Correct comment added on r267371
[chromium-blink-merge.git] / ui / compositor / test / layer_animator_test_controller.cc
blobbefbd442a4b9ea3c6b3ee418b5185769d9ca9f95
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/animation.h"
6 #include "ui/compositor/layer_animation_sequence.h"
7 #include "ui/compositor/test/layer_animator_test_controller.h"
8 #include "ui/gfx/frame_time.h"
9 #include "ui/gfx/rect.h"
11 namespace ui {
13 LayerAnimatorTestController::LayerAnimatorTestController(
14 scoped_refptr<LayerAnimator> animator)
15 : animator_(animator) {
18 LayerAnimatorTestController::~LayerAnimatorTestController() {
21 LayerAnimationSequence* LayerAnimatorTestController::GetRunningSequence(
22 LayerAnimationElement::AnimatableProperty property) {
23 LayerAnimator::RunningAnimation* running_animation =
24 animator_->GetRunningAnimation(property);
25 if (running_animation)
26 return running_animation->sequence();
27 else
28 return NULL;
31 void LayerAnimatorTestController::StartThreadedAnimationsIfNeeded() {
32 std::vector<cc::Animation::TargetProperty> threaded_properties;
33 threaded_properties.push_back(cc::Animation::Opacity);
34 threaded_properties.push_back(cc::Animation::Transform);
36 for (size_t i = 0; i < threaded_properties.size(); i++) {
37 LayerAnimationElement::AnimatableProperty animatable_property =
38 LayerAnimationElement::ToAnimatableProperty(threaded_properties[i]);
39 LayerAnimationSequence* sequence = GetRunningSequence(animatable_property);
40 if (!sequence)
41 continue;
43 LayerAnimationElement* element = sequence->CurrentElement();
44 if (!(element->properties() & animatable_property))
45 continue;
47 if (!element->Started() ||
48 element->effective_start_time() != base::TimeTicks())
49 continue;
51 animator_->OnThreadedAnimationStarted(cc::AnimationEvent(
52 cc::AnimationEvent::Started,
54 element->animation_group_id(),
55 threaded_properties[i],
56 (gfx::FrameTime::Now() - base::TimeTicks()).InSecondsF()));
60 } // namespace ui