Handle account removal correctly on all platforms.
[chromium-blink-merge.git] / gpu / command_buffer / service / gles2_cmd_decoder_unittest_base.h
blob7fdeab0d6bda5abd0b6dddcdbae50cddb640f883
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
8 #include "gpu/command_buffer/common/gles2_cmd_format.h"
9 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
10 #include "gpu/command_buffer/service/buffer_manager.h"
11 #include "gpu/command_buffer/service/cmd_buffer_engine.h"
12 #include "gpu/command_buffer/service/context_group.h"
13 #include "gpu/command_buffer/service/framebuffer_manager.h"
14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
15 #include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h"
16 #include "gpu/command_buffer/service/program_manager.h"
17 #include "gpu/command_buffer/service/query_manager.h"
18 #include "gpu/command_buffer/service/renderbuffer_manager.h"
19 #include "gpu/command_buffer/service/shader_manager.h"
20 #include "gpu/command_buffer/service/test_helper.h"
21 #include "gpu/command_buffer/service/texture_manager.h"
22 #include "gpu/command_buffer/service/vertex_array_manager.h"
23 #include "testing/gtest/include/gtest/gtest.h"
24 #include "ui/gl/gl_context_stub_with_extensions.h"
25 #include "ui/gl/gl_surface_stub.h"
26 #include "ui/gl/gl_mock.h"
28 namespace base {
29 class CommandLine;
32 namespace gpu {
33 namespace gles2 {
35 class MemoryTracker;
37 class GLES2DecoderTestBase : public ::testing::TestWithParam<bool> {
38 public:
39 GLES2DecoderTestBase();
40 virtual ~GLES2DecoderTestBase();
42 // Template to call glGenXXX functions.
43 template <typename T>
44 void GenHelper(GLuint client_id) {
45 int8 buffer[sizeof(T) + sizeof(client_id)];
46 T& cmd = *reinterpret_cast<T*>(&buffer);
47 cmd.Init(1, &client_id);
48 EXPECT_EQ(error::kNoError,
49 ExecuteImmediateCmd(cmd, sizeof(client_id)));
52 // This template exists solely so we can specialize it for
53 // certain commands.
54 template <typename T, int id>
55 void SpecializedSetup(bool valid) {
58 template <typename T>
59 T* GetImmediateAs() {
60 return reinterpret_cast<T*>(immediate_buffer_);
63 template <typename T, typename Command>
64 T GetImmediateDataAs(Command* cmd) {
65 return reinterpret_cast<T>(ImmediateDataAddress(cmd));
68 void ClearSharedMemory() {
69 engine_->ClearSharedMemory();
72 virtual void SetUp() OVERRIDE;
73 virtual void TearDown() OVERRIDE;
75 template <typename T>
76 error::Error ExecuteCmd(const T& cmd) {
77 COMPILE_ASSERT(T::kArgFlags == cmd::kFixed, Cmd_kArgFlags_not_kFixed);
78 return decoder_->DoCommands(
79 1, (const void*)&cmd, ComputeNumEntries(sizeof(cmd)), 0);
82 template <typename T>
83 error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) {
84 COMPILE_ASSERT(T::kArgFlags == cmd::kAtLeastN, Cmd_kArgFlags_not_kAtLeastN);
85 return decoder_->DoCommands(
86 1, (const void*)&cmd, ComputeNumEntries(sizeof(cmd) + data_size), 0);
89 template <typename T>
90 T GetSharedMemoryAs() {
91 return reinterpret_cast<T>(shared_memory_address_);
94 template <typename T>
95 T GetSharedMemoryAsWithOffset(uint32 offset) {
96 void* ptr = reinterpret_cast<int8*>(shared_memory_address_) + offset;
97 return reinterpret_cast<T>(ptr);
100 IdAllocatorInterface* GetIdAllocator(GLuint namespace_id) {
101 return group_->GetIdAllocator(namespace_id);
104 Buffer* GetBuffer(GLuint service_id) {
105 return group_->buffer_manager()->GetBuffer(service_id);
108 Framebuffer* GetFramebuffer(GLuint service_id) {
109 return group_->framebuffer_manager()->GetFramebuffer(service_id);
112 Renderbuffer* GetRenderbuffer(
113 GLuint service_id) {
114 return group_->renderbuffer_manager()->GetRenderbuffer(service_id);
117 TextureRef* GetTexture(GLuint client_id) {
118 return group_->texture_manager()->GetTexture(client_id);
121 Shader* GetShader(GLuint client_id) {
122 return group_->shader_manager()->GetShader(client_id);
125 Program* GetProgram(GLuint client_id) {
126 return group_->program_manager()->GetProgram(client_id);
129 QueryManager::Query* GetQueryInfo(GLuint client_id) {
130 return decoder_->GetQueryManager()->GetQuery(client_id);
133 // This name doesn't match the underlying function, but doing it this way
134 // prevents the need to special-case the unit test generation
135 VertexAttribManager* GetVertexArrayInfo(GLuint client_id) {
136 return decoder_->GetVertexArrayManager()->GetVertexAttribManager(client_id);
139 ProgramManager* program_manager() {
140 return group_->program_manager();
143 ImageManager* GetImageManager() { return decoder_->GetImageManager(); }
145 void DoCreateProgram(GLuint client_id, GLuint service_id);
146 void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id);
148 void SetBucketAsCString(uint32 bucket_id, const char* str);
150 void set_memory_tracker(MemoryTracker* memory_tracker) {
151 memory_tracker_ = memory_tracker;
154 struct InitState {
155 InitState();
157 std::string extensions;
158 std::string gl_version;
159 bool has_alpha;
160 bool has_depth;
161 bool has_stencil;
162 bool request_alpha;
163 bool request_depth;
164 bool request_stencil;
165 bool bind_generates_resource;
166 bool lose_context_when_out_of_memory;
167 bool use_native_vao; // default is true.
170 void InitDecoder(const InitState& init);
171 void InitDecoderWithCommandLine(const InitState& init,
172 const base::CommandLine* command_line);
174 void ResetDecoder();
176 const ContextGroup& group() const {
177 return *group_.get();
180 ::testing::StrictMock< ::gfx::MockGLInterface>* GetGLMock() const {
181 return gl_.get();
184 GLES2Decoder* GetDecoder() const {
185 return decoder_.get();
188 typedef TestHelper::AttribInfo AttribInfo;
189 typedef TestHelper::UniformInfo UniformInfo;
191 void SetupShader(
192 AttribInfo* attribs, size_t num_attribs,
193 UniformInfo* uniforms, size_t num_uniforms,
194 GLuint client_id, GLuint service_id,
195 GLuint vertex_shader_client_id, GLuint vertex_shader_service_id,
196 GLuint fragment_shader_client_id, GLuint fragment_shader_service_id);
198 void SetupInitCapabilitiesExpectations();
199 void SetupInitStateExpectations();
200 void ExpectEnableDisable(GLenum cap, bool enable);
202 // Setups up a shader for testing glUniform.
203 void SetupShaderForUniform(GLenum uniform_type);
204 void SetupDefaultProgram();
205 void SetupCubemapProgram();
206 void SetupSamplerExternalProgram();
207 void SetupTexture();
209 // Note that the error is returned as GLint instead of GLenum.
210 // This is because there is a mismatch in the types of GLenum and
211 // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is
212 // typedef'd as unsigned int while the error values are defined as
213 // integers. This is problematic for template functions such as
214 // EXPECT_EQ that expect both types to be the same.
215 GLint GetGLError();
217 void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id);
218 void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id);
219 void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id);
220 void DoRenderbufferStorageMultisampleCHROMIUM(GLenum target,
221 GLsizei samples,
222 GLenum internal_format,
223 GLenum gl_format,
224 GLsizei width,
225 GLsizei height);
226 void RestoreRenderbufferBindings();
227 void EnsureRenderbufferBound(bool expect_bind);
228 void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id);
229 void DoBindVertexArrayOES(GLuint client_id, GLuint service_id);
231 bool DoIsBuffer(GLuint client_id);
232 bool DoIsFramebuffer(GLuint client_id);
233 bool DoIsProgram(GLuint client_id);
234 bool DoIsRenderbuffer(GLuint client_id);
235 bool DoIsShader(GLuint client_id);
236 bool DoIsTexture(GLuint client_id);
238 void DoDeleteBuffer(GLuint client_id, GLuint service_id);
239 void DoDeleteFramebuffer(
240 GLuint client_id, GLuint service_id,
241 bool reset_draw, GLenum draw_target, GLuint draw_id,
242 bool reset_read, GLenum read_target, GLuint read_id);
243 void DoDeleteProgram(GLuint client_id, GLuint service_id);
244 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id);
245 void DoDeleteShader(GLuint client_id, GLuint service_id);
246 void DoDeleteTexture(GLuint client_id, GLuint service_id);
248 void DoCompressedTexImage2D(
249 GLenum target, GLint level, GLenum format,
250 GLsizei width, GLsizei height, GLint border,
251 GLsizei size, uint32 bucket_id);
252 void DoTexImage2D(
253 GLenum target, GLint level, GLenum internal_format,
254 GLsizei width, GLsizei height, GLint border,
255 GLenum format, GLenum type,
256 uint32 shared_memory_id, uint32 shared_memory_offset);
257 void DoTexImage2DConvertInternalFormat(
258 GLenum target, GLint level, GLenum requested_internal_format,
259 GLsizei width, GLsizei height, GLint border,
260 GLenum format, GLenum type,
261 uint32 shared_memory_id, uint32 shared_memory_offset,
262 GLenum expected_internal_format);
263 void DoRenderbufferStorage(
264 GLenum target, GLenum internal_format, GLenum actual_format,
265 GLsizei width, GLsizei height, GLenum error);
266 void DoFramebufferRenderbuffer(
267 GLenum target,
268 GLenum attachment,
269 GLenum renderbuffer_target,
270 GLuint renderbuffer_client_id,
271 GLuint renderbuffer_service_id,
272 GLenum error);
273 void DoFramebufferTexture2D(
274 GLenum target, GLenum attachment, GLenum tex_target,
275 GLuint texture_client_id, GLuint texture_service_id,
276 GLint level, GLenum error);
277 void DoVertexAttribPointer(
278 GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset);
279 void DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
281 void DoEnableDisable(GLenum cap, bool enable);
283 void DoEnableVertexAttribArray(GLint index);
285 void DoBufferData(GLenum target, GLsizei size);
287 void DoBufferSubData(
288 GLenum target, GLint offset, GLsizei size, const void* data);
290 void SetupVertexBuffer();
291 void SetupAllNeededVertexBuffers();
293 void SetupIndexBuffer();
295 void DeleteVertexBuffer();
297 void DeleteIndexBuffer();
299 void SetupClearTextureExpectations(
300 GLuint service_id,
301 GLuint old_service_id,
302 GLenum bind_target,
303 GLenum target,
304 GLint level,
305 GLenum internal_format,
306 GLenum format,
307 GLenum type,
308 GLsizei width,
309 GLsizei height);
311 void SetupExpectationsForRestoreClearState(
312 GLclampf restore_red,
313 GLclampf restore_green,
314 GLclampf restore_blue,
315 GLclampf restore_alpha,
316 GLuint restore_stencil,
317 GLclampf restore_depth,
318 bool restore_scissor_test);
320 void SetupExpectationsForFramebufferClearing(
321 GLenum target,
322 GLuint clear_bits,
323 GLclampf restore_red,
324 GLclampf restore_green,
325 GLclampf restore_blue,
326 GLclampf restore_alpha,
327 GLuint restore_stencil,
328 GLclampf restore_depth,
329 bool restore_scissor_test);
331 void SetupExpectationsForFramebufferClearingMulti(
332 GLuint read_framebuffer_service_id,
333 GLuint draw_framebuffer_service_id,
334 GLenum target,
335 GLuint clear_bits,
336 GLclampf restore_red,
337 GLclampf restore_green,
338 GLclampf restore_blue,
339 GLclampf restore_alpha,
340 GLuint restore_stencil,
341 GLclampf restore_depth,
342 bool restore_scissor_test);
344 void SetupExpectationsForDepthMask(bool mask);
345 void SetupExpectationsForEnableDisable(GLenum cap, bool enable);
346 void SetupExpectationsForColorMask(bool red,
347 bool green,
348 bool blue,
349 bool alpha);
350 void SetupExpectationsForStencilMask(GLuint front_mask, GLuint back_mask);
352 void SetupExpectationsForApplyingDirtyState(
353 bool framebuffer_is_rgb,
354 bool framebuffer_has_depth,
355 bool framebuffer_has_stencil,
356 GLuint color_bits, // NOTE! bits are 0x1000, 0x0100, 0x0010, and 0x0001
357 bool depth_mask,
358 bool depth_enabled,
359 GLuint front_stencil_mask,
360 GLuint back_stencil_mask,
361 bool stencil_enabled);
363 void SetupExpectationsForApplyingDefaultDirtyState();
365 void AddExpectationsForSimulatedAttrib0WithError(
366 GLsizei num_vertices, GLuint buffer_id, GLenum error);
368 void AddExpectationsForSimulatedAttrib0(
369 GLsizei num_vertices, GLuint buffer_id);
371 void AddExpectationsForGenVertexArraysOES();
372 void AddExpectationsForDeleteVertexArraysOES();
373 void AddExpectationsForDeleteBoundVertexArraysOES();
374 void AddExpectationsForBindVertexArrayOES();
375 void AddExpectationsForRestoreAttribState(GLuint attrib);
377 GLvoid* BufferOffset(unsigned i) {
378 return static_cast<int8 *>(NULL)+(i);
381 template <typename Command, typename Result>
382 bool IsObjectHelper(GLuint client_id) {
383 Result* result = static_cast<Result*>(shared_memory_address_);
384 Command cmd;
385 cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset);
386 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
387 bool isObject = static_cast<bool>(*result);
388 EXPECT_EQ(GL_NO_ERROR, GetGLError());
389 return isObject;
392 protected:
393 static const int kBackBufferWidth = 128;
394 static const int kBackBufferHeight = 64;
396 static const GLint kMaxTextureSize = 2048;
397 static const GLint kMaxCubeMapTextureSize = 256;
398 static const GLint kNumVertexAttribs = 16;
399 static const GLint kNumTextureUnits = 8;
400 static const GLint kMaxTextureImageUnits = 8;
401 static const GLint kMaxVertexTextureImageUnits = 2;
402 static const GLint kMaxFragmentUniformVectors = 16;
403 static const GLint kMaxVaryingVectors = 8;
404 static const GLint kMaxVertexUniformVectors = 128;
405 static const GLint kMaxViewportWidth = 8192;
406 static const GLint kMaxViewportHeight = 8192;
408 static const GLint kViewportX = 0;
409 static const GLint kViewportY = 0;
410 static const GLint kViewportWidth = kBackBufferWidth;
411 static const GLint kViewportHeight = kBackBufferHeight;
413 static const GLuint kServiceAttrib0BufferId = 801;
414 static const GLuint kServiceFixedAttribBufferId = 802;
416 static const GLuint kServiceBufferId = 301;
417 static const GLuint kServiceFramebufferId = 302;
418 static const GLuint kServiceRenderbufferId = 303;
419 static const GLuint kServiceTextureId = 304;
420 static const GLuint kServiceProgramId = 305;
421 static const GLuint kServiceShaderId = 306;
422 static const GLuint kServiceElementBufferId = 308;
423 static const GLuint kServiceQueryId = 309;
424 static const GLuint kServiceVertexArrayId = 310;
426 static const int32 kSharedMemoryId = 401;
427 static const size_t kSharedBufferSize = 2048;
428 static const uint32 kSharedMemoryOffset = 132;
429 static const int32 kInvalidSharedMemoryId = 402;
430 static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1;
431 static const uint32 kInitialResult = 0xBDBDBDBDu;
432 static const uint8 kInitialMemoryValue = 0xBDu;
434 static const uint32 kNewClientId = 501;
435 static const uint32 kNewServiceId = 502;
436 static const uint32 kInvalidClientId = 601;
438 static const GLuint kServiceVertexShaderId = 321;
439 static const GLuint kServiceFragmentShaderId = 322;
441 static const GLuint kServiceCopyTextureChromiumShaderId = 701;
442 static const GLuint kServiceCopyTextureChromiumProgramId = 721;
444 static const GLuint kServiceCopyTextureChromiumTextureBufferId = 751;
445 static const GLuint kServiceCopyTextureChromiumVertexBufferId = 752;
446 static const GLuint kServiceCopyTextureChromiumFBOId = 753;
447 static const GLuint kServiceCopyTextureChromiumPositionAttrib = 761;
448 static const GLuint kServiceCopyTextureChromiumTexAttrib = 762;
449 static const GLuint kServiceCopyTextureChromiumSamplerLocation = 763;
451 static const GLsizei kNumVertices = 100;
452 static const GLsizei kNumIndices = 10;
453 static const int kValidIndexRangeStart = 1;
454 static const int kValidIndexRangeCount = 7;
455 static const int kInvalidIndexRangeStart = 0;
456 static const int kInvalidIndexRangeCount = 7;
457 static const int kOutOfRangeIndexRangeEnd = 10;
458 static const GLuint kMaxValidIndex = 7;
460 static const GLint kMaxAttribLength = 10;
461 static const char* kAttrib1Name;
462 static const char* kAttrib2Name;
463 static const char* kAttrib3Name;
464 static const GLint kAttrib1Size = 1;
465 static const GLint kAttrib2Size = 1;
466 static const GLint kAttrib3Size = 1;
467 static const GLint kAttrib1Location = 0;
468 static const GLint kAttrib2Location = 1;
469 static const GLint kAttrib3Location = 2;
470 static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
471 static const GLenum kAttrib2Type = GL_FLOAT_VEC2;
472 static const GLenum kAttrib3Type = GL_FLOAT_VEC3;
473 static const GLint kInvalidAttribLocation = 30;
474 static const GLint kBadAttribIndex = kNumVertexAttribs;
476 static const GLint kMaxUniformLength = 12;
477 static const char* kUniform1Name;
478 static const char* kUniform2Name;
479 static const char* kUniform3Name;
480 static const GLint kUniform1Size = 1;
481 static const GLint kUniform2Size = 3;
482 static const GLint kUniform3Size = 2;
483 static const GLint kUniform1RealLocation = 3;
484 static const GLint kUniform2RealLocation = 10;
485 static const GLint kUniform2ElementRealLocation = 12;
486 static const GLint kUniform3RealLocation = 20;
487 static const GLint kUniform1FakeLocation = 0; // These are
488 static const GLint kUniform2FakeLocation = 1; // hardcoded
489 static const GLint kUniform2ElementFakeLocation = 0x10001; // to match
490 static const GLint kUniform3FakeLocation = 2; // ProgramManager.
491 static const GLint kUniform1DesiredLocation = -1;
492 static const GLint kUniform2DesiredLocation = -1;
493 static const GLint kUniform3DesiredLocation = -1;
494 static const GLenum kUniform1Type = GL_SAMPLER_2D;
495 static const GLenum kUniform2Type = GL_INT_VEC2;
496 static const GLenum kUniform3Type = GL_FLOAT_VEC3;
497 static const GLenum kUniformSamplerExternalType = GL_SAMPLER_EXTERNAL_OES;
498 static const GLenum kUniformCubemapType = GL_SAMPLER_CUBE;
499 static const GLint kInvalidUniformLocation = 30;
500 static const GLint kBadUniformIndex = 1000;
502 // Use StrictMock to make 100% sure we know how GL will be called.
503 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
504 scoped_refptr<gfx::GLSurfaceStub> surface_;
505 scoped_refptr<gfx::GLContextStubWithExtensions> context_;
506 scoped_ptr<MockGLES2Decoder> mock_decoder_;
507 scoped_ptr<GLES2Decoder> decoder_;
508 MemoryTracker* memory_tracker_;
510 GLuint client_buffer_id_;
511 GLuint client_framebuffer_id_;
512 GLuint client_program_id_;
513 GLuint client_renderbuffer_id_;
514 GLuint client_shader_id_;
515 GLuint client_texture_id_;
516 GLuint client_element_buffer_id_;
517 GLuint client_vertex_shader_id_;
518 GLuint client_fragment_shader_id_;
519 GLuint client_query_id_;
520 GLuint client_vertexarray_id_;
522 uint32 shared_memory_id_;
523 uint32 shared_memory_offset_;
524 void* shared_memory_address_;
525 void* shared_memory_base_;
527 GLuint service_renderbuffer_id_;
528 bool service_renderbuffer_valid_;
530 uint32 immediate_buffer_[64];
532 const bool ignore_cached_state_for_test_;
533 bool cached_color_mask_red_;
534 bool cached_color_mask_green_;
535 bool cached_color_mask_blue_;
536 bool cached_color_mask_alpha_;
537 bool cached_depth_mask_;
538 GLuint cached_stencil_front_mask_;
539 GLuint cached_stencil_back_mask_;
541 struct EnableFlags {
542 EnableFlags();
543 bool cached_blend;
544 bool cached_cull_face;
545 bool cached_depth_test;
546 bool cached_dither;
547 bool cached_polygon_offset_fill;
548 bool cached_sample_alpha_to_coverage;
549 bool cached_sample_coverage;
550 bool cached_scissor_test;
551 bool cached_stencil_test;
554 EnableFlags enable_flags_;
556 private:
557 class MockCommandBufferEngine : public CommandBufferEngine {
558 public:
559 MockCommandBufferEngine();
561 virtual ~MockCommandBufferEngine();
563 virtual scoped_refptr<gpu::Buffer> GetSharedMemoryBuffer(int32 shm_id)
564 OVERRIDE;
566 void ClearSharedMemory() {
567 memset(valid_buffer_->memory(), kInitialMemoryValue, kSharedBufferSize);
570 virtual void set_token(int32 token) OVERRIDE;
572 virtual bool SetGetBuffer(int32 /* transfer_buffer_id */) OVERRIDE;
574 // Overridden from CommandBufferEngine.
575 virtual bool SetGetOffset(int32 offset) OVERRIDE;
577 // Overridden from CommandBufferEngine.
578 virtual int32 GetGetOffset() OVERRIDE;
580 private:
581 scoped_refptr<gpu::Buffer> valid_buffer_;
582 scoped_refptr<gpu::Buffer> invalid_buffer_;
585 // MockGLStates is used to track GL states and emulate driver
586 // behaviors on top of MockGLInterface.
587 class MockGLStates {
588 public:
589 MockGLStates()
590 : bound_array_buffer_object_(0),
591 bound_vertex_array_object_(0) {
594 ~MockGLStates() {
597 void OnBindArrayBuffer(GLuint id) {
598 bound_array_buffer_object_ = id;
601 void OnBindVertexArrayOES(GLuint id) {
602 bound_vertex_array_object_ = id;
605 void OnVertexAttribNullPointer() {
606 // When a vertex array object is bound, some drivers (AMD Linux,
607 // Qualcomm, etc.) have a bug where it incorrectly generates an
608 // GL_INVALID_OPERATION on glVertexAttribPointer() if pointer
609 // is NULL, no buffer is bound on GL_ARRAY_BUFFER.
610 // Make sure we don't trigger this bug.
611 if (bound_vertex_array_object_ != 0)
612 EXPECT_TRUE(bound_array_buffer_object_ != 0);
615 private:
616 GLuint bound_array_buffer_object_;
617 GLuint bound_vertex_array_object_;
618 }; // class MockGLStates
620 void AddExpectationsForVertexAttribManager();
621 void SetupMockGLBehaviors();
623 scoped_ptr< ::testing::StrictMock<MockCommandBufferEngine> > engine_;
624 scoped_refptr<ContextGroup> group_;
625 MockGLStates gl_states_;
628 class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase {
629 public:
630 GLES2DecoderWithShaderTestBase()
631 : GLES2DecoderTestBase() {
634 protected:
635 virtual void SetUp() OVERRIDE;
636 virtual void TearDown() OVERRIDE;
640 // SpecializedSetup specializations that are needed in multiple unittest files.
641 template <>
642 void GLES2DecoderTestBase::SpecializedSetup<cmds::LinkProgram, 0>(bool valid);
644 } // namespace gles2
645 } // namespace gpu
647 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_