1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/aura/test/aura_test_helper.h"
7 #include "base/message_loop/message_loop.h"
8 #include "base/run_loop.h"
9 #include "ui/aura/client/default_capture_client.h"
10 #include "ui/aura/client/focus_client.h"
11 #include "ui/aura/env.h"
12 #include "ui/aura/input_state_lookup.h"
13 #include "ui/aura/test/env_test_helper.h"
14 #include "ui/aura/test/event_generator_delegate_aura.h"
15 #include "ui/aura/test/test_focus_client.h"
16 #include "ui/aura/test/test_screen.h"
17 #include "ui/aura/test/test_window_tree_client.h"
18 #include "ui/aura/window.h"
19 #include "ui/aura/window_event_dispatcher.h"
20 #include "ui/base/ime/input_method_factory.h"
21 #include "ui/base/ime/input_method_initializer.h"
22 #include "ui/compositor/compositor.h"
23 #include "ui/compositor/layer_animator.h"
24 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
25 #include "ui/gfx/screen.h"
28 #include "ui/aura/window_tree_host_x11.h"
29 #include "ui/base/x/x11_util.h"
35 AuraTestHelper::AuraTestHelper(base::MessageLoopForUI
* message_loop
)
36 : setup_called_(false),
37 teardown_called_(false),
40 message_loop_
= message_loop
;
41 // Disable animations during tests.
42 zero_duration_mode_
.reset(new ui::ScopedAnimationDurationScaleMode(
43 ui::ScopedAnimationDurationScaleMode::ZERO_DURATION
));
45 test::SetUseOverrideRedirectWindowByDefault(true);
47 InitializeAuraEventGeneratorDelegate();
50 AuraTestHelper::~AuraTestHelper() {
52 << "AuraTestHelper::SetUp() never called.";
53 CHECK(teardown_called_
)
54 << "AuraTestHelper::TearDown() never called.";
57 void AuraTestHelper::SetUp(ui::ContextFactory
* context_factory
) {
60 if (!Env::GetInstanceDontCreate()) {
62 Env::CreateInstance(true);
64 Env::GetInstance()->set_context_factory(context_factory
);
65 // Unit tests generally don't want to query the system, rather use the state
67 EnvTestHelper(Env::GetInstance()).SetInputStateLookup(nullptr);
69 ui::InitializeInputMethodForTesting();
71 gfx::Size
host_size(800, 600);
72 test_screen_
.reset(TestScreen::Create(host_size
));
73 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE
, test_screen_
.get());
74 host_
.reset(test_screen_
->CreateHostForPrimaryDisplay());
76 focus_client_
.reset(new TestFocusClient
);
77 client::SetFocusClient(root_window(), focus_client_
.get());
78 stacking_client_
.reset(new TestWindowTreeClient(root_window()));
79 capture_client_
.reset(new client::DefaultCaptureClient(root_window()));
81 root_window()->Show();
82 // Ensure width != height so tests won't confuse them.
83 host()->SetBounds(gfx::Rect(host_size
));
86 void AuraTestHelper::TearDown() {
87 teardown_called_
= true;
88 stacking_client_
.reset();
89 capture_client_
.reset();
90 focus_client_
.reset();
91 client::SetFocusClient(root_window(), NULL
);
93 ui::GestureRecognizer::Reset();
95 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE
, NULL
);
98 ui::test::ResetXCursorCache();
101 ui::ShutdownInputMethodForTesting();
104 Env::DeleteInstance();
107 void AuraTestHelper::RunAllPendingInMessageLoop() {
108 // TODO(jbates) crbug.com/134753 Find quitters of this RunLoop and have them
109 // use run_loop.QuitClosure().
110 base::RunLoop run_loop
;
111 run_loop
.RunUntilIdle();