1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/views/dropdown_bar_host.h"
9 #include "chrome/browser/ui/view_ids.h"
10 #include "chrome/browser/ui/views/dropdown_bar_host_delegate.h"
11 #include "chrome/browser/ui/views/dropdown_bar_view.h"
12 #include "chrome/browser/ui/views/frame/browser_view.h"
13 #include "ui/events/keycodes/keyboard_codes.h"
14 #include "ui/gfx/animation/slide_animation.h"
15 #include "ui/gfx/path.h"
16 #include "ui/gfx/scoped_sk_region.h"
17 #include "ui/gfx/scrollbar_size.h"
18 #include "ui/views/focus/external_focus_tracker.h"
19 #include "ui/views/focus/view_storage.h"
20 #include "ui/views/widget/widget.h"
25 bool DropdownBarHost::disable_animations_during_testing_
= false;
27 ////////////////////////////////////////////////////////////////////////////////
28 // DropdownBarHost, public:
30 DropdownBarHost::DropdownBarHost(BrowserView
* browser_view
)
31 : browser_view_(browser_view
),
36 esc_accel_target_registered_(false),
40 void DropdownBarHost::Init(views::View
* host_view
,
42 DropdownBarHostDelegate
* delegate
) {
49 // Initialize the host.
50 host_
.reset(new views::Widget
);
51 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_CONTROL
);
52 params
.ownership
= views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET
;
53 params
.parent
= browser_view_
->GetWidget()->GetNativeView();
54 params
.opacity
= views::Widget::InitParams::TRANSLUCENT_WINDOW
;
56 host_
->SetContentsView(view_
);
58 SetHostViewNative(host_view
);
60 // Start listening to focus changes, so we can register and unregister our
61 // own handler for Escape.
62 focus_manager_
= host_
->GetFocusManager();
64 focus_manager_
->AddFocusChangeListener(this);
66 // In some cases (see bug http://crbug.com/17056) it seems we may not have
67 // a focus manager. Please reopen the bug if you hit this.
71 // Start the process of animating the opening of the widget.
72 animation_
.reset(new gfx::SlideAnimation(this));
75 DropdownBarHost::~DropdownBarHost() {
76 focus_manager_
->RemoveFocusChangeListener(this);
77 focus_tracker_
.reset(NULL
);
80 void DropdownBarHost::Show(bool animate
) {
81 // Stores the currently focused view, and tracks focus changes so that we can
82 // restore focus when the dropdown widget is closed.
83 focus_tracker_
.reset(new views::ExternalFocusTracker(view_
, focus_manager_
));
85 bool was_visible
= is_visible_
;
87 if (!animate
|| disable_animations_during_testing_
) {
89 AnimationProgressed(animation_
.get());
90 } else if (!was_visible
) {
91 // Don't re-start the animation.
97 OnVisibilityChanged();
100 void DropdownBarHost::SetFocusAndSelection() {
101 delegate_
->SetFocusAndSelection(true);
104 bool DropdownBarHost::IsAnimating() const {
105 return animation_
->is_animating();
108 void DropdownBarHost::Hide(bool animate
) {
111 if (animate
&& !disable_animations_during_testing_
&&
112 !animation_
->IsClosing()) {
115 if (animation_
->IsClosing()) {
116 // If we're in the middle of a close animation, skip immediately to the
117 // end of the animation.
120 // Otherwise we need to set both the animation state to ended and the
121 // DropdownBarHost state to ended/hidden, otherwise the next time we try
122 // to show the bar, it might refuse to do so. Note that we call
123 // AnimationEnded ourselves as Reset does not call it if we are not
126 AnimationEnded(animation_
.get());
131 void DropdownBarHost::StopAnimation() {
135 bool DropdownBarHost::IsVisible() const {
139 ////////////////////////////////////////////////////////////////////////////////
140 // DropdownBarHost, views::FocusChangeListener implementation:
141 void DropdownBarHost::OnWillChangeFocus(views::View
* focused_before
,
142 views::View
* focused_now
) {
143 // First we need to determine if one or both of the views passed in are child
144 // views of our view.
145 bool our_view_before
= focused_before
&& view_
->Contains(focused_before
);
146 bool our_view_now
= focused_now
&& view_
->Contains(focused_now
);
148 // When both our_view_before and our_view_now are false, it means focus is
149 // changing hands elsewhere in the application (and we shouldn't do anything).
150 // Similarly, when both are true, focus is changing hands within the dropdown
151 // widget (and again, we should not do anything). We therefore only need to
152 // look at when we gain initial focus and when we loose it.
153 if (!our_view_before
&& our_view_now
) {
154 // We are gaining focus from outside the dropdown widget so we must register
155 // a handler for Escape.
156 RegisterAccelerators();
157 } else if (our_view_before
&& !our_view_now
) {
158 // We are losing focus to something outside our widget so we restore the
159 // original handler for Escape.
160 UnregisterAccelerators();
164 void DropdownBarHost::OnDidChangeFocus(views::View
* focused_before
,
165 views::View
* focused_now
) {
168 ////////////////////////////////////////////////////////////////////////////////
169 // DropdownBarHost, gfx::AnimationDelegate implementation:
171 void DropdownBarHost::AnimationProgressed(const gfx::Animation
* animation
) {
172 // First, we calculate how many pixels to slide the widget.
173 gfx::Size pref_size
= view_
->GetPreferredSize();
174 animation_offset_
= static_cast<int>((1.0 - animation_
->GetCurrentValue()) *
177 // This call makes sure it appears in the right location, the size and shape
178 // is correct and that it slides in the right direction.
179 gfx::Rect dlg_rect
= GetDialogPosition(gfx::Rect());
180 SetDialogPosition(dlg_rect
, false);
182 // Let the view know if we are animating, and at which offset to draw the
184 delegate_
->SetAnimationOffset(animation_offset_
);
185 view_
->SchedulePaint();
188 void DropdownBarHost::AnimationEnded(const gfx::Animation
* animation
) {
189 // Place the dropdown widget in its fully opened state.
190 animation_offset_
= 0;
192 if (!animation_
->IsShowing()) {
193 // Animation has finished closing.
196 OnVisibilityChanged();
198 // Animation has finished opening.
202 ////////////////////////////////////////////////////////////////////////////////
203 // DropdownBarHost protected:
205 void DropdownBarHost::ResetFocusTracker() {
206 focus_tracker_
.reset(NULL
);
209 void DropdownBarHost::OnVisibilityChanged() {
212 void DropdownBarHost::GetWidgetBounds(gfx::Rect
* bounds
) {
214 *bounds
= browser_view_
->bounds();
217 void DropdownBarHost::UpdateWindowEdges(const gfx::Rect
& new_pos
) {
218 // |w| is used to make it easier to create the part of the polygon that curves
219 // the right side of the Find window. It essentially keeps track of the
220 // x-pixel position of the right-most background image inside the view.
221 // TODO(finnur): Let the view tell us how to draw the curves or convert
222 // this to a CustomFrameWindow.
223 int w
= new_pos
.width() - 6; // -6 positions us at the left edge of the
224 // rightmost background image of the view.
225 int h
= new_pos
.height();
227 // This polygon array represents the outline of the background image for the
228 // window. Basically, it encompasses only the visible pixels of the
229 // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]).
230 const Path::Point polygon
[] = {
231 {2, 0}, {3, 1}, {3, h
- 2}, {4, h
- 1},
233 {w
+2, h
- 1}, {w
+3, h
- 2}, {w
+3, 1}, {w
+4, 0}
236 // Find the largest x and y value in the polygon.
237 int max_x
= 0, max_y
= 0;
238 for (size_t i
= 0; i
< arraysize(polygon
); i
++) {
239 max_x
= std::max(max_x
, static_cast<int>(polygon
[i
].x
));
240 max_y
= std::max(max_y
, static_cast<int>(polygon
[i
].y
));
243 // We then create the polygon and use SetWindowRgn to force the window to draw
244 // only within that area. This region may get reduced in size below.
245 Path
path(polygon
, arraysize(polygon
));
246 gfx::ScopedSkRegion
region(path
.CreateNativeRegion());
248 if (animation_offset() > 0) {
249 // The animation happens in two steps: First, we clip the window and then in
250 // GetWidgetPosition we offset the window position so that it still looks
251 // attached to the toolbar as it grows. We clip the window by creating a
252 // rectangle region (that gradually increases as the animation progresses)
253 // and find the intersection between the two regions using CombineRgn.
255 // |y| shrinks as the animation progresses from the height of the view down
256 // to 0 (and reverses when closing).
257 int y
= animation_offset();
258 // |y| shrinking means the animation (visible) region gets larger. In other
259 // words: the rectangle grows upward (when the widget is opening).
261 SkRect animation_rect
= { SkIntToScalar(0), SkIntToScalar(y
),
262 SkIntToScalar(max_x
), SkIntToScalar(max_y
) };
263 animation_path
.addRect(animation_rect
);
264 gfx::ScopedSkRegion
animation_region(
265 animation_path
.CreateNativeRegion());
266 region
.Set(Path::IntersectRegions(animation_region
.Get(), region
.Get()));
268 // Next, we need to increase the region a little bit to account for the
269 // curved edges that the view will draw to make it look like grows out of
271 Path::Point left_curve
[] = {
272 {2, y
+0}, {3, y
+1}, {3, y
+0}, {2, y
+0}
274 Path::Point right_curve
[] = {
275 {w
+3, y
+1}, {w
+4, y
+0}, {w
+3, y
+0}, {w
+3, y
+1}
278 // Combine the region for the curve on the left with our main region.
279 Path
left_path(left_curve
, arraysize(left_curve
));
280 gfx::ScopedSkRegion
r(left_path
.CreateNativeRegion());
281 region
.Set(Path::CombineRegions(r
.Get(), region
.Get()));
283 // Combine the region for the curve on the right with our main region.
284 Path
right_path(right_curve
, arraysize(right_curve
));
285 region
.Set(Path::CombineRegions(r
.Get(), region
.Get()));
288 // Now see if we need to truncate the region because parts of it obscures
289 // the main window border.
290 gfx::Rect widget_bounds
;
291 GetWidgetBounds(&widget_bounds
);
293 // Calculate how much our current position overlaps our boundaries. If we
294 // overlap, it means we have too little space to draw the whole widget and
295 // we allow overwriting the scrollbar before we start truncating our widget.
297 // TODO(brettw) this constant is evil. This is the amount of room we've added
298 // to the window size, when we set the region, it can change the size.
299 static const int kAddedWidth
= 7;
300 int difference
= new_pos
.right() - kAddedWidth
- widget_bounds
.right() -
301 gfx::scrollbar_size() + 1;
302 if (difference
> 0) {
303 Path::Point exclude
[4];
304 exclude
[0].x
= max_x
- difference
; // Top left corner.
307 exclude
[1].x
= max_x
; // Top right corner.
310 exclude
[2].x
= max_x
; // Bottom right corner.
311 exclude
[2].y
= max_y
;
313 exclude
[3].x
= max_x
- difference
; // Bottom left corner.
314 exclude
[3].y
= max_y
;
316 // Subtract this region from the original region.
317 gfx::Path
exclude_path(exclude
, arraysize(exclude
));
318 gfx::ScopedSkRegion
exclude_region(exclude_path
.CreateNativeRegion());
319 region
.Set(Path::SubtractRegion(region
.Get(), exclude_region
.Get()));
322 // Window takes ownership of the region.
323 host()->SetShape(region
.release());
326 void DropdownBarHost::RegisterAccelerators() {
327 DCHECK(!esc_accel_target_registered_
);
328 ui::Accelerator
escape(ui::VKEY_ESCAPE
, ui::EF_NONE
);
329 focus_manager_
->RegisterAccelerator(
330 escape
, ui::AcceleratorManager::kNormalPriority
, this);
331 esc_accel_target_registered_
= true;
334 void DropdownBarHost::UnregisterAccelerators() {
335 DCHECK(esc_accel_target_registered_
);
336 ui::Accelerator
escape(ui::VKEY_ESCAPE
, ui::EF_NONE
);
337 focus_manager_
->UnregisterAccelerator(escape
, this);
338 esc_accel_target_registered_
= false;