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[chromium-blink-merge.git] / ui / views / animation / ink_drop_animation_controller.h
blob8fb9162f81205ae52e0e56281cbf92d76b454503
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_CONTROLLER_H_
6 #define UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_CONTROLLER_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "base/time/time.h"
10 #include "ui/events/event_handler.h"
11 #include "ui/views/views_export.h"
13 namespace ui {
14 class Layer;
17 namespace views {
18 class AppearAnimationObserver;
19 class InkDropDelegate;
20 class View;
22 // Controls an animation which can be associated to a ui::Layer backed View.
23 // It sets itself as the pre-target handler for the supplied view, providing
24 // animations for user interactions. The events will not be consumed.
26 // The supplied views::View will be forced to have a layer, and this controller
27 // will add child layers to that.
28 class VIEWS_EXPORT InkDropAnimationController : public ui::EventHandler {
29 public:
30 explicit InkDropAnimationController(View* view);
31 ~InkDropAnimationController() override;
33 private:
34 // Starts the animation of a touch event.
35 void AnimateTapDown();
37 // Schedules the hide animation of |ink_drop_layer_| for once its current
38 // animation has completed. If |ink_drop_layer_| is not animating, the hide
39 // animation begins immediately.
40 void AnimateHide();
42 // Starts the animation of a long press, and cancels hiding |ink_drop_layer_|
43 // until the long press has completed.
44 void AnimateLongPress();
46 // Starts the showing animation on |layer|, with a |duration| in milliseconds.
47 void AnimateShow(ui::Layer* layer,
48 AppearAnimationObserver* observer,
49 bool circle,
50 base::TimeDelta duration);
52 // Sets the bounds for |layer|.
53 void SetLayerBounds(ui::Layer* layer, bool circle, int width, int height);
55 // Initializes |layer| and attaches it to |parent|.
56 void SetupAnimationLayer(ui::Layer* parent,
57 ui::Layer* layer,
58 InkDropDelegate* delegate);
60 // ui::EventHandler:
61 void OnGestureEvent(ui::GestureEvent* event) override;
63 // The layer for animating a user touch. Added as a child to |view_|'s layer.
64 // It will be stacked underneath.
65 scoped_ptr<ui::Layer> ink_drop_layer_;
67 // ui::LayerDelegate responsible for painting to |ink_drop_layer_|.
68 scoped_ptr<InkDropDelegate> ink_drop_delegate_;
70 // ui::ImplicitAnimationObserver which observes |ink_drop_layer_| and can be
71 // used to automatically trigger a hide animation upon completion.
72 scoped_ptr<AppearAnimationObserver> appear_animation_observer_;
74 // The layer for animating a long press. Added as a child to |view_|'s layer.
75 // It will be stacked underneath.
76 scoped_ptr<ui::Layer> long_press_layer_;
78 // ui::LayerDelegate responsible for painting to |long_press_layer_|.
79 scoped_ptr<InkDropDelegate> long_press_delegate_;
81 // ui::ImplicitAnimationObserver which observers |long_press_layer_| and can
82 // be used to automatically trigger a hide animation upon completion.
83 scoped_ptr<AppearAnimationObserver> long_press_animation_observer_;
85 // The View for which InkDropAnimationController is a PreTargetHandler.
86 View* view_;
88 DISALLOW_COPY_AND_ASSIGN(InkDropAnimationController);
91 } // namespace views
93 #endif // UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_CONTROLLER_H_