roll libyuv to r1437 to resolve msan overread on odd width ARGBToYUY2.
[chromium-blink-merge.git] / cc / trees / property_tree.h
blob1a8cfcf601e4494a6c078168c3c9e3c9e896808c
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TREES_PROPERTY_TREE_H_
6 #define CC_TREES_PROPERTY_TREE_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 #include "ui/gfx/geometry/rect.h"
13 #include "ui/gfx/geometry/scroll_offset.h"
14 #include "ui/gfx/transform.h"
16 namespace cc {
18 template <typename T>
19 struct CC_EXPORT TreeNode {
20 TreeNode() : id(-1), parent_id(-1), owner_id(-1), data() {}
21 int id;
22 int parent_id;
23 int owner_id;
24 T data;
27 struct CC_EXPORT TransformNodeData {
28 TransformNodeData();
29 ~TransformNodeData();
31 // The local transform information is combined to form to_parent (ignoring
32 // snapping) as follows:
34 // to_parent = M_post_local * T_scroll * M_local * M_pre_local.
36 // The pre/post may seem odd when read LTR, but we multiply our points from
37 // the right, so the pre_local matrix affects the result "first". This lines
38 // up with the notions of pre/post used in skia and gfx::Transform.
40 // TODO(vollick): The values labeled with "will be moved..." take up a lot of
41 // space, but are only necessary for animated or scrolled nodes (otherwise
42 // we'll just use the baked to_parent). These values will be ultimately stored
43 // directly on the transform/scroll display list items when that's possible,
44 // or potentially in a scroll tree.
46 // TODO(vollick): will be moved when accelerated effects are implemented.
47 gfx::Transform pre_local;
48 gfx::Transform local;
49 gfx::Transform post_local;
51 gfx::Transform to_parent;
53 gfx::Transform to_target;
54 gfx::Transform from_target;
56 gfx::Transform to_screen;
57 gfx::Transform from_screen;
59 int target_id;
60 // This id is used for all content that draws into a render surface associated
61 // with this transform node.
62 int content_target_id;
64 // This is the node with respect to which source_offset is defined. This will
65 // not be needed once layerization moves to cc, but is needed in order to
66 // efficiently update the transform tree for changes to position in the layer
67 // tree.
68 int source_node_id;
70 // TODO(vollick): will be moved when accelerated effects are implemented.
71 bool needs_local_transform_update;
73 bool is_invertible;
74 bool ancestors_are_invertible;
76 bool is_animated;
77 bool to_screen_is_animated;
79 // Flattening, when needed, is only applied to a node's inherited transform,
80 // never to its local transform.
81 bool flattens_inherited_transform;
83 // This is true if the to_parent transform at every node on the path to the
84 // root is flat.
85 bool node_and_ancestors_are_flat;
87 bool scrolls;
89 bool needs_sublayer_scale;
90 // This is used as a fallback when we either cannot adjust raster scale or if
91 // the raster scale cannot be extracted from the screen space transform.
92 float layer_scale_factor;
94 // TODO(vollick): will be moved when accelerated effects are implemented.
95 float post_local_scale_factor;
97 gfx::Vector2dF sublayer_scale;
99 // TODO(vollick): will be moved when accelerated effects are implemented.
100 gfx::ScrollOffset scroll_offset;
102 // We scroll snap where possible, but this has an effect on scroll
103 // compensation: the snap is yet more scrolling that must be compensated for.
104 // This value stores the snapped amount for this purpose.
105 gfx::Vector2dF scroll_snap;
107 // TODO(vollick): will be moved when accelerated effects are implemented.
108 gfx::Vector2dF source_offset;
109 gfx::Vector2dF source_to_parent;
111 void set_to_parent(const gfx::Transform& transform) {
112 to_parent = transform;
113 is_invertible = to_parent.IsInvertible();
116 void update_pre_local_transform(const gfx::Point3F& transform_origin);
118 void update_post_local_transform(const gfx::PointF& position,
119 const gfx::Point3F& transform_origin);
122 typedef TreeNode<TransformNodeData> TransformNode;
124 struct CC_EXPORT ClipNodeData {
125 ClipNodeData();
127 gfx::RectF clip;
128 gfx::RectF combined_clip;
129 int transform_id;
130 int target_id;
133 typedef TreeNode<ClipNodeData> ClipNode;
135 typedef TreeNode<float> OpacityNode;
137 template <typename T>
138 class CC_EXPORT PropertyTree {
139 public:
140 PropertyTree();
141 virtual ~PropertyTree();
143 int Insert(const T& tree_node, int parent_id);
145 T* Node(int i) {
146 // TODO(vollick): remove this.
147 CHECK(i < static_cast<int>(nodes_.size()));
148 return i > -1 ? &nodes_[i] : nullptr;
150 const T* Node(int i) const {
151 // TODO(vollick): remove this.
152 CHECK(i < static_cast<int>(nodes_.size()));
153 return i > -1 ? &nodes_[i] : nullptr;
156 T* parent(const T* t) { return Node(t->parent_id); }
157 const T* parent(const T* t) const { return Node(t->parent_id); }
159 T* back() { return size() ? &nodes_[nodes_.size() - 1] : nullptr; }
160 const T* back() const {
161 return size() ? &nodes_[nodes_.size() - 1] : nullptr;
164 void clear();
165 size_t size() const { return nodes_.size(); }
167 void set_needs_update(bool needs_update) { needs_update_ = needs_update; }
168 bool needs_update() const { return needs_update_; }
170 private:
171 // Copy and assign are permitted. This is how we do tree sync.
172 std::vector<T> nodes_;
174 bool needs_update_;
177 class CC_EXPORT TransformTree final : public PropertyTree<TransformNode> {
178 public:
179 TransformTree();
181 // Computes the change of basis transform from node |source_id| to |dest_id|.
182 // The function returns false iff the inverse of a singular transform was
183 // used (and the result should, therefore, not be trusted). Transforms may
184 // be computed between any pair of nodes that have an ancestor/descendant
185 // relationship. Transforms between other pairs of nodes may only be computed
186 // if the following condition holds: let id1 the larger id and let id2 be the
187 // other id; then the nearest ancestor of node id1 whose id is smaller than
188 // id2 is the lowest common ancestor of the pair of nodes, and the transform
189 // from this lowest common ancestor to node id2 is only a 2d translation.
190 bool ComputeTransform(int source_id,
191 int dest_id,
192 gfx::Transform* transform) const;
194 // Computes the change of basis transform from node |source_id| to |dest_id|,
195 // including any sublayer scale at |dest_id|. The function returns false iff
196 // the inverse of a singular transform was used (and the result should,
197 // therefore, not be trusted).
198 bool ComputeTransformWithDestinationSublayerScale(
199 int source_id,
200 int dest_id,
201 gfx::Transform* transform) const;
203 // Computes the change of basis transform from node |source_id| to |dest_id|,
204 // including any sublayer scale at |source_id|. The function returns false
205 // iff the inverse of a singular transform was used (and the result should,
206 // therefore, not be trusted).
207 bool ComputeTransformWithSourceSublayerScale(int source_id,
208 int dest_id,
209 gfx::Transform* transform) const;
211 // Returns true iff the nodes indexed by |source_id| and |dest_id| are 2D axis
212 // aligned with respect to one another.
213 bool Are2DAxisAligned(int source_id, int dest_id) const;
215 // Updates the parent, target, and screen space transforms and snapping.
216 void UpdateTransforms(int id);
218 // A TransformNode's source_to_parent value is used to account for the fact
219 // that fixed-position layers are positioned by Blink wrt to their layer tree
220 // parent (their "source"), but are parented in the transform tree by their
221 // fixed-position container. This value needs to be updated on main-thread
222 // property trees (for position changes initiated by Blink), but not on the
223 // compositor thread (since the offset from a node corresponding to a
224 // fixed-position layer to its fixed-position container is unaffected by
225 // compositor-driven effects).
226 void set_source_to_parent_updates_allowed(bool allowed) {
227 source_to_parent_updates_allowed_ = allowed;
229 bool source_to_parent_updates_allowed() const {
230 return source_to_parent_updates_allowed_;
233 private:
234 // Returns true iff the node at |desc_id| is a descendant of the node at
235 // |anc_id|.
236 bool IsDescendant(int desc_id, int anc_id) const;
238 // Computes the combined transform between |source_id| and |dest_id| and
239 // returns false if the inverse of a singular transform was used. These two
240 // nodes must be on the same ancestor chain.
241 bool CombineTransformsBetween(int source_id,
242 int dest_id,
243 gfx::Transform* transform) const;
245 // Computes the combined inverse transform between |source_id| and |dest_id|
246 // and returns false if the inverse of a singular transform was used. These
247 // two nodes must be on the same ancestor chain.
248 bool CombineInversesBetween(int source_id,
249 int dest_id,
250 gfx::Transform* transform) const;
252 void UpdateLocalTransform(TransformNode* node);
253 void UpdateScreenSpaceTransform(TransformNode* node,
254 TransformNode* parent_node,
255 TransformNode* target_node);
256 void UpdateSublayerScale(TransformNode* node);
257 void UpdateTargetSpaceTransform(TransformNode* node,
258 TransformNode* target_node);
259 void UpdateIsAnimated(TransformNode* node, TransformNode* parent_node);
260 void UpdateSnapping(TransformNode* node);
261 bool NeedsSourceToParentUpdate(TransformNode* node);
263 bool source_to_parent_updates_allowed_;
266 class CC_EXPORT ClipTree final : public PropertyTree<ClipNode> {};
268 class CC_EXPORT OpacityTree final : public PropertyTree<OpacityNode> {};
270 class CC_EXPORT PropertyTrees final {
271 public:
272 PropertyTrees();
274 TransformTree transform_tree;
275 OpacityTree opacity_tree;
276 ClipTree clip_tree;
277 bool needs_rebuild;
278 int sequence_number;
281 } // namespace cc
283 #endif // CC_TREES_PROPERTY_TREE_H_