1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_COMMON_CAPABILITIES_H_
6 #define GPU_COMMAND_BUFFER_COMMON_CAPABILITIES_H_
10 #include "gpu/gpu_export.h"
12 // From gl2.h. We want to avoid including gl headers because client-side and
13 // service-side headers conflict.
14 #define GL_FRAGMENT_SHADER 0x8B30
15 #define GL_VERTEX_SHADER 0x8B31
16 #define GL_LOW_FLOAT 0x8DF0
17 #define GL_MEDIUM_FLOAT 0x8DF1
18 #define GL_HIGH_FLOAT 0x8DF2
19 #define GL_LOW_INT 0x8DF3
20 #define GL_MEDIUM_INT 0x8DF4
21 #define GL_HIGH_INT 0x8DF5
25 // NOTE: When adding members to this struct, also add corresponding
26 // entries in gpu/ipc/gpu_command_buffer_traits_multi.h.
28 struct GPU_EXPORT Capabilities
{
29 struct ShaderPrecision
{
30 ShaderPrecision() : min_range(0), max_range(0), precision(0) {}
36 struct PerStagePrecisions
{
39 ShaderPrecision low_int
;
40 ShaderPrecision medium_int
;
41 ShaderPrecision high_int
;
42 ShaderPrecision low_float
;
43 ShaderPrecision medium_float
;
44 ShaderPrecision high_float
;
50 void VisitStagePrecisions(unsigned stage
,
51 PerStagePrecisions
* precisions
,
53 visitor(stage
, GL_LOW_INT
, &precisions
->low_int
);
54 visitor(stage
, GL_MEDIUM_INT
, &precisions
->medium_int
);
55 visitor(stage
, GL_HIGH_INT
, &precisions
->high_int
);
56 visitor(stage
, GL_LOW_FLOAT
, &precisions
->low_float
);
57 visitor(stage
, GL_MEDIUM_FLOAT
, &precisions
->medium_float
);
58 visitor(stage
, GL_HIGH_FLOAT
, &precisions
->high_float
);
62 void VisitPrecisions(const T
& visitor
) {
63 VisitStagePrecisions(GL_VERTEX_SHADER
, &vertex_shader_precisions
, visitor
);
64 VisitStagePrecisions(GL_FRAGMENT_SHADER
, &fragment_shader_precisions
,
68 PerStagePrecisions vertex_shader_precisions
;
69 PerStagePrecisions fragment_shader_precisions
;
70 int max_combined_texture_image_units
;
71 int max_cube_map_texture_size
;
72 int max_fragment_uniform_vectors
;
73 int max_renderbuffer_size
;
74 int max_texture_image_units
;
76 int max_varying_vectors
;
77 int max_vertex_attribs
;
78 int max_vertex_texture_image_units
;
79 int max_vertex_uniform_vectors
;
80 int num_compressed_texture_formats
;
81 int num_shader_binary_formats
;
82 int bind_generates_resource_chromium
;
84 int max_3d_texture_size
;
85 int max_array_texture_layers
;
86 int max_color_attachments
;
87 int64_t max_combined_fragment_uniform_components
;
88 int max_combined_uniform_blocks
;
89 int64_t max_combined_vertex_uniform_components
;
90 int max_copy_texture_chromium_size
;
92 int64_t max_element_index
;
93 int max_elements_indices
;
94 int max_elements_vertices
;
95 int max_fragment_input_components
;
96 int max_fragment_uniform_blocks
;
97 int max_fragment_uniform_components
;
98 int max_program_texel_offset
;
100 int64_t max_server_wait_timeout
;
101 float max_texture_lod_bias
;
102 int max_transform_feedback_interleaved_components
;
103 int max_transform_feedback_separate_attribs
;
104 int max_transform_feedback_separate_components
;
105 int64_t max_uniform_block_size
;
106 int max_uniform_buffer_bindings
;
107 int max_varying_components
;
108 int max_vertex_output_components
;
109 int max_vertex_uniform_blocks
;
110 int max_vertex_uniform_components
;
111 int min_program_texel_offset
;
113 int num_program_binary_formats
;
114 int uniform_buffer_offset_alignment
;
116 bool post_sub_buffer
;
117 bool egl_image_external
;
118 bool texture_format_atc
;
119 bool texture_format_bgra8888
;
120 bool texture_format_dxt1
;
121 bool texture_format_dxt5
;
122 bool texture_format_etc1
;
123 bool texture_format_etc1_npot
;
124 bool texture_rectangle
;
127 bool texture_storage
;
128 bool discard_framebuffer
;
131 bool future_sync_points
;
132 bool blend_equation_advanced
;
133 bool blend_equation_advanced_coherent
;
135 bool render_buffer_format_bgra8888
;
136 bool occlusion_query_boolean
;
145 #endif // GPU_COMMAND_BUFFER_COMMON_CAPABILITIES_H_