1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_
6 #define CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "base/time/time.h"
10 #include "content/common/content_export.h"
11 #include "ui/gfx/geometry/size_f.h"
12 #include "ui/gfx/geometry/vector2d_f.h"
19 class ResourceManager
;
24 // Allows both page reload activation and page reloading state queries.
25 class CONTENT_EXPORT OverscrollRefreshClient
{
27 virtual ~OverscrollRefreshClient() {}
29 // Called when the effect is released beyond the activation threshold. This
30 // should cause a refresh of some kind, e.g., page reload.
31 virtual void TriggerRefresh() = 0;
33 // Whether the triggered refresh has yet to complete. The effect will continue
34 // animating until the refresh completes (or it reaches a reasonable timeout).
35 virtual bool IsStillRefreshing() const = 0;
38 // Simple pull-to-refresh styled effect. Listens to scroll events, conditionally
40 // 1) The scroll begins when the page's root layer 1) has no vertical scroll
41 // offset and 2) lacks the overflow-y:hidden property.
42 // 2) The page doesn't consume the initial scroll events.
43 // 3) The initial scroll direction is upward.
44 // The actual page reload action is triggered only when the effect is active
45 // and beyond a particular threshold when released.
46 class CONTENT_EXPORT OverscrollRefresh
{
48 // Minmum number of overscrolling pull events required to activate the effect.
49 // Useful for avoiding accidental triggering when a scroll janks (is delayed),
50 // capping the impulse per event.
51 enum { kMinPullsToActivate
= 3 };
53 // Both |resource_manager| and |client| must not be null.
54 // |target_drag_offset_pixels| is the threshold beyond which the effect
55 // will trigger a refresh action when released. When |mirror| is true,
56 // the effect and its rotation will be mirrored about the y axis.
57 OverscrollRefresh(ui::ResourceManager
* resource_manager
,
58 OverscrollRefreshClient
* client
,
59 float target_drag_offset_pixels
,
63 // Scroll event stream listening methods.
65 void OnScrollEnd(const gfx::Vector2dF
& velocity
);
67 // Scroll ack listener. The effect will only be activated if the initial
68 // updates go unconsumed.
69 void OnScrollUpdateAck(bool was_consumed
);
71 // Returns true if the effect has consumed the |scroll_delta|.
72 bool WillHandleScrollUpdate(const gfx::Vector2dF
& scroll_delta
);
74 // Release the effect (if active), preventing any associated refresh action.
75 void ReleaseWithoutActivation();
77 // Returns true if the effect still needs animation ticks, with effect layers
78 // attached to |parent| if necessary.
79 // Note: The effect will detach itself when no further animation is required.
80 bool Animate(base::TimeTicks current_time
, cc::Layer
* parent_layer
);
82 // Update the effect according to the most recent display parameters,
83 // Note: All dimensions are in device pixels.
84 void UpdateDisplay(const gfx::SizeF
& viewport_size
,
85 const gfx::Vector2dF
& content_scroll_offset
,
86 bool root_overflow_y_hidden
);
88 // Reset the effect to its inactive state, immediately detaching and
89 // disabling any active effects.
92 // Returns true if the refresh effect is either being manipulated or animated.
93 bool IsActive() const;
95 // Returns true if the effect is waiting for an unconsumed scroll to start.
96 bool IsAwaitingScrollUpdateAck() const;
99 void Release(bool allow_activation
);
101 OverscrollRefreshClient
* const client_
;
103 gfx::SizeF viewport_size_
;
104 bool scrolled_to_top_
;
105 bool overflow_y_hidden_
;
107 enum ScrollConsumptionState
{
109 AWAITING_SCROLL_UPDATE_ACK
,
111 } scroll_consumption_state_
;
114 scoped_ptr
<Effect
> effect_
;
116 DISALLOW_COPY_AND_ASSIGN(OverscrollRefresh
);
119 } // namespace content
121 #endif // CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_