Revert of Add button to add new FSP services to Files app. (patchset #8 id:140001...
[chromium-blink-merge.git] / chrome / browser / ui / views / toolbar / toolbar_button.cc
blob2bd587a65f8909256a98fb46b3de2527e1fddad8
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
7 #include "base/bind.h"
8 #include "chrome/browser/ui/views/location_bar/location_bar_view.h"
9 #include "ui/accessibility/ax_view_state.h"
10 #include "ui/base/l10n/l10n_util.h"
11 #include "ui/base/models/menu_model.h"
12 #include "ui/base/theme_provider.h"
13 #include "ui/gfx/display.h"
14 #include "ui/gfx/screen.h"
15 #include "ui/strings/grit/ui_strings.h"
16 #include "ui/views/controls/button/label_button_border.h"
17 #include "ui/views/controls/menu/menu_item_view.h"
18 #include "ui/views/controls/menu/menu_model_adapter.h"
19 #include "ui/views/controls/menu/menu_runner.h"
20 #include "ui/views/widget/widget.h"
22 ToolbarButton::ToolbarButton(views::ButtonListener* listener,
23 ui::MenuModel* model)
24 : views::LabelButton(listener, base::string16()),
25 model_(model),
26 menu_showing_(false),
27 y_position_on_lbuttondown_(0),
28 show_menu_factory_(this) {
29 set_context_menu_controller(this);
32 ToolbarButton::~ToolbarButton() {
35 void ToolbarButton::Init() {
36 SetFocusable(false);
37 SetAccessibilityFocusable(true);
38 image()->EnableCanvasFlippingForRTLUI(true);
41 void ToolbarButton::ClearPendingMenu() {
42 show_menu_factory_.InvalidateWeakPtrs();
45 bool ToolbarButton::IsMenuShowing() const {
46 return menu_showing_;
49 gfx::Size ToolbarButton::GetPreferredSize() const {
50 gfx::Size size(image()->GetPreferredSize());
51 gfx::Size label_size = label()->GetPreferredSize();
52 if (label_size.width() > 0)
53 size.Enlarge(label_size.width() + LocationBarView::kItemPadding, 0);
54 return size;
57 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
58 if (enabled() && ShouldShowMenu() &&
59 IsTriggerableEvent(event) && HitTestPoint(event.location())) {
60 // Store the y pos of the mouse coordinates so we can use them later to
61 // determine if the user dragged the mouse down (which should pop up the
62 // drag down menu immediately, instead of waiting for the timer)
63 y_position_on_lbuttondown_ = event.y();
65 // Schedule a task that will show the menu.
66 const int kMenuTimerDelay = 500;
67 base::MessageLoop::current()->PostDelayedTask(
68 FROM_HERE,
69 base::Bind(&ToolbarButton::ShowDropDownMenu,
70 show_menu_factory_.GetWeakPtr(),
71 ui::GetMenuSourceTypeForEvent(event)),
72 base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
74 return LabelButton::OnMousePressed(event);
77 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
78 bool result = LabelButton::OnMouseDragged(event);
80 if (show_menu_factory_.HasWeakPtrs()) {
81 // If the mouse is dragged to a y position lower than where it was when
82 // clicked then we should not wait for the menu to appear but show
83 // it immediately.
84 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) {
85 show_menu_factory_.InvalidateWeakPtrs();
86 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event));
90 return result;
93 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
94 if (IsTriggerableEvent(event) ||
95 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
96 LabelButton::OnMouseReleased(event);
99 if (IsTriggerableEvent(event))
100 show_menu_factory_.InvalidateWeakPtrs();
103 void ToolbarButton::OnMouseCaptureLost() {
106 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
107 // Starting a drag results in a MouseExited, we need to ignore it.
108 // A right click release triggers an exit event. We want to
109 // remain in a PUSHED state until the drop down menu closes.
110 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED)
111 SetState(STATE_NORMAL);
114 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
115 if (menu_showing_) {
116 // While dropdown menu is showing the button should not handle gestures.
117 event->StopPropagation();
118 return;
121 LabelButton::OnGestureEvent(event);
124 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) {
125 CustomButton::GetAccessibleState(state);
126 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN;
127 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
128 state->AddStateFlag(ui::AX_STATE_HASPOPUP);
131 scoped_ptr<views::LabelButtonBorder>
132 ToolbarButton::CreateDefaultBorder() const {
133 scoped_ptr<views::LabelButtonBorder> border =
134 LabelButton::CreateDefaultBorder();
136 ui::ThemeProvider* provider = GetThemeProvider();
137 if (provider && provider->UsingSystemTheme()) {
138 // We set smaller insets here to accommodate the slightly larger GTK+
139 // icons.
140 border->set_insets(gfx::Insets(2, 2, 2, 2));
143 return border.Pass();
146 void ToolbarButton::ShowContextMenuForView(View* source,
147 const gfx::Point& point,
148 ui::MenuSourceType source_type) {
149 if (!enabled())
150 return;
152 show_menu_factory_.InvalidateWeakPtrs();
153 ShowDropDownMenu(source_type);
156 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
157 // Enter PUSHED state on press with Left or Right mouse button or on taps.
158 // Remain in this state while the context menu is open.
159 return event.type() == ui::ET_GESTURE_TAP ||
160 event.type() == ui::ET_GESTURE_TAP_DOWN ||
161 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON |
162 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
165 bool ToolbarButton::ShouldShowMenu() {
166 return model_ != NULL;
169 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
170 if (!ShouldShowMenu())
171 return;
173 gfx::Rect lb = GetLocalBounds();
175 // Both the menu position and the menu anchor type change if the UI layout
176 // is right-to-left.
177 gfx::Point menu_position(lb.origin());
178 menu_position.Offset(0, lb.height() - 1);
179 if (base::i18n::IsRTL())
180 menu_position.Offset(lb.width() - 1, 0);
182 View::ConvertPointToScreen(this, &menu_position);
184 #if defined(OS_WIN)
185 int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN);
186 #elif defined(OS_CHROMEOS)
187 // A window won't overlap between displays on ChromeOS.
188 // Use the left bound of the display on which
189 // the menu button exists.
190 gfx::NativeView view = GetWidget()->GetNativeView();
191 gfx::Display display = gfx::Screen::GetScreenFor(
192 view)->GetDisplayNearestWindow(view);
193 int left_bound = display.bounds().x();
194 #else
195 // The window might be positioned over the edge between two screens. We'll
196 // want to position the dropdown on the screen the mouse cursor is on.
197 gfx::NativeView view = GetWidget()->GetNativeView();
198 gfx::Screen* screen = gfx::Screen::GetScreenFor(view);
199 gfx::Display display = screen->GetDisplayNearestPoint(
200 screen->GetCursorScreenPoint());
201 int left_bound = display.bounds().x();
202 #endif
203 if (menu_position.x() < left_bound)
204 menu_position.set_x(left_bound);
206 // Make the button look depressed while the menu is open.
207 SetState(STATE_PRESSED);
209 menu_showing_ = true;
211 // Create and run menu. Display an empty menu if model is NULL.
212 if (model_.get()) {
213 views::MenuModelAdapter menu_delegate(model_.get());
214 menu_delegate.set_triggerable_event_flags(triggerable_event_flags());
215 menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu(),
216 views::MenuRunner::HAS_MNEMONICS));
217 views::MenuRunner::RunResult result =
218 menu_runner_->RunMenuAt(GetWidget(),
219 NULL,
220 gfx::Rect(menu_position, gfx::Size(0, 0)),
221 views::MENU_ANCHOR_TOPLEFT,
222 source_type);
223 if (result == views::MenuRunner::MENU_DELETED)
224 return;
225 } else {
226 views::MenuDelegate menu_delegate;
227 views::MenuItemView* menu = new views::MenuItemView(&menu_delegate);
228 menu_runner_.reset(
229 new views::MenuRunner(menu, views::MenuRunner::HAS_MNEMONICS));
230 views::MenuRunner::RunResult result =
231 menu_runner_->RunMenuAt(GetWidget(),
232 NULL,
233 gfx::Rect(menu_position, gfx::Size(0, 0)),
234 views::MENU_ANCHOR_TOPLEFT,
235 source_type);
236 if (result == views::MenuRunner::MENU_DELETED)
237 return;
240 menu_showing_ = false;
242 // Need to explicitly clear mouse handler so that events get sent
243 // properly after the menu finishes running. If we don't do this, then
244 // the first click to other parts of the UI is eaten.
245 SetMouseHandler(NULL);
247 // Set the state back to normal after the drop down menu is closed.
248 if (state_ != STATE_DISABLED)
249 SetState(STATE_NORMAL);
252 const char* ToolbarButton::GetClassName() const {
253 return "ToolbarButton";