Stack sampling profiler: add fire-and-forget interface
[chromium-blink-merge.git] / components / proximity_auth / client_impl.h
blobd04609240a0b48edffbb265e03ce0534ac0b1cd6
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef COMPONENTS_PROXIMITY_AUTH_CLIENT_IMPL_H
6 #define COMPONENTS_PROXIMITY_AUTH_CLIENT_IMPL_H
8 #include <deque>
10 #include "base/macros.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/memory/weak_ptr.h"
13 #include "base/observer_list.h"
14 #include "components/proximity_auth/client.h"
15 #include "components/proximity_auth/connection_observer.h"
17 namespace base {
18 class DictionaryValue;
21 namespace proximity_auth {
23 class Connection;
24 class SecureContext;
26 // Concrete implementation of the Client interface.
27 class ClientImpl : public Client, public ConnectionObserver {
28 public:
29 // Constructs a client that sends and receives messages over the given
30 // |connection|, using the |secure_context| to encrypt and decrypt the
31 // messages. The |connection| must be connected. The client begins observing
32 // messages as soon as it is constructed.
33 ClientImpl(scoped_ptr<Connection> connection,
34 scoped_ptr<SecureContext> secure_context);
35 ~ClientImpl() override;
37 // Client:
38 void AddObserver(ClientObserver* observer) override;
39 void RemoveObserver(ClientObserver* observer) override;
40 bool SupportsSignIn() const override;
41 void DispatchUnlockEvent() override;
42 void RequestDecryption(const std::string& challenge) override;
43 void RequestUnlock() override;
45 protected:
46 // Exposed for testing.
47 Connection* connection() { return connection_.get(); }
48 SecureContext* secure_context() { return secure_context_.get(); }
50 private:
51 // Internal data structure to represent a pending message that either hasn't
52 // been sent yet or is waiting for a response from the remote device.
53 struct PendingMessage {
54 PendingMessage();
55 PendingMessage(const base::DictionaryValue& message);
56 ~PendingMessage();
58 // The message, serialized as JSON.
59 const std::string json_message;
61 // The message type. This is possible to parse from the |json_message|; it's
62 // stored redundantly for convenience.
63 const std::string type;
66 // Pops the first of the |queued_messages_| and sends it to the remote device.
67 void ProcessMessageQueue();
69 // Called when the message is encoded so it can be sent over the connection.
70 void OnMessageEncoded(const std::string& encoded_message);
72 // Called when the message is decoded so it can be parsed.
73 void OnMessageDecoded(const std::string& decoded_message);
75 // Handles an incoming "status_update" |message|, parsing and notifying
76 // observers of the content.
77 void HandleRemoteStatusUpdateMessage(const base::DictionaryValue& message);
79 // Handles an incoming "decrypt_response" message, parsing and notifying
80 // observers of the decrypted content.
81 void HandleDecryptResponseMessage(const base::DictionaryValue& message);
83 // Handles an incoming "unlock_response" message, notifying observers of the
84 // response.
85 void HandleUnlockResponseMessage(const base::DictionaryValue& message);
87 // ConnectionObserver:
88 void OnConnectionStatusChanged(Connection* connection,
89 Connection::Status old_status,
90 Connection::Status new_status) override;
91 void OnMessageReceived(const Connection& connection,
92 const WireMessage& wire_message) override;
93 void OnSendCompleted(const Connection& connection,
94 const WireMessage& wire_message,
95 bool success) override;
97 // The connection used to send and receive events and status updates.
98 scoped_ptr<Connection> connection_;
100 // Used to encrypt and decrypt payloads sent and received over the
101 // |connection_|.
102 scoped_ptr<SecureContext> secure_context_;
104 // The registered observers of |this_| client.
105 base::ObserverList<ClientObserver> observers_;
107 // Queue of messages to send to the remote device.
108 std::deque<PendingMessage> queued_messages_;
110 // The current message being sent or waiting on the remote device for a
111 // response. Null if there is no message currently in this state.
112 scoped_ptr<PendingMessage> pending_message_;
114 base::WeakPtrFactory<ClientImpl> weak_ptr_factory_;
116 DISALLOW_COPY_AND_ASSIGN(ClientImpl);
119 } // namespace proximity_auth
121 #endif // COMPONENTS_PROXIMITY_AUTH_CLIENT_IMPL_H