Cleanup: Update the path to insets and point headers.
[chromium-blink-merge.git] / chrome / browser / ui / app_list / app_list_positioner.cc
blob09fe64a49dc07bf9c61ede0f217f6887c7d03d61
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/app_list/app_list_positioner.h"
7 #include <algorithm>
9 #include "base/logging.h"
10 #include "ui/gfx/geometry/point.h"
11 #include "ui/gfx/rect.h"
13 AppListPositioner::AppListPositioner(const gfx::Display& display,
14 const gfx::Size& window_size,
15 int min_distance_from_edge)
16 : display_(display),
17 window_size_(window_size),
18 min_distance_from_edge_(min_distance_from_edge) {}
20 void AppListPositioner::WorkAreaSubtract(const gfx::Rect& rect) {
21 gfx::Rect work_area = display_.work_area();
22 work_area.Subtract(rect);
23 display_.set_work_area(work_area);
26 void AppListPositioner::WorkAreaInset(int left,
27 int top,
28 int right,
29 int bottom) {
30 gfx::Rect work_area = display_.work_area();
31 work_area.Inset(left, top, right, bottom);
32 display_.set_work_area(work_area);
35 gfx::Point AppListPositioner::GetAnchorPointForScreenCenter() const {
36 return display_.bounds().CenterPoint();
39 gfx::Point AppListPositioner::GetAnchorPointForScreenCorner(
40 ScreenCorner corner) const {
41 const gfx::Rect& screen_rect = display_.bounds();
42 gfx::Point anchor;
43 switch (corner) {
44 case SCREEN_CORNER_TOP_LEFT:
45 anchor = screen_rect.origin();
46 break;
47 case SCREEN_CORNER_TOP_RIGHT:
48 anchor = screen_rect.top_right();
49 break;
50 case SCREEN_CORNER_BOTTOM_LEFT:
51 anchor = screen_rect.bottom_left();
52 break;
53 case SCREEN_CORNER_BOTTOM_RIGHT:
54 anchor = screen_rect.bottom_right();
55 break;
56 default:
57 NOTREACHED();
58 anchor = gfx::Point();
60 return ClampAnchorPoint(anchor);
63 gfx::Point AppListPositioner::GetAnchorPointForShelfCorner(
64 ScreenEdge shelf_edge) const {
65 const gfx::Rect& screen_rect = display_.bounds();
66 const gfx::Rect& work_area = display_.work_area();
67 gfx::Point anchor;
68 switch (shelf_edge) {
69 case SCREEN_EDGE_LEFT:
70 anchor = gfx::Point(work_area.x(), screen_rect.y());
71 break;
72 case SCREEN_EDGE_RIGHT:
73 anchor = gfx::Point(work_area.right(), screen_rect.y());
74 break;
75 case SCREEN_EDGE_TOP:
76 anchor = gfx::Point(screen_rect.x(), work_area.y());
77 break;
78 case SCREEN_EDGE_BOTTOM:
79 anchor = gfx::Point(screen_rect.x(), work_area.bottom());
80 break;
81 default:
82 NOTREACHED();
83 anchor = gfx::Point();
85 return ClampAnchorPoint(anchor);
88 gfx::Point AppListPositioner::GetAnchorPointForShelfCenter(
89 ScreenEdge shelf_edge) const {
90 const gfx::Rect& work_area = display_.work_area();
91 gfx::Point anchor;
92 switch (shelf_edge) {
93 case SCREEN_EDGE_LEFT:
94 anchor =
95 gfx::Point(work_area.x(), work_area.y() + work_area.height() / 2);
96 break;
97 case SCREEN_EDGE_RIGHT:
98 anchor =
99 gfx::Point(work_area.right(), work_area.y() + work_area.height() / 2);
100 break;
101 case SCREEN_EDGE_TOP:
102 anchor = gfx::Point(work_area.x() + work_area.width() / 2, work_area.y());
103 break;
104 case SCREEN_EDGE_BOTTOM:
105 anchor =
106 gfx::Point(work_area.x() + work_area.width() / 2, work_area.bottom());
107 break;
108 default:
109 NOTREACHED();
110 anchor = gfx::Point();
112 return ClampAnchorPoint(anchor);
115 gfx::Point AppListPositioner::GetAnchorPointForShelfCursor(
116 ScreenEdge shelf_edge,
117 const gfx::Point& cursor) const {
118 const gfx::Rect& work_area = display_.work_area();
119 gfx::Point anchor;
120 switch (shelf_edge) {
121 case SCREEN_EDGE_LEFT:
122 anchor = gfx::Point(work_area.x(), cursor.y());
123 break;
124 case SCREEN_EDGE_RIGHT:
125 anchor = gfx::Point(work_area.right(), cursor.y());
126 break;
127 case SCREEN_EDGE_TOP:
128 anchor = gfx::Point(cursor.x(), work_area.y());
129 break;
130 case SCREEN_EDGE_BOTTOM:
131 anchor = gfx::Point(cursor.x(), work_area.bottom());
132 break;
133 default:
134 NOTREACHED();
135 anchor = gfx::Point();
137 return ClampAnchorPoint(anchor);
140 AppListPositioner::ScreenEdge AppListPositioner::GetShelfEdge(
141 const gfx::Rect& shelf_rect) const {
142 const gfx::Rect& screen_rect = display_.bounds();
143 const gfx::Rect& work_area = display_.work_area();
145 // If we can't find the shelf, return SCREEN_EDGE_UNKNOWN. If the display
146 // size is the same as the work area, and does not contain the shelf, either
147 // the shelf is hidden or on another monitor.
148 if (work_area == screen_rect && !work_area.Contains(shelf_rect))
149 return SCREEN_EDGE_UNKNOWN;
151 // Note: On Windows 8 the work area won't include split windows on the left or
152 // right, and neither will |shelf_rect|.
153 if (shelf_rect.x() == work_area.x() &&
154 shelf_rect.width() == work_area.width()) {
155 // Shelf is horizontal.
156 if (shelf_rect.bottom() == screen_rect.bottom())
157 return SCREEN_EDGE_BOTTOM;
158 else if (shelf_rect.y() == screen_rect.y())
159 return SCREEN_EDGE_TOP;
160 } else if (shelf_rect.y() == work_area.y() &&
161 shelf_rect.height() == work_area.height()) {
162 // Shelf is vertical.
163 if (shelf_rect.x() == screen_rect.x())
164 return SCREEN_EDGE_LEFT;
165 else if (shelf_rect.right() == screen_rect.right())
166 return SCREEN_EDGE_RIGHT;
169 return SCREEN_EDGE_UNKNOWN;
172 int AppListPositioner::GetCursorDistanceFromShelf(
173 ScreenEdge shelf_edge,
174 const gfx::Point& cursor) const {
175 const gfx::Rect& work_area = display_.work_area();
176 switch (shelf_edge) {
177 case SCREEN_EDGE_UNKNOWN:
178 return 0;
179 case SCREEN_EDGE_LEFT:
180 return std::max(0, cursor.x() - work_area.x());
181 case SCREEN_EDGE_RIGHT:
182 return std::max(0, work_area.right() - cursor.x());
183 case SCREEN_EDGE_TOP:
184 return std::max(0, cursor.y() - work_area.y());
185 case SCREEN_EDGE_BOTTOM:
186 return std::max(0, work_area.bottom() - cursor.y());
187 default:
188 NOTREACHED();
189 return 0;
193 gfx::Point AppListPositioner::ClampAnchorPoint(gfx::Point anchor) const {
194 gfx::Rect bounds_rect(display_.work_area());
196 // Anchor the center of the window in a region that prevents the window
197 // showing outside of the work area.
198 bounds_rect.Inset(window_size_.width() / 2 + min_distance_from_edge_,
199 window_size_.height() / 2 + min_distance_from_edge_);
201 anchor.SetToMax(bounds_rect.origin());
202 anchor.SetToMin(bounds_rect.bottom_right());
203 return anchor;