1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
6 #define CC_OUTPUT_DIRECT_RENDERER_H_
8 #include "base/basictypes.h"
9 #include "base/callback.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/output/renderer.h"
12 #include "cc/resources/resource_provider.h"
13 #include "cc/resources/scoped_resource.h"
17 class ResourceProvider
;
19 // This is the base class for code shared between the GL and software
20 // renderer implementations. "Direct" refers to the fact that it does not
21 // delegate rendering to another compositor.
22 class CC_EXPORT DirectRenderer
: public Renderer
{
24 virtual ~DirectRenderer();
26 ResourceProvider
* resource_provider() const { return resource_provider_
; }
28 virtual bool CanReadPixels() const OVERRIDE
;
29 virtual void DecideRenderPassAllocationsForFrame(
30 const RenderPassList
& render_passes_in_draw_order
) OVERRIDE
;
31 virtual bool HaveCachedResourcesForRenderPassId(RenderPass::Id id
) const
33 virtual void DrawFrame(RenderPassList
* render_passes_in_draw_order
) OVERRIDE
;
35 struct CC_EXPORT DrawingFrame
{
39 const RenderPass
* root_render_pass
;
40 const RenderPass
* current_render_pass
;
41 const ScopedResource
* current_texture
;
43 gfx::RectF root_damage_rect
;
45 gfx::Transform projection_matrix
;
46 gfx::Transform window_matrix
;
49 void SetEnlargePassTextureAmountForTesting(gfx::Vector2d amount
);
52 DirectRenderer(RendererClient
* client
,
53 OutputSurface
* output_surface
,
54 ResourceProvider
* resource_provider
);
56 class CachedResource
: public ScopedResource
{
58 static scoped_ptr
<CachedResource
> Create(
59 ResourceProvider
* resource_provider
) {
60 return make_scoped_ptr(new CachedResource(resource_provider
));
62 virtual ~CachedResource() {}
64 bool is_complete() const { return is_complete_
; }
65 void set_is_complete(bool is_complete
) { is_complete_
= is_complete
; }
68 explicit CachedResource(ResourceProvider
* resource_provider
)
69 : ScopedResource(resource_provider
),
70 is_complete_(false) {}
75 DISALLOW_COPY_AND_ASSIGN(CachedResource
);
78 static gfx::RectF
QuadVertexRect();
79 static void QuadRectTransform(gfx::Transform
* quad_rect_transform
,
80 const gfx::Transform
& quad_transform
,
81 const gfx::RectF
& quad_rect
);
82 void InitializeViewport(DrawingFrame
* frame
,
84 gfx::Rect viewport_rect
,
85 gfx::Size surface_size
);
86 gfx::Rect
MoveFromDrawToWindowSpace(const gfx::RectF
& draw_rect
) const;
88 static gfx::RectF
ComputeScissorRectForRenderPass(const DrawingFrame
* frame
);
89 void SetScissorStateForQuad(const DrawingFrame
* frame
, const DrawQuad
& quad
);
90 void SetScissorStateForQuadWithRenderPassScissor(
91 const DrawingFrame
* frame
,
93 const gfx::RectF
& render_pass_scissor
,
94 bool* should_skip_quad
);
96 static gfx::Size
RenderPassTextureSize(const RenderPass
* render_pass
);
97 static GLenum
RenderPassTextureFormat(const RenderPass
* render_pass
);
99 void DrawRenderPass(DrawingFrame
* frame
, const RenderPass
* render_pass
);
100 bool UseRenderPass(DrawingFrame
* frame
, const RenderPass
* render_pass
);
102 virtual void BindFramebufferToOutputSurface(DrawingFrame
* frame
) = 0;
103 virtual bool BindFramebufferToTexture(DrawingFrame
* frame
,
104 const ScopedResource
* resource
,
105 gfx::Rect target_rect
) = 0;
106 virtual void SetDrawViewport(gfx::Rect window_space_viewport
) = 0;
107 virtual void SetScissorTestRect(gfx::Rect scissor_rect
) = 0;
108 virtual void ClearFramebuffer(DrawingFrame
* frame
) = 0;
109 virtual void DoDrawQuad(DrawingFrame
* frame
, const DrawQuad
* quad
) = 0;
110 virtual void BeginDrawingFrame(DrawingFrame
* frame
) = 0;
111 virtual void FinishDrawingFrame(DrawingFrame
* frame
) = 0;
112 virtual void FinishDrawingQuadList();
113 virtual bool FlippedFramebuffer() const = 0;
114 virtual void EnsureScissorTestEnabled() = 0;
115 virtual void EnsureScissorTestDisabled() = 0;
116 virtual void DiscardBackbuffer() {}
117 virtual void EnsureBackbuffer() {}
119 virtual void CopyCurrentRenderPassToBitmap(
121 scoped_ptr
<CopyOutputRequest
> request
) = 0;
123 ScopedPtrHashMap
<RenderPass::Id
, CachedResource
> render_pass_textures_
;
124 OutputSurface
* output_surface_
;
125 ResourceProvider
* resource_provider_
;
127 // For use in coordinate conversion, this stores the output rect, viewport
128 // rect (= unflipped version of glViewport rect), and the size of target
129 // framebuffer. During a draw, this stores the values for the current render
130 // pass; in between draws, they retain the values for the root render pass of
132 gfx::Rect current_draw_rect_
;
133 gfx::Rect current_viewport_rect_
;
134 gfx::Size current_surface_size_
;
137 gfx::Vector2d enlarge_pass_texture_amount_
;
139 DISALLOW_COPY_AND_ASSIGN(DirectRenderer
);
144 #endif // CC_OUTPUT_DIRECT_RENDERER_H_