1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TREES_PROPERTY_TREE_H_
6 #define CC_TREES_PROPERTY_TREE_H_
10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 #include "ui/gfx/geometry/rect.h"
13 #include "ui/gfx/geometry/scroll_offset.h"
14 #include "ui/gfx/transform.h"
19 struct CC_EXPORT TreeNode
{
20 TreeNode() : id(-1), parent_id(-1), owner_id(-1), data() {}
27 struct CC_EXPORT TransformNodeData
{
31 // The local transform information is combined to form to_parent (ignoring
32 // snapping) as follows:
34 // to_parent = M_post_local * T_scroll * M_local * M_pre_local.
36 // The pre/post may seem odd when read LTR, but we multiply our points from
37 // the right, so the pre_local matrix affects the result "first". This lines
38 // up with the notions of pre/post used in skia and gfx::Transform.
40 // TODO(vollick): The values labeled with "will be moved..." take up a lot of
41 // space, but are only necessary for animated or scrolled nodes (otherwise
42 // we'll just use the baked to_parent). These values will be ultimately stored
43 // directly on the transform/scroll display list items when that's possible,
44 // or potentially in a scroll tree.
46 // TODO(vollick): will be moved when accelerated effects are implemented.
47 gfx::Transform pre_local
;
49 gfx::Transform post_local
;
51 gfx::Transform to_parent
;
53 gfx::Transform to_target
;
54 gfx::Transform from_target
;
56 gfx::Transform to_screen
;
57 gfx::Transform from_screen
;
60 // This id is used for all content that draws into a render surface associated
61 // with this transform node.
62 int content_target_id
;
64 // This is the node with respect to which source_offset is defined. This will
65 // not be needed once layerization moves to cc, but is needed in order to
66 // efficiently update the transform tree for changes to position in the layer
70 // TODO(vollick): will be moved when accelerated effects are implemented.
71 bool needs_local_transform_update
;
74 bool ancestors_are_invertible
;
77 bool to_screen_is_animated
;
79 // Flattening, when needed, is only applied to a node's inherited transform,
80 // never to its local transform.
81 bool flattens_inherited_transform
;
83 // This is true if the to_parent transform at every node on the path to the
85 bool node_and_ancestors_are_flat
;
89 bool needs_sublayer_scale
;
90 // This is used as a fallback when we either cannot adjust raster scale or if
91 // the raster scale cannot be extracted from the screen space transform.
92 float layer_scale_factor
;
94 // TODO(vollick): will be moved when accelerated effects are implemented.
95 float post_local_scale_factor
;
97 gfx::Vector2dF sublayer_scale
;
99 // TODO(vollick): will be moved when accelerated effects are implemented.
100 gfx::ScrollOffset scroll_offset
;
102 // We scroll snap where possible, but this has an effect on scroll
103 // compensation: the snap is yet more scrolling that must be compensated for.
104 // This value stores the snapped amount for this purpose.
105 gfx::Vector2dF scroll_snap
;
107 // TODO(vollick): will be moved when accelerated effects are implemented.
108 gfx::Vector2dF source_offset
;
109 gfx::Vector2dF source_to_parent
;
111 void set_to_parent(const gfx::Transform
& transform
) {
112 to_parent
= transform
;
113 is_invertible
= to_parent
.IsInvertible();
116 void update_pre_local_transform(const gfx::Point3F
& transform_origin
);
118 void update_post_local_transform(const gfx::PointF
& position
,
119 const gfx::Point3F
& transform_origin
);
122 typedef TreeNode
<TransformNodeData
> TransformNode
;
124 struct CC_EXPORT ClipNodeData
{
128 gfx::RectF combined_clip
;
133 typedef TreeNode
<ClipNodeData
> ClipNode
;
135 typedef TreeNode
<float> OpacityNode
;
137 template <typename T
>
138 class CC_EXPORT PropertyTree
{
141 virtual ~PropertyTree();
143 int Insert(const T
& tree_node
, int parent_id
);
146 // TODO(vollick): remove this.
147 CHECK(i
< static_cast<int>(nodes_
.size()));
148 return i
> -1 ? &nodes_
[i
] : nullptr;
150 const T
* Node(int i
) const {
151 // TODO(vollick): remove this.
152 CHECK(i
< static_cast<int>(nodes_
.size()));
153 return i
> -1 ? &nodes_
[i
] : nullptr;
156 T
* parent(const T
* t
) { return Node(t
->parent_id
); }
157 const T
* parent(const T
* t
) const { return Node(t
->parent_id
); }
159 T
* back() { return size() ? &nodes_
[nodes_
.size() - 1] : nullptr; }
160 const T
* back() const {
161 return size() ? &nodes_
[nodes_
.size() - 1] : nullptr;
165 size_t size() const { return nodes_
.size(); }
167 void set_needs_update(bool needs_update
) { needs_update_
= needs_update
; }
168 bool needs_update() const { return needs_update_
; }
171 // Copy and assign are permitted. This is how we do tree sync.
172 std::vector
<T
> nodes_
;
177 class CC_EXPORT TransformTree final
: public PropertyTree
<TransformNode
> {
181 // Computes the change of basis transform from node |source_id| to |dest_id|.
182 // The function returns false iff the inverse of a singular transform was
183 // used (and the result should, therefore, not be trusted). Transforms may
184 // be computed between any pair of nodes that have an ancestor/descendant
185 // relationship. Transforms between other pairs of nodes may only be computed
186 // if the following condition holds: let id1 the larger id and let id2 be the
187 // other id; then the nearest ancestor of node id1 whose id is smaller than
188 // id2 is the lowest common ancestor of the pair of nodes, and the transform
189 // from this lowest common ancestor to node id2 is only a 2d translation.
190 bool ComputeTransform(int source_id
,
192 gfx::Transform
* transform
) const;
194 // Computes the change of basis transform from node |source_id| to |dest_id|,
195 // including any sublayer scale at |dest_id|. The function returns false iff
196 // the inverse of a singular transform was used (and the result should,
197 // therefore, not be trusted).
198 bool ComputeTransformWithDestinationSublayerScale(
201 gfx::Transform
* transform
) const;
203 // Computes the change of basis transform from node |source_id| to |dest_id|,
204 // including any sublayer scale at |source_id|. The function returns false
205 // iff the inverse of a singular transform was used (and the result should,
206 // therefore, not be trusted).
207 bool ComputeTransformWithSourceSublayerScale(int source_id
,
209 gfx::Transform
* transform
) const;
211 // Returns true iff the nodes indexed by |source_id| and |dest_id| are 2D axis
212 // aligned with respect to one another.
213 bool Are2DAxisAligned(int source_id
, int dest_id
) const;
215 // Updates the parent, target, and screen space transforms and snapping.
216 void UpdateTransforms(int id
);
218 // A TransformNode's source_to_parent value is used to account for the fact
219 // that fixed-position layers are positioned by Blink wrt to their layer tree
220 // parent (their "source"), but are parented in the transform tree by their
221 // fixed-position container. This value needs to be updated on main-thread
222 // property trees (for position changes initiated by Blink), but not on the
223 // compositor thread (since the offset from a node corresponding to a
224 // fixed-position layer to its fixed-position container is unaffected by
225 // compositor-driven effects).
226 void set_source_to_parent_updates_allowed(bool allowed
) {
227 source_to_parent_updates_allowed_
= allowed
;
229 bool source_to_parent_updates_allowed() const {
230 return source_to_parent_updates_allowed_
;
234 // Returns true iff the node at |desc_id| is a descendant of the node at
236 bool IsDescendant(int desc_id
, int anc_id
) const;
238 // Computes the combined transform between |source_id| and |dest_id| and
239 // returns false if the inverse of a singular transform was used. These two
240 // nodes must be on the same ancestor chain.
241 bool CombineTransformsBetween(int source_id
,
243 gfx::Transform
* transform
) const;
245 // Computes the combined inverse transform between |source_id| and |dest_id|
246 // and returns false if the inverse of a singular transform was used. These
247 // two nodes must be on the same ancestor chain.
248 bool CombineInversesBetween(int source_id
,
250 gfx::Transform
* transform
) const;
252 void UpdateLocalTransform(TransformNode
* node
);
253 void UpdateScreenSpaceTransform(TransformNode
* node
,
254 TransformNode
* parent_node
,
255 TransformNode
* target_node
);
256 void UpdateSublayerScale(TransformNode
* node
);
257 void UpdateTargetSpaceTransform(TransformNode
* node
,
258 TransformNode
* target_node
);
259 void UpdateIsAnimated(TransformNode
* node
, TransformNode
* parent_node
);
260 void UpdateSnapping(TransformNode
* node
);
261 bool NeedsSourceToParentUpdate(TransformNode
* node
);
263 bool source_to_parent_updates_allowed_
;
266 class CC_EXPORT ClipTree final
: public PropertyTree
<ClipNode
> {};
268 class CC_EXPORT OpacityTree final
: public PropertyTree
<OpacityNode
> {};
270 class CC_EXPORT PropertyTrees final
{
274 TransformTree transform_tree
;
275 OpacityTree opacity_tree
;
283 #endif // CC_TREES_PROPERTY_TREE_H_