Gallery.app: Bring the removed line back to show mosaic view.
[chromium-blink-merge.git] / cc / output / program_binding.h
blob912329ef6bf548055ad6a07de577f12040af4936
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_
6 #define CC_OUTPUT_PROGRAM_BINDING_H_
8 #include <string>
10 #include "base/logging.h"
11 #include "cc/output/context_provider.h"
12 #include "cc/output/shader.h"
14 namespace gpu {
15 namespace gles2 {
16 class GLES2Interface;
20 namespace cc {
22 class ProgramBindingBase {
23 public:
24 ProgramBindingBase();
25 ~ProgramBindingBase();
27 bool Init(gpu::gles2::GLES2Interface* context,
28 const std::string& vertex_shader,
29 const std::string& fragment_shader);
30 bool Link(gpu::gles2::GLES2Interface* context);
31 void Cleanup(gpu::gles2::GLES2Interface* context);
33 unsigned program() const { return program_; }
34 bool initialized() const { return initialized_; }
36 protected:
37 unsigned LoadShader(gpu::gles2::GLES2Interface* context,
38 unsigned type,
39 const std::string& shader_source);
40 unsigned CreateShaderProgram(gpu::gles2::GLES2Interface* context,
41 unsigned vertex_shader,
42 unsigned fragment_shader);
43 void CleanupShaders(gpu::gles2::GLES2Interface* context);
45 unsigned program_;
46 unsigned vertex_shader_id_;
47 unsigned fragment_shader_id_;
48 bool initialized_;
50 private:
51 DISALLOW_COPY_AND_ASSIGN(ProgramBindingBase);
54 template <class VertexShader, class FragmentShader>
55 class ProgramBinding : public ProgramBindingBase {
56 public:
57 ProgramBinding() {}
59 void Initialize(ContextProvider* context_provider,
60 TexCoordPrecision precision,
61 SamplerType sampler) {
62 DCHECK(context_provider);
63 DCHECK(!initialized_);
65 if (context_provider->IsContextLost())
66 return;
68 if (!ProgramBindingBase::Init(
69 context_provider->ContextGL(),
70 vertex_shader_.GetShaderString(),
71 fragment_shader_.GetShaderString(precision, sampler))) {
72 DCHECK(context_provider->IsContextLost());
73 return;
76 int base_uniform_index = 0;
77 vertex_shader_.Init(context_provider->ContextGL(),
78 program_, &base_uniform_index);
79 fragment_shader_.Init(context_provider->ContextGL(),
80 program_, &base_uniform_index);
82 // Link after binding uniforms
83 if (!Link(context_provider->ContextGL())) {
84 DCHECK(context_provider->IsContextLost());
85 return;
88 initialized_ = true;
91 const VertexShader& vertex_shader() const { return vertex_shader_; }
92 const FragmentShader& fragment_shader() const { return fragment_shader_; }
94 private:
95 VertexShader vertex_shader_;
96 FragmentShader fragment_shader_;
98 DISALLOW_COPY_AND_ASSIGN(ProgramBinding);
101 } // namespace cc
103 #endif // CC_OUTPUT_PROGRAM_BINDING_H_