Work around WebKeyboardEvent.domCode not being set on OS X.
[chromium-blink-merge.git] / media / video / video_decode_accelerator.h
blob53e18a786d569a4ce6565cd43eb795ab545cf186
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_
6 #define MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "media/base/bitstream_buffer.h"
12 #include "media/base/video_decoder_config.h"
13 #include "media/video/picture.h"
14 #include "ui/gfx/geometry/size.h"
16 typedef unsigned int GLenum;
18 namespace media {
20 // Video decoder interface.
21 // This interface is extended by the various components that ultimately
22 // implement the backend of PPB_VideoDecoder_Dev.
23 class MEDIA_EXPORT VideoDecodeAccelerator {
24 public:
25 // Specification of a decoding profile supported by an decoder.
26 // |max_resolution| and |min_resolution| are inclusive.
27 struct MEDIA_EXPORT SupportedProfile {
28 SupportedProfile();
29 ~SupportedProfile();
30 VideoCodecProfile profile;
31 gfx::Size max_resolution;
32 gfx::Size min_resolution;
34 using SupportedProfiles = std::vector<SupportedProfile>;
36 // Enumeration of potential errors generated by the API.
37 // Note: Keep these in sync with PP_VideoDecodeError_Dev. Also do not
38 // rearrange, reuse or remove values as they are used for gathering UMA
39 // statistics.
40 enum Error {
41 // An operation was attempted during an incompatible decoder state.
42 ILLEGAL_STATE = 1,
43 // Invalid argument was passed to an API method.
44 INVALID_ARGUMENT,
45 // Encoded input is unreadable.
46 UNREADABLE_INPUT,
47 // A failure occurred at the browser layer or one of its dependencies.
48 // Examples of such failures include GPU hardware failures, GPU driver
49 // failures, GPU library failures, browser programming errors, and so on.
50 PLATFORM_FAILURE,
51 // Largest used enum. This should be adjusted when new errors are added.
52 LARGEST_ERROR_ENUM,
55 // Interface for collaborating with picture interface to provide memory for
56 // output picture and blitting them. These callbacks will not be made unless
57 // Initialize() has returned successfully.
58 // This interface is extended by the various layers that relay messages back
59 // to the plugin, through the PPP_VideoDecoder_Dev interface the plugin
60 // implements.
61 class MEDIA_EXPORT Client {
62 public:
63 // Callback to tell client how many and what size of buffers to provide.
64 virtual void ProvidePictureBuffers(uint32 requested_num_of_buffers,
65 const gfx::Size& dimensions,
66 uint32 texture_target) = 0;
68 // Callback to dismiss picture buffer that was assigned earlier.
69 virtual void DismissPictureBuffer(int32 picture_buffer_id) = 0;
71 // Callback to deliver decoded pictures ready to be displayed.
72 virtual void PictureReady(const Picture& picture) = 0;
74 // Callback to notify that decoded has decoded the end of the current
75 // bitstream buffer.
76 virtual void NotifyEndOfBitstreamBuffer(int32 bitstream_buffer_id) = 0;
78 // Flush completion callback.
79 virtual void NotifyFlushDone() = 0;
81 // Reset completion callback.
82 virtual void NotifyResetDone() = 0;
84 // Callback to notify about decoding errors. Note that errors in
85 // Initialize() will not be reported here, but will instead be indicated by
86 // a false return value there.
87 virtual void NotifyError(Error error) = 0;
89 protected:
90 virtual ~Client() {}
93 // Video decoder functions.
95 // Initializes the video decoder with specific configuration. Called once per
96 // decoder construction. This call is synchronous and returns true iff
97 // initialization is successful.
98 // Parameters:
99 // |profile| is the video stream's format profile.
100 // |client| is the client of this video decoder. The provided pointer must
101 // be valid until Destroy() is called.
102 virtual bool Initialize(VideoCodecProfile profile, Client* client) = 0;
104 // Decodes given bitstream buffer that contains at most one frame. Once
105 // decoder is done with processing |bitstream_buffer| it will call
106 // NotifyEndOfBitstreamBuffer() with the bitstream buffer id.
107 // Parameters:
108 // |bitstream_buffer| is the input bitstream that is sent for decoding.
109 virtual void Decode(const BitstreamBuffer& bitstream_buffer) = 0;
111 // Assigns a set of texture-backed picture buffers to the video decoder.
113 // Ownership of each picture buffer remains with the client, but the client
114 // is not allowed to deallocate the buffer before the DismissPictureBuffer
115 // callback has been initiated for a given buffer.
117 // Parameters:
118 // |buffers| contains the allocated picture buffers for the output.
119 virtual void AssignPictureBuffers(
120 const std::vector<PictureBuffer>& buffers) = 0;
122 // Sends picture buffers to be reused by the decoder. This needs to be called
123 // for each buffer that has been processed so that decoder may know onto which
124 // picture buffers it can write the output to.
126 // Parameters:
127 // |picture_buffer_id| id of the picture buffer that is to be reused.
128 virtual void ReusePictureBuffer(int32 picture_buffer_id) = 0;
130 // Flushes the decoder: all pending inputs will be decoded and pictures handed
131 // back to the client, followed by NotifyFlushDone() being called on the
132 // client. Can be used to implement "end of stream" notification.
133 virtual void Flush() = 0;
135 // Resets the decoder: all pending inputs are dropped immediately and the
136 // decoder returned to a state ready for further Decode()s, followed by
137 // NotifyResetDone() being called on the client. Can be used to implement
138 // "seek".
139 virtual void Reset() = 0;
141 // Destroys the decoder: all pending inputs are dropped immediately and the
142 // component is freed. This call may asynchornously free system resources,
143 // but its client-visible effects are synchronous. After this method returns
144 // no more callbacks will be made on the client. Deletes |this|
145 // unconditionally, so make sure to drop all pointers to it!
146 virtual void Destroy() = 0;
148 // GPU PROCESS ONLY. Implementations of this interface in the
149 // content/common/gpu/media should implement this, and implementations in
150 // other processes should not override the default implementation.
151 // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO
152 // thread. Otherwise they will run on the GPU child thread. The purpose of
153 // running Decode on the IO thread is to reduce decode latency. Note Decode
154 // should return as soon as possible and not block on the IO thread. Also,
155 // PictureReady should be run on the child thread if a picture is delivered
156 // the first time so it can be cleared.
157 virtual bool CanDecodeOnIOThread();
159 // Windows creates a BGRA texture.
160 // TODO(dshwang): after moving to D3D11, remove this. crbug.com/438691
161 virtual GLenum GetSurfaceInternalFormat() const;
163 protected:
164 // Do not delete directly; use Destroy() or own it with a scoped_ptr, which
165 // will Destroy() it properly by default.
166 virtual ~VideoDecodeAccelerator();
169 } // namespace media
171 namespace base {
173 template <class T>
174 struct DefaultDeleter;
176 // Specialize DefaultDeleter so that scoped_ptr<VideoDecodeAccelerator> always
177 // uses "Destroy()" instead of trying to use the destructor.
178 template <>
179 struct MEDIA_EXPORT DefaultDeleter<media::VideoDecodeAccelerator> {
180 public:
181 void operator()(void* video_decode_accelerator) const;
184 } // namespace base
186 #endif // MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_