1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #import "chrome/browser/ui/cocoa/tabs/tab_strip_drag_controller.h"
7 #import "base/mac/mac_util.h"
8 #include "base/mac/scoped_cftyperef.h"
9 #import "base/mac/sdk_forward_declarations.h"
10 #import "chrome/browser/ui/cocoa/tabs/tab_controller.h"
11 #import "chrome/browser/ui/cocoa/tabs/tab_controller_target.h"
12 #import "chrome/browser/ui/cocoa/tabs/tab_strip_view.h"
13 #import "chrome/browser/ui/cocoa/tabs/tab_view.h"
14 #import "chrome/browser/ui/cocoa/tabs/tab_window_controller.h"
15 #import "chrome/browser/ui/cocoa/tabs/tab_strip_controller.h"
16 #include "ui/gfx/mac/scoped_ns_disable_screen_updates.h"
18 const CGFloat kTearDistance = 36.0;
19 const NSTimeInterval kTearDuration = 0.333;
21 // Returns whether |screenPoint| is inside the bounds of |view|.
22 static BOOL PointIsInsideView(NSPoint screenPoint, NSView* view) {
23 if ([view window] == nil)
25 NSPoint windowPoint = [[view window] convertScreenToBase:screenPoint];
26 NSPoint viewPoint = [view convertPoint:windowPoint fromView:nil];
27 return [view mouse:viewPoint inRect:[view bounds]];
30 @interface TabStripDragController (Private)
31 - (void)resetDragControllers;
32 - (NSArray*)dropTargetsForController:(TabWindowController*)dragController;
33 - (void)setWindowBackgroundVisibility:(BOOL)shouldBeVisible;
34 - (void)endDrag:(NSEvent*)event;
35 - (void)continueDrag:(NSEvent*)event;
38 ////////////////////////////////////////////////////////////////////////////////
40 @implementation TabStripDragController
42 - (id)initWithTabStripController:(TabStripController*)controller {
43 if ((self = [super init])) {
44 tabStrip_ = controller;
50 [NSObject cancelPreviousPerformRequestsWithTarget:self];
54 - (BOOL)tabCanBeDragged:(TabController*)tab {
55 if ([[tab tabView] isClosing])
57 NSWindowController* controller = [sourceWindow_ windowController];
58 if ([controller isKindOfClass:[TabWindowController class]]) {
59 TabWindowController* realController =
60 static_cast<TabWindowController*>(controller);
61 return [realController isTabDraggable:[tab tabView]];
66 - (void)maybeStartDrag:(NSEvent*)theEvent forTab:(TabController*)tab {
67 [self resetDragControllers];
69 // Resolve overlay back to original window.
70 sourceWindow_ = [[tab view] window];
71 if ([sourceWindow_ isKindOfClass:[NSPanel class]]) {
72 sourceWindow_ = [sourceWindow_ parentWindow];
75 sourceWindowFrame_ = [sourceWindow_ frame];
76 sourceTabFrame_ = [[tab view] frame];
77 sourceController_ = [sourceWindow_ windowController];
81 draggingWithinTabStrip_ = YES;
82 chromeIsVisible_ = NO;
84 // If there's more than one potential window to be a drop target, we want to
85 // treat a drag of a tab just like dragging around a tab that's already
86 // detached. Note that unit tests might have |-numberOfTabs| reporting zero
87 // since the model won't be fully hooked up. We need to be prepared for that
88 // and not send them into the "magnetic" codepath.
89 NSArray* targets = [self dropTargetsForController:sourceController_];
91 ([sourceController_ numberOfTabs] < 2 && ![targets count]) ||
92 ![self tabCanBeDragged:tab] ||
93 ![sourceController_ tabDraggingAllowed];
94 // If we are dragging a tab, a window with a single tab should immediately
95 // snap off and not drag within the tab strip.
96 if (!moveWindowOnDrag_)
97 draggingWithinTabStrip_ = [sourceController_ numberOfTabs] > 1;
99 dragOrigin_ = [NSEvent mouseLocation];
101 // When spinning the event loop, a tab can get detached, which could lead to
102 // our own destruction. Keep ourselves around while spinning the loop as well
103 // as the tab controller being dragged.
104 base::scoped_nsobject<TabStripDragController> keepAlive([self retain]);
105 base::scoped_nsobject<TabController> keepAliveTab([tab retain]);
107 // Because we move views between windows, we need to handle the event loop
108 // ourselves. Ideally we should use the standard event loop.
110 const NSUInteger mask =
111 NSLeftMouseUpMask | NSLeftMouseDraggedMask | NSKeyUpMask;
113 [NSApp nextEventMatchingMask:mask
114 untilDate:[NSDate distantFuture]
115 inMode:NSDefaultRunLoopMode
118 // Ensure that any window changes that happen while handling this event
119 // appear atomically.
120 gfx::ScopedNSDisableScreenUpdates disabler;
122 NSEventType type = [theEvent type];
123 if (type == NSKeyUp) {
124 if ([theEvent keyCode] == kVK_Escape) {
125 // Cancel the drag and restore the previous state.
126 if (draggingWithinTabStrip_) {
127 // Simply pretend the tab wasn't dragged (far enough).
130 [targetController_ removePlaceholder];
131 if ([sourceController_ numberOfTabs] < 2) {
132 // Revert to a single-tab window.
133 targetController_ = nil;
135 // Change the target to the source controller.
136 targetController_ = sourceController_;
137 [targetController_ insertPlaceholderForTab:[tab tabView]
138 frame:sourceTabFrame_];
141 // Simply end the drag at this point.
142 [self endDrag:theEvent];
145 } else if (type == NSLeftMouseDragged) {
146 [self continueDrag:theEvent];
147 } else if (type == NSLeftMouseUp) {
148 [tab selectTab:self];
149 [self endDrag:theEvent];
152 // TODO(viettrungluu): [crbug.com/23830] We can receive right-mouse-ups
153 // (and maybe even others?) for reasons I don't understand. So we
154 // explicitly check for both events we're expecting, and log others. We
155 // should figure out what's going on.
156 LOG(WARNING) << "Spurious event received of type " << type << ".";
161 - (void)continueDrag:(NSEvent*)theEvent {
164 // Cancel any delayed -continueDrag: requests that may still be pending.
165 [NSObject cancelPreviousPerformRequestsWithTarget:self];
167 // Special-case this to keep the logic below simpler.
168 if (moveWindowOnDrag_) {
169 if ([sourceController_ windowMovementAllowed]) {
170 NSPoint thisPoint = [NSEvent mouseLocation];
171 NSPoint origin = sourceWindowFrame_.origin;
172 origin.x += (thisPoint.x - dragOrigin_.x);
173 origin.y += (thisPoint.y - dragOrigin_.y);
174 [sourceWindow_ setFrameOrigin:NSMakePoint(origin.x, origin.y)];
175 } // else do nothing.
179 // First, go through the magnetic drag cycle. We break out of this if
180 // "stretchiness" ever exceeds a set amount.
181 tabWasDragged_ = YES;
183 if (draggingWithinTabStrip_) {
184 NSPoint thisPoint = [NSEvent mouseLocation];
185 CGFloat offset = thisPoint.x - dragOrigin_.x;
186 [sourceController_ insertPlaceholderForTab:[draggedTab_ tabView]
187 frame:NSOffsetRect(sourceTabFrame_,
189 // Check that we haven't pulled the tab too far to start a drag. This
190 // can include either pulling it too far down, or off the side of the tab
191 // strip that would cause it to no longer be fully visible.
193 [sourceController_ isTabFullyVisible:[draggedTab_ tabView]];
194 CGFloat tearForce = fabs(thisPoint.y - dragOrigin_.y);
195 if ([sourceController_ tabTearingAllowed] &&
196 (tearForce > kTearDistance || !stillVisible)) {
197 draggingWithinTabStrip_ = NO;
198 // When you finally leave the strip, we treat that as the origin.
199 dragOrigin_.x = thisPoint.x;
201 // Still dragging within the tab strip, wait for the next drag event.
206 NSPoint thisPoint = [NSEvent mouseLocation];
208 // Iterate over possible targets checking for the one the mouse is in.
209 // If the tab is just in the frame, bring the window forward to make it
210 // easier to drop something there. If it's in the tab strip, set the new
211 // target so that it pops into that window. We can't cache this because we
212 // need the z-order to be correct.
213 NSArray* targets = [self dropTargetsForController:draggedController_];
214 TabWindowController* newTarget = nil;
215 for (TabWindowController* target in targets) {
216 NSRect windowFrame = [[target window] frame];
217 if (NSPointInRect(thisPoint, windowFrame)) {
218 [[target window] orderFront:self];
219 if (PointIsInsideView(thisPoint, [target tabStripView])) {
226 // If we're now targeting a new window, re-layout the tabs in the old
227 // target and reset how long we've been hovering over this new one.
228 if (targetController_ != newTarget) {
229 [targetController_ removePlaceholder];
230 targetController_ = newTarget;
232 tearTime_ = [NSDate timeIntervalSinceReferenceDate];
233 tearOrigin_ = [dragWindow_ frame].origin;
237 // Create or identify the dragged controller.
238 if (!draggedController_) {
239 // Detach from the current window and put it in a new window. If there are
240 // no more tabs remaining after detaching, the source window is about to
241 // go away (it's been autoreleased) so we need to ensure we don't reference
242 // it any more. In that case the new controller becomes our source
244 NSArray* tabs = [draggedTab_ selected] ? [tabStrip_ selectedViews]
245 : @[ [draggedTab_ tabView] ];
247 [sourceController_ detachTabsToNewWindow:tabs
248 draggedTab:[draggedTab_ tabView]];
250 dragWindow_ = [draggedController_ window];
251 [dragWindow_ setAlphaValue:0.0];
252 if ([sourceController_ hasLiveTabs]) {
253 if (PointIsInsideView(thisPoint, [sourceController_ tabStripView])) {
254 // We don't want to remove the source window's placeholder here because
255 // the new tab button may briefly flash in and out if we remove and add
256 // back the placeholder.
257 // Instead, we will remove the placeholder later when the target window
259 targetController_ = sourceController_;
261 [sourceController_ removePlaceholder];
264 [sourceController_ removePlaceholder];
265 sourceController_ = draggedController_;
266 sourceWindow_ = dragWindow_;
269 // Disable window animation before calling |orderFront:| when detaching
271 NSWindowAnimationBehavior savedAnimationBehavior =
272 NSWindowAnimationBehaviorDefault;
273 bool didSaveAnimationBehavior = false;
274 if ([dragWindow_ respondsToSelector:@selector(animationBehavior)] &&
275 [dragWindow_ respondsToSelector:@selector(setAnimationBehavior:)]) {
276 didSaveAnimationBehavior = true;
277 savedAnimationBehavior = [dragWindow_ animationBehavior];
278 [dragWindow_ setAnimationBehavior:NSWindowAnimationBehaviorNone];
281 // If dragging the tab only moves the current window, do not show overlay
282 // so that sheets stay on top of the window.
283 // Bring the target window to the front and make sure it has a border.
284 [dragWindow_ setLevel:NSFloatingWindowLevel];
285 [dragWindow_ setHasShadow:YES];
286 [dragWindow_ orderFront:nil];
287 [dragWindow_ makeMainWindow];
288 [draggedController_ showOverlay];
289 dragOverlay_ = [draggedController_ overlayWindow];
290 // Force the new tab button to be hidden. We'll reset it on mouse up.
291 [draggedController_ showNewTabButton:NO];
292 tearTime_ = [NSDate timeIntervalSinceReferenceDate];
293 tearOrigin_ = sourceWindowFrame_.origin;
295 // Restore window animation behavior.
296 if (didSaveAnimationBehavior)
297 [dragWindow_ setAnimationBehavior:savedAnimationBehavior];
300 // TODO(pinkerton): http://crbug.com/25682 demonstrates a way to get here by
301 // some weird circumstance that doesn't first go through mouseDown:. We
302 // really shouldn't go any farther.
303 if (!draggedController_ || !sourceController_)
306 // When the user first tears off the window, we want slide the window to
307 // the current mouse location (to reduce the jarring appearance). We do this
308 // by calling ourselves back with additional -continueDrag: calls (not actual
309 // events). |tearProgress| is a normalized measure of how far through this
310 // tear "animation" (of length kTearDuration) we are and has values [0..1].
311 // We use sqrt() so the animation is non-linear (slow down near the end
313 NSTimeInterval tearProgress =
314 [NSDate timeIntervalSinceReferenceDate] - tearTime_;
315 tearProgress /= kTearDuration; // Normalize.
316 tearProgress = sqrtf(MAX(MIN(tearProgress, 1.0), 0.0));
318 // Move the dragged window to the right place on the screen.
319 NSPoint origin = sourceWindowFrame_.origin;
320 origin.x += (thisPoint.x - dragOrigin_.x);
321 origin.y += (thisPoint.y - dragOrigin_.y);
323 if (tearProgress < 1) {
324 // If the tear animation is not complete, call back to ourself with the
325 // same event to animate even if the mouse isn't moving. We need to make
326 // sure these get cancelled in -endDrag:.
327 [NSObject cancelPreviousPerformRequestsWithTarget:self];
328 [self performSelector:@selector(continueDrag:)
330 afterDelay:1.0f/30.0f];
332 // Set the current window origin based on how far we've progressed through
333 // the tear animation.
334 origin.x = (1 - tearProgress) * tearOrigin_.x + tearProgress * origin.x;
335 origin.y = (1 - tearProgress) * tearOrigin_.y + tearProgress * origin.y;
338 if (targetController_) {
339 // In order to "snap" two windows of different sizes together at their
340 // toolbar, we can't just use the origin of the target frame. We also have
341 // to take into consideration the difference in height.
342 NSRect targetFrame = [[targetController_ window] frame];
343 NSRect sourceFrame = [dragWindow_ frame];
344 origin.y = NSMinY(targetFrame) +
345 (NSHeight(targetFrame) - NSHeight(sourceFrame));
347 [dragWindow_ setFrameOrigin:NSMakePoint(origin.x, origin.y)];
349 // If we're not hovering over any window, make the window fully
350 // opaque. Otherwise, find where the tab might be dropped and insert
351 // a placeholder so it appears like it's part of that window.
352 if (targetController_) {
353 if (![[targetController_ window] isKeyWindow])
354 [[targetController_ window] orderFront:nil];
356 // Compute where placeholder should go and insert it into the
357 // destination tab strip.
358 // The placeholder frame is the rect that contains all dragged tabs.
359 NSRect tabFrame = NSZeroRect;
360 for (NSView* tabView in [draggedController_ tabViews]) {
361 tabFrame = NSUnionRect(tabFrame, [tabView frame]);
363 tabFrame.origin = [dragWindow_ convertBaseToScreen:tabFrame.origin];
364 tabFrame.origin = [[targetController_ window]
365 convertScreenToBase:tabFrame.origin];
366 tabFrame = [[targetController_ tabStripView]
367 convertRect:tabFrame fromView:nil];
368 [targetController_ insertPlaceholderForTab:[draggedTab_ tabView]
370 [targetController_ layoutTabs];
372 [dragWindow_ makeKeyAndOrderFront:nil];
375 // Adjust the visibility of the window background. If there is a drop target,
376 // we want to hide the window background so the tab stands out for
377 // positioning. If not, we want to show it so it looks like a new window will
379 BOOL chromeShouldBeVisible = targetController_ == nil;
380 [self setWindowBackgroundVisibility:chromeShouldBeVisible];
383 - (void)endDrag:(NSEvent*)event {
384 // Cancel any delayed -continueDrag: requests that may still be pending.
385 [NSObject cancelPreviousPerformRequestsWithTarget:self];
387 // Special-case this to keep the logic below simpler.
388 if (moveWindowOnDrag_) {
389 [self resetDragControllers];
393 // TODO(pinkerton): http://crbug.com/25682 demonstrates a way to get here by
394 // some weird circumstance that doesn't first go through mouseDown:. We
395 // really shouldn't go any farther.
396 if (!sourceController_)
399 // We are now free to re-display the new tab button in the window we're
400 // dragging. It will show when the next call to -layoutTabs (which happens
401 // indirectly by several of the calls below, such as removing the
403 [draggedController_ showNewTabButton:YES];
405 if (draggingWithinTabStrip_) {
406 if (tabWasDragged_) {
407 // Move tab to new location.
408 DCHECK([sourceController_ numberOfTabs]);
409 TabWindowController* dropController = sourceController_;
410 [dropController moveTabViews:@[ [dropController activeTabView] ]
413 } else if (targetController_) {
414 // Move between windows. If |targetController_| is nil, we're not dropping
415 // into any existing window.
416 [targetController_ moveTabViews:[draggedController_ tabViews]
417 fromController:draggedController_];
418 // Force redraw to avoid flashes of old content before returning to event
420 [[targetController_ window] display];
421 [targetController_ showWindow:nil];
422 [draggedController_ removeOverlay];
424 // Only move the window around on screen. Make sure it's set back to
425 // normal state (fully opaque, has shadow, has key, etc).
426 [draggedController_ removeOverlay];
427 // Don't want to re-show the window if it was closed during the drag.
428 if ([dragWindow_ isVisible]) {
429 [dragWindow_ setAlphaValue:1.0];
430 [dragOverlay_ setHasShadow:NO];
431 [dragWindow_ setHasShadow:YES];
432 [dragWindow_ makeKeyAndOrderFront:nil];
434 [[draggedController_ window] setLevel:NSNormalWindowLevel];
435 [draggedController_ removePlaceholder];
437 [sourceController_ removePlaceholder];
438 chromeIsVisible_ = YES;
440 [self resetDragControllers];
443 // Private /////////////////////////////////////////////////////////////////////
445 // Call to clear out transient weak references we hold during drags.
446 - (void)resetDragControllers {
448 draggedController_ = nil;
451 sourceController_ = nil;
453 targetController_ = nil;
456 // Returns an array of controllers that could be a drop target, ordered front to
457 // back. It has to be of the appropriate class, and visible (obviously). Note
458 // that the window cannot be a target for itself.
459 - (NSArray*)dropTargetsForController:(TabWindowController*)dragController {
460 NSMutableArray* targets = [NSMutableArray array];
461 NSWindow* dragWindow = [dragController window];
462 for (NSWindow* window in [NSApp orderedWindows]) {
463 if (window == dragWindow) continue;
464 if (![window isVisible]) continue;
465 // Skip windows on the wrong space.
466 if (![window isOnActiveSpace])
468 NSWindowController* controller = [window windowController];
469 if ([controller isKindOfClass:[TabWindowController class]]) {
470 TabWindowController* realController =
471 static_cast<TabWindowController*>(controller);
472 if ([realController canReceiveFrom:dragController])
473 [targets addObject:controller];
479 // Sets whether the window background should be visible or invisible when
480 // dragging a tab. The background should be invisible when the mouse is over a
481 // potential drop target for the tab (the tab strip). It should be visible when
482 // there's no drop target so the window looks more fully realized and ready to
483 // become a stand-alone window.
484 - (void)setWindowBackgroundVisibility:(BOOL)shouldBeVisible {
485 if (chromeIsVisible_ == shouldBeVisible)
488 // There appears to be a race-condition in CoreAnimation where if we use
489 // animators to set the alpha values, we can't guarantee that we cancel them.
490 // This has the side effect of sometimes leaving the dragged window
491 // translucent or invisible. As a result, don't animate the alpha change.
492 [[draggedController_ overlayWindow] setAlphaValue:1.0];
493 if (targetController_) {
494 [dragWindow_ setAlphaValue:0.0];
495 [[draggedController_ overlayWindow] setHasShadow:YES];
496 [[targetController_ window] makeMainWindow];
498 [dragWindow_ setAlphaValue:0.5];
499 [[draggedController_ overlayWindow] setHasShadow:NO];
500 [[draggedController_ window] makeMainWindow];
502 chromeIsVisible_ = shouldBeVisible;