Revert of Add button to add new FSP services to Files app. (patchset #8 id:140001...
[chromium-blink-merge.git] / chrome / browser / spellchecker / feedback.cc
blob6b9687ff90b4e1393dabee574182060beaf76344
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // The |Feedback| object keeps track of each instance of user feedback in a map
6 // |misspellings_|. This is a map from uint32 hashes to |Misspelling| objects.
7 //
8 // Each misspelling should be present in only one renderer process. The
9 // |Feedback| objects keeps track of misspelling-renderer relationship in the
10 // |renderers_| map of renderer process identifiers to a set of hashes.
12 // When the user adds a misspelling to their custom dictionary, all of the
13 // |Misspelling| objects with the same misspelled string are updated. The
14 // |Feedback| object facilitates efficient access to these misspellings through
15 // a |text_| map of misspelled strings to a set of hashes.
17 #include "chrome/browser/spellchecker/feedback.h"
19 #include <algorithm>
20 #include <iterator>
22 #include "base/stl_util.h"
24 namespace spellcheck {
26 Feedback::Feedback() {
29 Feedback::~Feedback() {
32 Misspelling* Feedback::GetMisspelling(uint32 hash) {
33 HashMisspellingMap::iterator misspelling_it = misspellings_.find(hash);
34 if (misspelling_it == misspellings_.end())
35 return NULL;
36 return &misspelling_it->second;
39 void Feedback::FinalizeRemovedMisspellings(
40 int renderer_process_id,
41 const std::vector<uint32>& remaining_markers) {
42 RendererHashesMap::iterator renderer_it =
43 renderers_.find(renderer_process_id);
44 if (renderer_it == renderers_.end() || renderer_it->second.empty())
45 return;
46 HashCollection& renderer_hashes = renderer_it->second;
47 HashCollection remaining_hashes(remaining_markers.begin(),
48 remaining_markers.end());
49 std::vector<uint32> removed_hashes =
50 base::STLSetDifference<std::vector<uint32> >(renderer_hashes,
51 remaining_hashes);
52 for (std::vector<uint32>::const_iterator hash_it = removed_hashes.begin();
53 hash_it != removed_hashes.end();
54 ++hash_it) {
55 HashMisspellingMap::iterator misspelling_it = misspellings_.find(*hash_it);
56 if (misspelling_it != misspellings_.end() &&
57 !misspelling_it->second.action.IsFinal()) {
58 misspelling_it->second.action.Finalize();
63 bool Feedback::RendererHasMisspellings(int renderer_process_id) const {
64 RendererHashesMap::const_iterator renderer_it =
65 renderers_.find(renderer_process_id);
66 return renderer_it != renderers_.end() && !renderer_it->second.empty();
69 std::vector<Misspelling> Feedback::GetMisspellingsInRenderer(
70 int renderer_process_id) const {
71 std::vector<Misspelling> misspellings_in_renderer;
72 RendererHashesMap::const_iterator renderer_it =
73 renderers_.find(renderer_process_id);
74 if (renderer_it == renderers_.end() || renderer_it->second.empty())
75 return misspellings_in_renderer;
76 const HashCollection& renderer_hashes = renderer_it->second;
77 for (HashCollection::const_iterator hash_it = renderer_hashes.begin();
78 hash_it != renderer_hashes.end();
79 ++hash_it) {
80 HashMisspellingMap::const_iterator misspelling_it =
81 misspellings_.find(*hash_it);
82 if (misspelling_it != misspellings_.end())
83 misspellings_in_renderer.push_back(misspelling_it->second);
85 return misspellings_in_renderer;
88 void Feedback::EraseFinalizedMisspellings(int renderer_process_id) {
89 RendererHashesMap::iterator renderer_it =
90 renderers_.find(renderer_process_id);
91 if (renderer_it == renderers_.end())
92 return;
93 HashCollection& renderer_hashes = renderer_it->second;
94 for (HashCollection::const_iterator hash_it = renderer_hashes.begin();
95 hash_it != renderer_hashes.end();) {
96 HashMisspellingMap::iterator misspelling_it = misspellings_.find(*hash_it);
97 HashCollection::iterator erasable_hash_it = hash_it;
98 ++hash_it;
99 if (misspelling_it == misspellings_.end())
100 continue;
101 const Misspelling& misspelling = misspelling_it->second;
102 if (!misspelling.action.IsFinal())
103 continue;
104 renderer_hashes.erase(erasable_hash_it);
105 text_[misspelling.GetMisspelledString()].erase(misspelling.hash);
106 misspellings_.erase(misspelling_it);
108 if (renderer_hashes.empty())
109 renderers_.erase(renderer_it);
112 bool Feedback::HasMisspelling(uint32 hash) const {
113 return !!misspellings_.count(hash);
116 void Feedback::AddMisspelling(int renderer_process_id,
117 const Misspelling& misspelling) {
118 HashMisspellingMap::iterator misspelling_it =
119 misspellings_.find(misspelling.hash);
120 if (misspelling_it != misspellings_.end()) {
121 const Misspelling& existing_misspelling = misspelling_it->second;
122 text_[existing_misspelling.GetMisspelledString()].erase(misspelling.hash);
123 for (RendererHashesMap::iterator renderer_it = renderers_.begin();
124 renderer_it != renderers_.end();) {
125 HashCollection& renderer_hashes = renderer_it->second;
126 RendererHashesMap::iterator erasable_renderer_it = renderer_it;
127 ++renderer_it;
128 renderer_hashes.erase(misspelling.hash);
129 if (renderer_hashes.empty())
130 renderers_.erase(erasable_renderer_it);
133 misspellings_[misspelling.hash] = misspelling;
134 text_[misspelling.GetMisspelledString()].insert(misspelling.hash);
135 renderers_[renderer_process_id].insert(misspelling.hash);
138 bool Feedback::Empty() const {
139 return misspellings_.empty();
142 std::vector<int> Feedback::GetRendersWithMisspellings() const {
143 std::vector<int> renderers_with_misspellings;
144 for (RendererHashesMap::const_iterator renderer_it = renderers_.begin();
145 renderer_it != renderers_.end();
146 ++renderer_it) {
147 if (!renderer_it->second.empty())
148 renderers_with_misspellings.push_back(renderer_it->first);
150 return renderers_with_misspellings;
153 void Feedback::FinalizeAllMisspellings() {
154 for (HashMisspellingMap::iterator misspelling_it = misspellings_.begin();
155 misspelling_it != misspellings_.end();
156 ++misspelling_it) {
157 if (!misspelling_it->second.action.IsFinal())
158 misspelling_it->second.action.Finalize();
162 std::vector<Misspelling> Feedback::GetAllMisspellings() const {
163 std::vector<Misspelling> all_misspellings;
164 for (HashMisspellingMap::const_iterator misspelling_it =
165 misspellings_.begin();
166 misspelling_it != misspellings_.end();
167 ++misspelling_it) {
168 all_misspellings.push_back(misspelling_it->second);
170 return all_misspellings;
173 void Feedback::Clear() {
174 misspellings_.clear();
175 text_.clear();
176 renderers_.clear();
179 const std::set<uint32>& Feedback::FindMisspellings(
180 const base::string16& misspelled_text) const {
181 const TextHashesMap::const_iterator text_it = text_.find(misspelled_text);
182 return text_it == text_.end() ? empty_hash_collection_ : text_it->second;
185 } // namespace spellcheck