1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/skia_util.h"
7 #include "third_party/skia/include/core/SkBitmap.h"
8 #include "third_party/skia/include/core/SkColorFilter.h"
9 #include "third_party/skia/include/core/SkColorPriv.h"
10 #include "third_party/skia/include/core/SkUnPreMultiply.h"
11 #include "third_party/skia/include/effects/SkBlurMaskFilter.h"
12 #include "third_party/skia/include/effects/SkGradientShader.h"
13 #include "third_party/skia/include/effects/SkLayerDrawLooper.h"
14 #include "ui/gfx/geometry/quad_f.h"
15 #include "ui/gfx/geometry/rect.h"
16 #include "ui/gfx/geometry/rect_f.h"
17 #include "ui/gfx/image/image_skia_rep.h"
18 #include "ui/gfx/shadow_value.h"
19 #include "ui/gfx/transform.h"
23 SkRect
RectToSkRect(const Rect
& rect
) {
25 r
.iset(rect
.x(), rect
.y(), rect
.right(), rect
.bottom());
29 SkIRect
RectToSkIRect(const Rect
& rect
) {
30 return SkIRect::MakeXYWH(rect
.x(), rect
.y(), rect
.width(), rect
.height());
33 Rect
SkIRectToRect(const SkIRect
& rect
) {
34 return Rect(rect
.x(), rect
.y(), rect
.width(), rect
.height());
37 SkRect
RectFToSkRect(const RectF
& rect
) {
38 return SkRect::MakeXYWH(SkFloatToScalar(rect
.x()),
39 SkFloatToScalar(rect
.y()),
40 SkFloatToScalar(rect
.width()),
41 SkFloatToScalar(rect
.height()));
44 RectF
SkRectToRectF(const SkRect
& rect
) {
45 return RectF(SkScalarToFloat(rect
.x()),
46 SkScalarToFloat(rect
.y()),
47 SkScalarToFloat(rect
.width()),
48 SkScalarToFloat(rect
.height()));
51 SkSize
SizeFToSkSize(const SizeF
& size
) {
52 return SkSize::Make(SkFloatToScalar(size
.width()),
53 SkFloatToScalar(size
.height()));
56 SizeF
SkSizeToSizeF(const SkSize
& size
) {
57 return SizeF(SkScalarToFloat(size
.width()), SkScalarToFloat(size
.height()));
60 void TransformToFlattenedSkMatrix(const gfx::Transform
& transform
,
61 SkMatrix
* flattened
) {
62 // Convert from 4x4 to 3x3 by dropping the third row and column.
63 flattened
->set(0, SkMScalarToScalar(transform
.matrix().get(0, 0)));
64 flattened
->set(1, SkMScalarToScalar(transform
.matrix().get(0, 1)));
65 flattened
->set(2, SkMScalarToScalar(transform
.matrix().get(0, 3)));
66 flattened
->set(3, SkMScalarToScalar(transform
.matrix().get(1, 0)));
67 flattened
->set(4, SkMScalarToScalar(transform
.matrix().get(1, 1)));
68 flattened
->set(5, SkMScalarToScalar(transform
.matrix().get(1, 3)));
69 flattened
->set(6, SkMScalarToScalar(transform
.matrix().get(3, 0)));
70 flattened
->set(7, SkMScalarToScalar(transform
.matrix().get(3, 1)));
71 flattened
->set(8, SkMScalarToScalar(transform
.matrix().get(3, 3)));
74 skia::RefPtr
<SkShader
> CreateImageRepShader(const gfx::ImageSkiaRep
& image_rep
,
75 SkShader::TileMode tile_mode
,
76 const SkMatrix
& local_matrix
) {
77 return CreateImageRepShaderForScale(image_rep
, tile_mode
, local_matrix
,
81 skia::RefPtr
<SkShader
> CreateImageRepShaderForScale(
82 const gfx::ImageSkiaRep
& image_rep
,
83 SkShader::TileMode tile_mode
,
84 const SkMatrix
& local_matrix
,
86 // Unscale matrix by |scale| such that the bitmap is drawn at the
88 // Convert skew and translation to pixel coordinates.
89 // Thus, for |bitmap_scale| = 2:
90 // x scale = 2, x translation = 1 DIP,
91 // should be converted to
92 // x scale = 1, x translation = 2 pixels.
93 SkMatrix shader_scale
= local_matrix
;
94 shader_scale
.preScale(scale
, scale
);
95 shader_scale
.setScaleX(local_matrix
.getScaleX() / scale
);
96 shader_scale
.setScaleY(local_matrix
.getScaleY() / scale
);
98 skia::RefPtr
<SkShader
> shader
= skia::AdoptRef(SkShader::CreateBitmapShader(
99 image_rep
.sk_bitmap(), tile_mode
, tile_mode
, &shader_scale
));
103 skia::RefPtr
<SkShader
> CreateGradientShader(int start_point
,
107 SkColor grad_colors
[2] = { start_color
, end_color
};
108 SkPoint grad_points
[2];
109 grad_points
[0].iset(0, start_point
);
110 grad_points
[1].iset(0, end_point
);
112 return skia::AdoptRef(SkGradientShader::CreateLinear(
113 grad_points
, grad_colors
, NULL
, 2, SkShader::kRepeat_TileMode
));
116 static SkScalar
RadiusToSigma(double radius
) {
117 // This captures historically what skia did under the hood. Now skia accepts
118 // sigma, not radius, so we perform the conversion.
119 return radius
> 0 ? SkDoubleToScalar(0.57735f
* radius
+ 0.5) : 0;
122 skia::RefPtr
<SkDrawLooper
> CreateShadowDrawLooper(
123 const std::vector
<ShadowValue
>& shadows
) {
125 return skia::RefPtr
<SkDrawLooper
>();
127 SkLayerDrawLooper::Builder looper_builder
;
129 looper_builder
.addLayer(); // top layer of the original.
131 SkLayerDrawLooper::LayerInfo layer_info
;
132 layer_info
.fPaintBits
|= SkLayerDrawLooper::kMaskFilter_Bit
;
133 layer_info
.fPaintBits
|= SkLayerDrawLooper::kColorFilter_Bit
;
134 layer_info
.fColorMode
= SkXfermode::kSrc_Mode
;
136 for (size_t i
= 0; i
< shadows
.size(); ++i
) {
137 const ShadowValue
& shadow
= shadows
[i
];
139 layer_info
.fOffset
.set(SkIntToScalar(shadow
.x()),
140 SkIntToScalar(shadow
.y()));
142 // SkBlurMaskFilter's blur radius defines the range to extend the blur from
143 // original mask, which is half of blur amount as defined in ShadowValue.
144 skia::RefPtr
<SkMaskFilter
> blur_mask
= skia::AdoptRef(
145 SkBlurMaskFilter::Create(kNormal_SkBlurStyle
,
146 RadiusToSigma(shadow
.blur() / 2),
147 SkBlurMaskFilter::kHighQuality_BlurFlag
));
148 skia::RefPtr
<SkColorFilter
> color_filter
= skia::AdoptRef(
149 SkColorFilter::CreateModeFilter(shadow
.color(),
150 SkXfermode::kSrcIn_Mode
));
152 SkPaint
* paint
= looper_builder
.addLayer(layer_info
);
153 paint
->setMaskFilter(blur_mask
.get());
154 paint
->setColorFilter(color_filter
.get());
157 return skia::AdoptRef
<SkDrawLooper
>(looper_builder
.detachLooper());
160 bool BitmapsAreEqual(const SkBitmap
& bitmap1
, const SkBitmap
& bitmap2
) {
166 bitmap1
.lockPixels();
167 addr1
= bitmap1
.getAddr32(0, 0);
168 size1
= bitmap1
.getSize();
169 bitmap1
.unlockPixels();
171 bitmap2
.lockPixels();
172 addr2
= bitmap2
.getAddr32(0, 0);
173 size2
= bitmap2
.getSize();
174 bitmap2
.unlockPixels();
176 return (size1
== size2
) && (0 == memcmp(addr1
, addr2
, bitmap1
.getSize()));
179 void ConvertSkiaToRGBA(const unsigned char* skia
,
181 unsigned char* rgba
) {
182 int total_length
= pixel_width
* 4;
183 for (int i
= 0; i
< total_length
; i
+= 4) {
184 const uint32_t pixel_in
= *reinterpret_cast<const uint32_t*>(&skia
[i
]);
186 // Pack the components here.
187 SkAlpha alpha
= SkGetPackedA32(pixel_in
);
188 if (alpha
!= 0 && alpha
!= 255) {
189 SkColor unmultiplied
= SkUnPreMultiply::PMColorToColor(pixel_in
);
190 rgba
[i
+ 0] = SkColorGetR(unmultiplied
);
191 rgba
[i
+ 1] = SkColorGetG(unmultiplied
);
192 rgba
[i
+ 2] = SkColorGetB(unmultiplied
);
195 rgba
[i
+ 0] = SkGetPackedR32(pixel_in
);
196 rgba
[i
+ 1] = SkGetPackedG32(pixel_in
);
197 rgba
[i
+ 2] = SkGetPackedB32(pixel_in
);
203 void QuadFToSkPoints(const gfx::QuadF
& quad
, SkPoint points
[4]) {
204 points
[0] = SkPoint::Make(quad
.p1().x(), quad
.p1().y());
205 points
[1] = SkPoint::Make(quad
.p2().x(), quad
.p2().y());
206 points
[2] = SkPoint::Make(quad
.p3().x(), quad
.p3().y());
207 points
[3] = SkPoint::Make(quad
.p4().x(), quad
.p4().y());