Handle account removal correctly on all platforms.
[chromium-blink-merge.git] / gpu / command_buffer / service / gpu_scheduler.cc
blob015d808058582844a8da42758a3300bf658f87ea
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/gpu_scheduler.h"
7 #include "base/bind.h"
8 #include "base/command_line.h"
9 #include "base/compiler_specific.h"
10 #include "base/debug/trace_event.h"
11 #include "base/message_loop/message_loop.h"
12 #include "base/time/time.h"
13 #include "ui/gl/gl_bindings.h"
14 #include "ui/gl/gl_fence.h"
15 #include "ui/gl/gl_switches.h"
17 #if defined(OS_WIN)
18 #include "base/win/windows_version.h"
19 #endif
21 using ::base::SharedMemory;
23 namespace gpu {
25 const int64 kUnscheduleFenceTimeOutDelay = 10000;
27 #if defined(OS_WIN)
28 const int64 kRescheduleTimeOutDelay = 1000;
29 #endif
31 GpuScheduler::GpuScheduler(CommandBufferServiceBase* command_buffer,
32 AsyncAPIInterface* handler,
33 gles2::GLES2Decoder* decoder)
34 : command_buffer_(command_buffer),
35 handler_(handler),
36 decoder_(decoder),
37 unscheduled_count_(0),
38 rescheduled_count_(0),
39 was_preempted_(false),
40 reschedule_task_factory_(this) {}
42 GpuScheduler::~GpuScheduler() {
45 void GpuScheduler::PutChanged() {
46 TRACE_EVENT1(
47 "gpu", "GpuScheduler:PutChanged",
48 "decoder", decoder_ ? decoder_->GetLogger()->GetLogPrefix() : "None");
50 CommandBuffer::State state = command_buffer_->GetLastState();
52 // If there is no parser, exit.
53 if (!parser_.get()) {
54 DCHECK_EQ(state.get_offset, state.put_offset);
55 return;
58 parser_->set_put(state.put_offset);
59 if (state.error != error::kNoError)
60 return;
62 // Check that the GPU has passed all fences.
63 if (!PollUnscheduleFences())
64 return;
66 // One of the unschedule fence tasks might have unscheduled us.
67 if (!IsScheduled())
68 return;
70 base::TimeTicks begin_time(base::TimeTicks::HighResNow());
71 error::Error error = error::kNoError;
72 if (decoder_)
73 decoder_->BeginDecoding();
74 while (!parser_->IsEmpty()) {
75 if (IsPreempted())
76 break;
78 DCHECK(IsScheduled());
79 DCHECK(unschedule_fences_.empty());
81 error = parser_->ProcessCommands(CommandParser::kParseCommandsSlice);
83 if (error == error::kDeferCommandUntilLater) {
84 DCHECK_GT(unscheduled_count_, 0);
85 break;
88 // TODO(piman): various classes duplicate various pieces of state, leading
89 // to needlessly complex update logic. It should be possible to simply
90 // share the state across all of them.
91 command_buffer_->SetGetOffset(static_cast<int32>(parser_->get()));
93 if (error::IsError(error)) {
94 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason());
95 command_buffer_->SetParseError(error);
96 break;
99 if (!command_processed_callback_.is_null())
100 command_processed_callback_.Run();
102 if (unscheduled_count_ > 0)
103 break;
106 if (decoder_) {
107 if (!error::IsError(error) && decoder_->WasContextLost()) {
108 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason());
109 command_buffer_->SetParseError(error::kLostContext);
111 decoder_->EndDecoding();
112 decoder_->AddProcessingCommandsTime(
113 base::TimeTicks::HighResNow() - begin_time);
117 void GpuScheduler::SetScheduled(bool scheduled) {
118 TRACE_EVENT2("gpu", "GpuScheduler:SetScheduled", "this", this,
119 "new unscheduled_count_",
120 unscheduled_count_ + (scheduled? -1 : 1));
121 if (scheduled) {
122 // If the scheduler was rescheduled after a timeout, ignore the subsequent
123 // calls to SetScheduled when they eventually arrive until they are all
124 // accounted for.
125 if (rescheduled_count_ > 0) {
126 --rescheduled_count_;
127 return;
128 } else {
129 --unscheduled_count_;
132 DCHECK_GE(unscheduled_count_, 0);
134 if (unscheduled_count_ == 0) {
135 TRACE_EVENT_ASYNC_END1("gpu", "ProcessingSwap", this,
136 "GpuScheduler", this);
137 // When the scheduler transitions from the unscheduled to the scheduled
138 // state, cancel the task that would reschedule it after a timeout.
139 reschedule_task_factory_.InvalidateWeakPtrs();
141 if (!scheduling_changed_callback_.is_null())
142 scheduling_changed_callback_.Run(true);
144 } else {
145 ++unscheduled_count_;
146 if (unscheduled_count_ == 1) {
147 TRACE_EVENT_ASYNC_BEGIN1("gpu", "ProcessingSwap", this,
148 "GpuScheduler", this);
149 #if defined(OS_WIN)
150 if (base::win::GetVersion() < base::win::VERSION_VISTA) {
151 // When the scheduler transitions from scheduled to unscheduled, post a
152 // delayed task that it will force it back into a scheduled state after
153 // a timeout. This should only be necessary on pre-Vista.
154 base::MessageLoop::current()->PostDelayedTask(
155 FROM_HERE,
156 base::Bind(&GpuScheduler::RescheduleTimeOut,
157 reschedule_task_factory_.GetWeakPtr()),
158 base::TimeDelta::FromMilliseconds(kRescheduleTimeOutDelay));
160 #endif
161 if (!scheduling_changed_callback_.is_null())
162 scheduling_changed_callback_.Run(false);
167 bool GpuScheduler::IsScheduled() {
168 return unscheduled_count_ == 0;
171 bool GpuScheduler::HasMoreWork() {
172 return !unschedule_fences_.empty() ||
173 (decoder_ && decoder_->ProcessPendingQueries()) ||
174 HasMoreIdleWork();
177 void GpuScheduler::SetSchedulingChangedCallback(
178 const SchedulingChangedCallback& callback) {
179 scheduling_changed_callback_ = callback;
182 scoped_refptr<Buffer> GpuScheduler::GetSharedMemoryBuffer(int32 shm_id) {
183 return command_buffer_->GetTransferBuffer(shm_id);
186 void GpuScheduler::set_token(int32 token) {
187 command_buffer_->SetToken(token);
190 bool GpuScheduler::SetGetBuffer(int32 transfer_buffer_id) {
191 scoped_refptr<Buffer> ring_buffer =
192 command_buffer_->GetTransferBuffer(transfer_buffer_id);
193 if (!ring_buffer.get()) {
194 return false;
197 if (!parser_.get()) {
198 parser_.reset(new CommandParser(handler_));
201 parser_->SetBuffer(
202 ring_buffer->memory(), ring_buffer->size(), 0, ring_buffer->size());
204 SetGetOffset(0);
205 return true;
208 bool GpuScheduler::SetGetOffset(int32 offset) {
209 if (parser_->set_get(offset)) {
210 command_buffer_->SetGetOffset(static_cast<int32>(parser_->get()));
211 return true;
213 return false;
216 int32 GpuScheduler::GetGetOffset() {
217 return parser_->get();
220 void GpuScheduler::SetCommandProcessedCallback(
221 const base::Closure& callback) {
222 command_processed_callback_ = callback;
225 void GpuScheduler::DeferToFence(base::Closure task) {
226 unschedule_fences_.push(make_linked_ptr(
227 new UnscheduleFence(gfx::GLFence::Create(), task)));
228 SetScheduled(false);
231 bool GpuScheduler::PollUnscheduleFences() {
232 if (unschedule_fences_.empty())
233 return true;
235 if (unschedule_fences_.front()->fence.get()) {
236 base::Time now = base::Time::Now();
237 base::TimeDelta timeout =
238 base::TimeDelta::FromMilliseconds(kUnscheduleFenceTimeOutDelay);
240 while (!unschedule_fences_.empty()) {
241 const UnscheduleFence& fence = *unschedule_fences_.front();
242 if (fence.fence->HasCompleted() ||
243 now - fence.issue_time > timeout) {
244 unschedule_fences_.front()->task.Run();
245 unschedule_fences_.pop();
246 SetScheduled(true);
247 } else {
248 return false;
251 } else {
252 glFinish();
254 while (!unschedule_fences_.empty()) {
255 unschedule_fences_.front()->task.Run();
256 unschedule_fences_.pop();
257 SetScheduled(true);
261 return true;
264 bool GpuScheduler::IsPreempted() {
265 if (!preemption_flag_.get())
266 return false;
268 if (!was_preempted_ && preemption_flag_->IsSet()) {
269 TRACE_COUNTER_ID1("gpu", "GpuScheduler::Preempted", this, 1);
270 was_preempted_ = true;
271 } else if (was_preempted_ && !preemption_flag_->IsSet()) {
272 TRACE_COUNTER_ID1("gpu", "GpuScheduler::Preempted", this, 0);
273 was_preempted_ = false;
276 return preemption_flag_->IsSet();
279 bool GpuScheduler::HasMoreIdleWork() {
280 return (decoder_ && decoder_->HasMoreIdleWork());
283 void GpuScheduler::PerformIdleWork() {
284 if (!decoder_)
285 return;
286 decoder_->PerformIdleWork();
289 void GpuScheduler::RescheduleTimeOut() {
290 int new_count = unscheduled_count_ + rescheduled_count_;
292 rescheduled_count_ = 0;
294 while (unscheduled_count_)
295 SetScheduled(true);
297 rescheduled_count_ = new_count;
300 GpuScheduler::UnscheduleFence::UnscheduleFence(gfx::GLFence* fence_,
301 base::Closure task_)
302 : fence(fence_),
303 issue_time(base::Time::Now()),
304 task(task_) {
307 GpuScheduler::UnscheduleFence::~UnscheduleFence() {
310 } // namespace gpu