1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // The |Feedback| object keeps track of each instance of user feedback in a map
6 // |misspellings_|. This is a map from uint32 hashes to |Misspelling| objects.
8 // Each misspelling should be present in only one renderer process. The
9 // |Feedback| objects keeps track of misspelling-renderer relationship in the
10 // |renderers_| map of renderer process identifiers to a set of hashes.
12 // When the user adds a misspelling to their custom dictionary, all of the
13 // |Misspelling| objects with the same misspelled string are updated. The
14 // |Feedback| object facilitates efficient access to these misspellings through
15 // a |text_| map of misspelled strings to a set of hashes.
17 #include "chrome/browser/spellchecker/feedback.h"
22 #include "base/stl_util.h"
24 namespace spellcheck
{
26 Feedback::Feedback() {
29 Feedback::~Feedback() {
32 Misspelling
* Feedback::GetMisspelling(uint32 hash
) {
33 HashMisspellingMap::iterator misspelling_it
= misspellings_
.find(hash
);
34 if (misspelling_it
== misspellings_
.end())
36 return &misspelling_it
->second
;
39 void Feedback::FinalizeRemovedMisspellings(
40 int renderer_process_id
,
41 const std::vector
<uint32
>& remaining_markers
) {
42 RendererHashesMap::iterator renderer_it
=
43 renderers_
.find(renderer_process_id
);
44 if (renderer_it
== renderers_
.end() || renderer_it
->second
.empty())
46 HashCollection
& renderer_hashes
= renderer_it
->second
;
47 HashCollection
remaining_hashes(remaining_markers
.begin(),
48 remaining_markers
.end());
49 std::vector
<uint32
> removed_hashes
=
50 base::STLSetDifference
<std::vector
<uint32
> >(renderer_hashes
,
52 for (std::vector
<uint32
>::const_iterator hash_it
= removed_hashes
.begin();
53 hash_it
!= removed_hashes
.end();
55 HashMisspellingMap::iterator misspelling_it
= misspellings_
.find(*hash_it
);
56 if (misspelling_it
!= misspellings_
.end() &&
57 !misspelling_it
->second
.action
.IsFinal()) {
58 misspelling_it
->second
.action
.Finalize();
63 bool Feedback::RendererHasMisspellings(int renderer_process_id
) const {
64 RendererHashesMap::const_iterator renderer_it
=
65 renderers_
.find(renderer_process_id
);
66 return renderer_it
!= renderers_
.end() && !renderer_it
->second
.empty();
69 std::vector
<Misspelling
> Feedback::GetMisspellingsInRenderer(
70 int renderer_process_id
) const {
71 std::vector
<Misspelling
> misspellings_in_renderer
;
72 RendererHashesMap::const_iterator renderer_it
=
73 renderers_
.find(renderer_process_id
);
74 if (renderer_it
== renderers_
.end() || renderer_it
->second
.empty())
75 return misspellings_in_renderer
;
76 const HashCollection
& renderer_hashes
= renderer_it
->second
;
77 for (HashCollection::const_iterator hash_it
= renderer_hashes
.begin();
78 hash_it
!= renderer_hashes
.end();
80 HashMisspellingMap::const_iterator misspelling_it
=
81 misspellings_
.find(*hash_it
);
82 if (misspelling_it
!= misspellings_
.end())
83 misspellings_in_renderer
.push_back(misspelling_it
->second
);
85 return misspellings_in_renderer
;
88 void Feedback::EraseFinalizedMisspellings(int renderer_process_id
) {
89 RendererHashesMap::iterator renderer_it
=
90 renderers_
.find(renderer_process_id
);
91 if (renderer_it
== renderers_
.end())
93 HashCollection
& renderer_hashes
= renderer_it
->second
;
94 for (HashCollection::const_iterator hash_it
= renderer_hashes
.begin();
95 hash_it
!= renderer_hashes
.end();) {
96 HashMisspellingMap::iterator misspelling_it
= misspellings_
.find(*hash_it
);
97 HashCollection::iterator erasable_hash_it
= hash_it
;
99 if (misspelling_it
== misspellings_
.end())
101 const Misspelling
& misspelling
= misspelling_it
->second
;
102 if (!misspelling
.action
.IsFinal())
104 renderer_hashes
.erase(erasable_hash_it
);
105 text_
[misspelling
.GetMisspelledString()].erase(misspelling
.hash
);
106 misspellings_
.erase(misspelling_it
);
108 if (renderer_hashes
.empty())
109 renderers_
.erase(renderer_it
);
112 bool Feedback::HasMisspelling(uint32 hash
) const {
113 return !!misspellings_
.count(hash
);
116 void Feedback::AddMisspelling(int renderer_process_id
,
117 const Misspelling
& misspelling
) {
118 HashMisspellingMap::iterator misspelling_it
=
119 misspellings_
.find(misspelling
.hash
);
120 if (misspelling_it
!= misspellings_
.end()) {
121 const Misspelling
& existing_misspelling
= misspelling_it
->second
;
122 text_
[existing_misspelling
.GetMisspelledString()].erase(misspelling
.hash
);
123 for (RendererHashesMap::iterator renderer_it
= renderers_
.begin();
124 renderer_it
!= renderers_
.end();) {
125 HashCollection
& renderer_hashes
= renderer_it
->second
;
126 RendererHashesMap::iterator erasable_renderer_it
= renderer_it
;
128 renderer_hashes
.erase(misspelling
.hash
);
129 if (renderer_hashes
.empty())
130 renderers_
.erase(erasable_renderer_it
);
133 misspellings_
[misspelling
.hash
] = misspelling
;
134 text_
[misspelling
.GetMisspelledString()].insert(misspelling
.hash
);
135 renderers_
[renderer_process_id
].insert(misspelling
.hash
);
138 bool Feedback::Empty() const {
139 return misspellings_
.empty();
142 std::vector
<int> Feedback::GetRendersWithMisspellings() const {
143 std::vector
<int> renderers_with_misspellings
;
144 for (RendererHashesMap::const_iterator renderer_it
= renderers_
.begin();
145 renderer_it
!= renderers_
.end();
147 if (!renderer_it
->second
.empty())
148 renderers_with_misspellings
.push_back(renderer_it
->first
);
150 return renderers_with_misspellings
;
153 void Feedback::FinalizeAllMisspellings() {
154 for (HashMisspellingMap::iterator misspelling_it
= misspellings_
.begin();
155 misspelling_it
!= misspellings_
.end();
157 if (!misspelling_it
->second
.action
.IsFinal())
158 misspelling_it
->second
.action
.Finalize();
162 std::vector
<Misspelling
> Feedback::GetAllMisspellings() const {
163 std::vector
<Misspelling
> all_misspellings
;
164 for (HashMisspellingMap::const_iterator misspelling_it
=
165 misspellings_
.begin();
166 misspelling_it
!= misspellings_
.end();
168 all_misspellings
.push_back(misspelling_it
->second
);
170 return all_misspellings
;
173 void Feedback::Clear() {
174 misspellings_
.clear();
179 const std::set
<uint32
>& Feedback::FindMisspellings(
180 const base::string16
& misspelled_text
) const {
181 const TextHashesMap::const_iterator text_it
= text_
.find(misspelled_text
);
182 return text_it
== text_
.end() ? empty_hash_collection_
: text_it
->second
;
185 } // namespace spellcheck