1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
12 #include "base/lazy_instance.h"
13 #include "base/message_loop/message_loop.h"
14 #include "base/metrics/histogram.h"
15 #include "base/metrics/statistics_recorder.h"
16 #include "base/rand_util.h"
17 #include "base/strings/string_number_conversions.h"
18 #include "base/strings/stringprintf.h"
19 #include "base/third_party/dynamic_annotations/dynamic_annotations.h"
20 #include "base/threading/platform_thread.h"
21 #include "base/trace_event/trace_event.h"
22 #include "build/build_config.h"
23 #include "content/child/child_process.h"
24 #include "content/common/content_constants_internal.h"
25 #include "content/common/gpu/gpu_config.h"
26 #include "content/common/gpu/gpu_messages.h"
27 #include "content/common/gpu/media/gpu_video_decode_accelerator.h"
28 #include "content/common/gpu/media/gpu_video_encode_accelerator.h"
29 #include "content/common/sandbox_linux/sandbox_linux.h"
30 #include "content/gpu/gpu_child_thread.h"
31 #include "content/gpu/gpu_process.h"
32 #include "content/gpu/gpu_watchdog_thread.h"
33 #include "content/public/common/content_client.h"
34 #include "content/public/common/content_switches.h"
35 #include "content/public/common/main_function_params.h"
36 #include "gpu/command_buffer/service/gpu_switches.h"
37 #include "gpu/config/gpu_info_collector.h"
38 #include "gpu/config/gpu_switches.h"
39 #include "gpu/config/gpu_util.h"
40 #include "ui/events/platform/platform_event_source.h"
41 #include "ui/gl/gl_implementation.h"
42 #include "ui/gl/gl_surface.h"
43 #include "ui/gl/gl_switches.h"
44 #include "ui/gl/gpu_switching_manager.h"
47 #include "base/win/windows_version.h"
48 #include "base/win/scoped_com_initializer.h"
49 #include "sandbox/win/src/sandbox.h"
53 #include "ui/base/x/x11_util.h"
57 #include "content/public/common/sandbox_init.h"
60 #if defined(OS_MACOSX)
61 #include "base/message_loop/message_pump_mac.h"
62 #include "content/common/sandbox_mac.h"
65 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
66 #include "content/common/gpu/media/vaapi_wrapper.h"
69 #if defined(SANITIZER_COVERAGE)
70 #include <sanitizer/common_interface_defs.h>
71 #include <sanitizer/coverage_interface.h>
74 const int kGpuTimeout
= 10000;
80 void GetGpuInfoFromCommandLine(gpu::GPUInfo
& gpu_info
,
81 const base::CommandLine
& command_line
);
82 bool WarmUpSandbox(const base::CommandLine
& command_line
);
84 #if !defined(OS_MACOSX)
85 bool CollectGraphicsInfo(gpu::GPUInfo
& gpu_info
);
89 #if !defined(OS_CHROMEOS)
90 bool CanAccessNvidiaDeviceFile();
92 bool StartSandboxLinux(const gpu::GPUInfo
&, GpuWatchdogThread
*, bool);
94 bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo
*);
97 base::LazyInstance
<GpuChildThread::DeferredMessages
> deferred_messages
=
98 LAZY_INSTANCE_INITIALIZER
;
100 bool GpuProcessLogMessageHandler(int severity
,
101 const char* file
, int line
,
102 size_t message_start
,
103 const std::string
& str
) {
104 std::string header
= str
.substr(0, message_start
);
105 std::string message
= str
.substr(message_start
);
106 deferred_messages
.Get().push(new GpuHostMsg_OnLogMessage(
107 severity
, header
, message
));
111 } // namespace anonymous
113 // Main function for starting the Gpu process.
114 int GpuMain(const MainFunctionParams
& parameters
) {
115 TRACE_EVENT0("gpu", "GpuMain");
116 base::trace_event::TraceLog::GetInstance()->SetProcessName("GPU Process");
117 base::trace_event::TraceLog::GetInstance()->SetProcessSortIndex(
118 kTraceEventGpuProcessSortIndex
);
120 const base::CommandLine
& command_line
= parameters
.command_line
;
121 if (command_line
.HasSwitch(switches::kGpuStartupDialog
)) {
122 ChildProcess::WaitForDebugger("Gpu");
125 base::Time start_time
= base::Time::Now();
128 // Prevent Windows from displaying a modal dialog on failures like not being
129 // able to load a DLL.
131 SEM_FAILCRITICALERRORS
|
132 SEM_NOGPFAULTERRORBOX
|
133 SEM_NOOPENFILEERRORBOX
);
134 #elif defined(USE_X11)
135 ui::SetDefaultX11ErrorHandlers();
138 logging::SetLogMessageHandler(GpuProcessLogMessageHandler
);
140 if (command_line
.HasSwitch(switches::kSupportsDualGpus
)) {
141 std::string types
= command_line
.GetSwitchValueASCII(
142 switches::kGpuDriverBugWorkarounds
);
143 std::set
<int> workarounds
;
144 gpu::StringToFeatureSet(types
, &workarounds
);
145 if (workarounds
.count(gpu::FORCE_DISCRETE_GPU
) == 1)
146 ui::GpuSwitchingManager::GetInstance()->ForceUseOfDiscreteGpu();
147 else if (workarounds
.count(gpu::FORCE_INTEGRATED_GPU
) == 1)
148 ui::GpuSwitchingManager::GetInstance()->ForceUseOfIntegratedGpu();
151 // Initialization of the OpenGL bindings may fail, in which case we
152 // will need to tear down this process. However, we can not do so
153 // safely until the IPC channel is set up, because the detection of
154 // early return of a child process is implemented using an IPC
155 // channel error. If the IPC channel is not fully set up between the
156 // browser and GPU process, and the GPU process crashes or exits
157 // early, the browser process will never detect it. For this reason
158 // we defer tearing down the GPU process until receiving the
159 // GpuMsg_Initialize message from the browser.
160 bool dead_on_arrival
= false;
163 // Use a UI message loop because ANGLE and the desktop GL platform can
164 // create child windows to render to.
165 base::MessageLoop
main_message_loop(base::MessageLoop::TYPE_UI
);
166 #elif defined(OS_LINUX) && defined(USE_X11)
167 // We need a UI loop so that we can grab the Expose events. See GLSurfaceGLX
168 // and https://crbug.com/326995.
169 base::MessageLoop
main_message_loop(base::MessageLoop::TYPE_UI
);
170 scoped_ptr
<ui::PlatformEventSource
> event_source
=
171 ui::PlatformEventSource::CreateDefault();
172 #elif defined(OS_LINUX)
173 base::MessageLoop
main_message_loop(base::MessageLoop::TYPE_DEFAULT
);
174 #elif defined(OS_MACOSX)
175 // This is necessary for CoreAnimation layers hosted in the GPU process to be
176 // drawn. See http://crbug.com/312462.
177 scoped_ptr
<base::MessagePump
> pump(new base::MessagePumpCFRunLoop());
178 base::MessageLoop
main_message_loop(pump
.Pass());
180 base::MessageLoop
main_message_loop(base::MessageLoop::TYPE_IO
);
183 base::PlatformThread::SetName("CrGpuMain");
185 // In addition to disabling the watchdog if the command line switch is
186 // present, disable the watchdog on valgrind because the code is expected
187 // to run slowly in that case.
188 bool enable_watchdog
=
189 !command_line
.HasSwitch(switches::kDisableGpuWatchdog
) &&
190 !RunningOnValgrind();
192 // Disable the watchdog in debug builds because they tend to only be run by
193 // developers who will not appreciate the watchdog killing the GPU process.
195 enable_watchdog
= false;
198 bool delayed_watchdog_enable
= false;
200 #if defined(OS_CHROMEOS)
201 // Don't start watchdog immediately, to allow developers to switch to VT2 on
203 delayed_watchdog_enable
= true;
206 scoped_refptr
<GpuWatchdogThread
> watchdog_thread
;
208 // Start the GPU watchdog only after anything that is expected to be time
209 // consuming has completed, otherwise the process is liable to be aborted.
210 if (enable_watchdog
&& !delayed_watchdog_enable
) {
211 watchdog_thread
= new GpuWatchdogThread(kGpuTimeout
);
212 base::Thread::Options options
;
213 options
.timer_slack
= base::TIMER_SLACK_MAXIMUM
;
214 watchdog_thread
->StartWithOptions(options
);
217 // Initializes StatisticsRecorder which tracks UMA histograms.
218 base::StatisticsRecorder::Initialize();
220 gpu::GPUInfo gpu_info
;
221 // Get vendor_id, device_id, driver_version from browser process through
222 // commandline switches.
223 GetGpuInfoFromCommandLine(gpu_info
, command_line
);
225 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
226 VaapiWrapper::PreSandboxInitialization();
229 // Warm up resources that don't need access to GPUInfo.
230 if (WarmUpSandbox(command_line
)) {
231 #if defined(OS_LINUX)
232 bool initialized_sandbox
= false;
233 bool initialized_gl_context
= false;
234 bool should_initialize_gl_context
= false;
235 // On Chrome OS ARM Mali, GPU driver userspace creates threads when
236 // initializing a GL context, so start the sandbox early.
237 if (command_line
.HasSwitch(switches::kGpuSandboxStartEarly
)) {
238 gpu_info
.sandboxed
= StartSandboxLinux(
239 gpu_info
, watchdog_thread
.get(), should_initialize_gl_context
);
240 initialized_sandbox
= true;
242 #endif // defined(OS_LINUX)
244 base::TimeTicks before_initialize_one_off
= base::TimeTicks::Now();
246 // Determine if we need to initialize GL here or it has already been done.
247 bool gl_already_initialized
= false;
248 #if defined(OS_MACOSX)
249 if (!command_line
.HasSwitch(switches::kNoSandbox
)) {
250 // On Mac, if the sandbox is enabled, then GLSurface::InitializeOneOff()
251 // is called from the sandbox warmup code before getting here.
252 gl_already_initialized
= true;
255 if (command_line
.HasSwitch(switches::kInProcessGPU
)) {
256 // With in-process GPU, GLSurface::InitializeOneOff() is called from
257 // GpuChildThread before getting here.
258 gl_already_initialized
= true;
261 // Load and initialize the GL implementation and locate the GL entry points.
262 bool gl_initialized
=
263 gl_already_initialized
264 ? gfx::GetGLImplementation() != gfx::kGLImplementationNone
265 : gfx::GLSurface::InitializeOneOff();
266 if (gl_initialized
) {
267 // We need to collect GL strings (VENDOR, RENDERER) for blacklisting
268 // purposes. However, on Mac we don't actually use them. As documented in
269 // crbug.com/222934, due to some driver issues, glGetString could take
270 // multiple seconds to finish, which in turn cause the GPU process to
272 // By skipping the following code on Mac, we don't really lose anything,
273 // because the basic GPU information is passed down from browser process
274 // and we already registered them through SetGpuInfo() above.
275 base::TimeTicks before_collect_context_graphics_info
=
276 base::TimeTicks::Now();
277 #if !defined(OS_MACOSX)
278 if (!CollectGraphicsInfo(gpu_info
))
279 dead_on_arrival
= true;
281 #if defined(OS_CHROMEOS) || defined(OS_ANDROID)
282 // Recompute gpu driver bug workarounds - this is specifically useful
283 // on systems where vendor_id/device_id aren't available.
284 if (!command_line
.HasSwitch(switches::kDisableGpuDriverBugWorkarounds
)) {
285 gpu::ApplyGpuDriverBugWorkarounds(
286 gpu_info
, const_cast<base::CommandLine
*>(&command_line
));
290 #if defined(OS_LINUX)
291 initialized_gl_context
= true;
292 #if !defined(OS_CHROMEOS)
293 if (gpu_info
.gpu
.vendor_id
== 0x10de && // NVIDIA
294 gpu_info
.driver_vendor
== "NVIDIA" &&
295 !CanAccessNvidiaDeviceFile())
296 dead_on_arrival
= true;
297 #endif // !defined(OS_CHROMEOS)
298 #endif // defined(OS_LINUX)
299 #endif // !defined(OS_MACOSX)
300 base::TimeDelta collect_context_time
=
301 base::TimeTicks::Now() - before_collect_context_graphics_info
;
302 UMA_HISTOGRAM_TIMES("GPU.CollectContextGraphicsInfo",
303 collect_context_time
);
304 } else { // gl_initialized
305 VLOG(1) << "gfx::GLSurface::InitializeOneOff failed";
306 dead_on_arrival
= true;
309 base::TimeDelta initialize_one_off_time
=
310 base::TimeTicks::Now() - before_initialize_one_off
;
311 UMA_HISTOGRAM_MEDIUM_TIMES("GPU.InitializeOneOffMediumTime",
312 initialize_one_off_time
);
314 if (enable_watchdog
&& delayed_watchdog_enable
) {
315 watchdog_thread
= new GpuWatchdogThread(kGpuTimeout
);
316 base::Thread::Options options
;
317 options
.timer_slack
= base::TIMER_SLACK_MAXIMUM
;
318 watchdog_thread
->StartWithOptions(options
);
321 // OSMesa is expected to run very slowly, so disable the watchdog in that
323 if (enable_watchdog
&&
324 gfx::GetGLImplementation() == gfx::kGLImplementationOSMesaGL
) {
325 watchdog_thread
->Stop();
326 watchdog_thread
= NULL
;
329 #if defined(OS_LINUX)
330 should_initialize_gl_context
= !initialized_gl_context
&&
333 if (!initialized_sandbox
) {
334 gpu_info
.sandboxed
= StartSandboxLinux(gpu_info
, watchdog_thread
.get(),
335 should_initialize_gl_context
);
337 #elif defined(OS_WIN)
338 gpu_info
.sandboxed
= StartSandboxWindows(parameters
.sandbox_info
);
339 #elif defined(OS_MACOSX)
340 gpu_info
.sandboxed
= Sandbox::SandboxIsCurrentlyActive();
343 gpu_info
.video_decode_accelerator_supported_profiles
=
344 content::GpuVideoDecodeAccelerator::GetSupportedProfiles();
345 gpu_info
.video_encode_accelerator_supported_profiles
=
346 content::GpuVideoEncodeAccelerator::GetSupportedProfiles();
348 dead_on_arrival
= true;
351 logging::SetLogMessageHandler(NULL
);
353 GpuProcess gpu_process
;
355 GpuChildThread
* child_thread
= new GpuChildThread(watchdog_thread
.get(),
358 deferred_messages
.Get());
359 while (!deferred_messages
.Get().empty())
360 deferred_messages
.Get().pop();
362 child_thread
->Init(start_time
);
364 gpu_process
.set_main_thread(child_thread
);
366 if (watchdog_thread
.get())
367 watchdog_thread
->AddPowerObserver();
370 TRACE_EVENT0("gpu", "Run Message Loop");
371 main_message_loop
.Run();
374 child_thread
->StopWatchdog();
381 void GetGpuInfoFromCommandLine(gpu::GPUInfo
& gpu_info
,
382 const base::CommandLine
& command_line
) {
383 DCHECK(command_line
.HasSwitch(switches::kGpuVendorID
) &&
384 command_line
.HasSwitch(switches::kGpuDeviceID
) &&
385 command_line
.HasSwitch(switches::kGpuDriverVersion
));
386 bool success
= base::HexStringToUInt(
387 command_line
.GetSwitchValueASCII(switches::kGpuVendorID
),
388 &gpu_info
.gpu
.vendor_id
);
390 success
= base::HexStringToUInt(
391 command_line
.GetSwitchValueASCII(switches::kGpuDeviceID
),
392 &gpu_info
.gpu
.device_id
);
394 gpu_info
.driver_vendor
=
395 command_line
.GetSwitchValueASCII(switches::kGpuDriverVendor
);
396 gpu_info
.driver_version
=
397 command_line
.GetSwitchValueASCII(switches::kGpuDriverVersion
);
398 GetContentClient()->SetGpuInfo(gpu_info
);
401 bool WarmUpSandbox(const base::CommandLine
& command_line
) {
403 TRACE_EVENT0("gpu", "Warm up rand");
404 // Warm up the random subsystem, which needs to be done pre-sandbox on all
406 (void) base::RandUint64();
411 #if !defined(OS_MACOSX)
412 bool CollectGraphicsInfo(gpu::GPUInfo
& gpu_info
) {
414 gpu::CollectInfoResult result
= gpu::CollectContextGraphicsInfo(&gpu_info
);
416 case gpu::kCollectInfoFatalFailure
:
417 LOG(ERROR
) << "gpu::CollectGraphicsInfo failed (fatal).";
420 case gpu::kCollectInfoNonFatalFailure
:
421 DVLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal).";
423 case gpu::kCollectInfoNone
:
426 case gpu::kCollectInfoSuccess
:
429 GetContentClient()->SetGpuInfo(gpu_info
);
434 #if defined(OS_LINUX)
435 #if !defined(OS_CHROMEOS)
436 bool CanAccessNvidiaDeviceFile() {
438 base::ThreadRestrictions::AssertIOAllowed();
439 if (access("/dev/nvidiactl", R_OK
) != 0) {
440 DVLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
447 void CreateDummyGlContext() {
448 scoped_refptr
<gfx::GLSurface
> surface(
449 gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size()));
450 if (!surface
.get()) {
451 DVLOG(1) << "gfx::GLSurface::CreateOffscreenGLSurface failed";
455 // On Linux, this is needed to make sure /dev/nvidiactl has
456 // been opened and its descriptor cached.
457 scoped_refptr
<gfx::GLContext
> context(gfx::GLContext::CreateGLContext(
458 NULL
, surface
.get(), gfx::PreferDiscreteGpu
));
459 if (!context
.get()) {
460 DVLOG(1) << "gfx::GLContext::CreateGLContext failed";
464 // Similarly, this is needed for /dev/nvidia0.
465 if (context
->MakeCurrent(surface
.get())) {
466 context
->ReleaseCurrent(surface
.get());
468 DVLOG(1) << "gfx::GLContext::MakeCurrent failed";
472 void WarmUpSandboxNvidia(const gpu::GPUInfo
& gpu_info
,
473 bool should_initialize_gl_context
) {
474 // We special case Optimus since the vendor_id we see may not be Nvidia.
475 bool uses_nvidia_driver
= (gpu_info
.gpu
.vendor_id
== 0x10de && // NVIDIA.
476 gpu_info
.driver_vendor
== "NVIDIA") ||
478 if (uses_nvidia_driver
&& should_initialize_gl_context
) {
479 // We need this on Nvidia to pre-open /dev/nvidiactl and /dev/nvidia0.
480 CreateDummyGlContext();
484 bool StartSandboxLinux(const gpu::GPUInfo
& gpu_info
,
485 GpuWatchdogThread
* watchdog_thread
,
486 bool should_initialize_gl_context
) {
487 TRACE_EVENT0("gpu", "Initialize sandbox");
491 WarmUpSandboxNvidia(gpu_info
, should_initialize_gl_context
);
493 if (watchdog_thread
) {
494 // LinuxSandbox needs to be able to ensure that the thread
495 // has really been stopped.
496 LinuxSandbox::StopThread(watchdog_thread
);
499 #if defined(SANITIZER_COVERAGE)
500 const std::string sancov_file_name
=
501 "gpu." + base::Uint64ToString(base::RandUint64());
502 LinuxSandbox
* linux_sandbox
= LinuxSandbox::GetInstance();
503 linux_sandbox
->sanitizer_args()->coverage_sandboxed
= 1;
504 linux_sandbox
->sanitizer_args()->coverage_fd
=
505 __sanitizer_maybe_open_cov_file(sancov_file_name
.c_str());
506 linux_sandbox
->sanitizer_args()->coverage_max_block_size
= 0;
509 // LinuxSandbox::InitializeSandbox() must always be called
510 // with only one thread.
511 res
= LinuxSandbox::InitializeSandbox();
512 if (watchdog_thread
) {
513 base::Thread::Options options
;
514 options
.timer_slack
= base::TIMER_SLACK_MAXIMUM
;
515 watchdog_thread
->StartWithOptions(options
);
520 #endif // defined(OS_LINUX)
523 bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo
* sandbox_info
) {
524 TRACE_EVENT0("gpu", "Lower token");
526 // For Windows, if the target_services interface is not zero, the process
527 // is sandboxed and we must call LowerToken() before rendering untrusted
529 sandbox::TargetServices
* target_services
= sandbox_info
->target_services
;
530 if (target_services
) {
531 #if defined(ADDRESS_SANITIZER)
532 // Bind and leak dbghelp.dll before the token is lowered, otherwise
533 // AddressSanitizer will crash when trying to symbolize a report.
534 if (!LoadLibraryA("dbghelp.dll"))
538 target_services
->LowerToken();
544 #endif // defined(OS_WIN)
548 } // namespace content