTransferManager* GetAsyncPixelTransferManager() = 0;
188 virtual void ResetAsyncPixelTransferManagerForTest() = 0;
189 virtual void SetAsyncPixelTransferManagerForTest(
190 AsyncPixelTransferManager* manager) = 0;
192 // Get the service texture ID corresponding to a client texture ID.
193 // If no such record is found then return false.
194 virtual bool GetServiceTextureId(uint32 client_texture_id,
195 uint32* service_texture_id);
197 // Provides detail about a lost context if one occurred.
198 virtual error::ContextLostReason GetContextLostReason() = 0;
200 // Clears a level of a texture
201 // Returns false if a GL error should be generated.
202 virtual bool ClearLevel(
203 unsigned service_id,
204 unsigned bind_target,
205 unsigned target,
206 int level,
207 unsigned internal_format,
208 unsigned format,
209 unsigned type,
210 int width,
211 int height,
212 bool is_texture_immutable) = 0;
214 virtual ErrorState* GetErrorState() = 0;
216 // A callback for messages from the decoder.
217 virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0;
219 // Sets the callback for waiting on a sync point. The callback returns the
220 // scheduling status (i.e. true if the channel is still scheduled).
221 virtual void SetWaitSyncPointCallback(
222 const WaitSyncPointCallback& callback) = 0;
224 virtual void WaitForReadPixels(base::Closure callback) = 0;
225 virtual uint32 GetTextureUploadCount() = 0;
226 virtual base::TimeDelta GetTotalTextureUploadTime() = 0;
227 virtual base::TimeDelta GetTotalProcessingCommandsTime() = 0;
228 virtual void AddProcessingCommandsTime(base::TimeDelta) = 0;
230 // Returns true if the context was lost either by GL_ARB_robustness, forced
231 // context loss or command buffer parse error.
232 virtual bool WasContextLost() = 0;
234 // Returns true if the context was lost specifically by GL_ARB_robustness.
235 virtual bool WasContextLostByRobustnessExtension() = 0;
237 // Lose this context.
238 virtual void LoseContext(uint32 reset_status) = 0;
240 virtual Logger* GetLogger() = 0;
242 virtual void BeginDecoding();
243 virtual void EndDecoding();
245 virtual const ContextState* GetContextState() = 0;
247 protected:
248 GLES2Decoder();
250 private:
251 bool initialized_;
252 bool debug_;
253 bool log_commands_;
255 DISALLOW_COPY_AND_ASSIGN(GLES2Decoder);
258 } // namespace gles2
259 } // namespace gpu
261 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_