1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/views/status_bubble_views.h"
10 #include "base/i18n/rtl.h"
11 #include "base/message_loop/message_loop.h"
12 #include "base/strings/string_util.h"
13 #include "base/strings/utf_string_conversions.h"
14 #include "chrome/browser/themes/theme_properties.h"
15 #include "chrome/browser/ui/elide_url.h"
16 #include "net/base/net_util.h"
17 #include "third_party/skia/include/core/SkPaint.h"
18 #include "third_party/skia/include/core/SkPath.h"
19 #include "third_party/skia/include/core/SkRect.h"
20 #include "ui/aura/window.h"
21 #include "ui/base/theme_provider.h"
22 #include "ui/gfx/animation/animation_delegate.h"
23 #include "ui/gfx/animation/linear_animation.h"
24 #include "ui/gfx/canvas.h"
25 #include "ui/gfx/font_list.h"
26 #include "ui/gfx/point.h"
27 #include "ui/gfx/rect.h"
28 #include "ui/gfx/screen.h"
29 #include "ui/gfx/skia_util.h"
30 #include "ui/gfx/text_elider.h"
31 #include "ui/gfx/text_utils.h"
32 #include "ui/native_theme/native_theme.h"
33 #include "ui/views/controls/scrollbar/native_scroll_bar.h"
34 #include "ui/views/widget/root_view.h"
35 #include "ui/views/widget/widget.h"
39 #include "ash/wm/window_state.h"
42 // The alpha and color of the bubble's shadow.
43 static const SkColor kShadowColor
= SkColorSetARGB(30, 0, 0, 0);
45 // The roundedness of the edges of our bubble.
46 static const int kBubbleCornerRadius
= 4;
48 // How close the mouse can get to the infobubble before it starts sliding
50 static const int kMousePadding
= 20;
52 // The horizontal offset of the text within the status bubble, not including the
54 static const int kTextPositionX
= 3;
56 // The minimum horizontal space between the (right) end of the text and the edge
57 // of the status bubble, not including the outer shadow ring.
58 static const int kTextHorizPadding
= 1;
60 // Delays before we start hiding or showing the bubble after we receive a
61 // show or hide request.
62 static const int kShowDelay
= 80;
63 static const int kHideDelay
= 250;
65 // How long each fade should last for.
66 static const int kShowFadeDurationMS
= 120;
67 static const int kHideFadeDurationMS
= 200;
68 static const int kFramerate
= 25;
70 // How long each expansion step should take.
71 static const int kMinExpansionStepDurationMS
= 20;
72 static const int kMaxExpansionStepDurationMS
= 150;
75 // StatusBubbleViews::StatusViewAnimation --------------------------------------
76 class StatusBubbleViews::StatusViewAnimation
: public gfx::LinearAnimation
,
77 public gfx::AnimationDelegate
{
79 StatusViewAnimation(StatusView
* status_view
,
82 virtual ~StatusViewAnimation();
84 double GetCurrentOpacity();
87 // gfx::LinearAnimation:
88 virtual void AnimateToState(double state
) OVERRIDE
;
90 // gfx::AnimationDelegate:
91 virtual void AnimationEnded(const Animation
* animation
) OVERRIDE
;
93 StatusView
* status_view_
;
95 // Start and end opacities for the current transition - note that as a
96 // fade-in can easily turn into a fade out, opacity_start_ is sometimes
97 // a value between 0 and 1.
98 double opacity_start_
;
101 DISALLOW_COPY_AND_ASSIGN(StatusViewAnimation
);
105 // StatusBubbleViews::StatusView -----------------------------------------------
107 // StatusView manages the display of the bubble, applying text changes and
108 // fading in or out the bubble as required.
109 class StatusBubbleViews::StatusView
: public views::View
{
111 // The bubble can be in one of many states:
113 BUBBLE_HIDDEN
, // Entirely BUBBLE_HIDDEN.
114 BUBBLE_HIDING_FADE
, // In a fade-out transition.
115 BUBBLE_HIDING_TIMER
, // Waiting before a fade-out.
116 BUBBLE_SHOWING_TIMER
, // Waiting before a fade-in.
117 BUBBLE_SHOWING_FADE
, // In a fade-in transition.
118 BUBBLE_SHOWN
// Fully visible.
128 StatusView(views::Widget
* popup
,
129 ui::ThemeProvider
* theme_provider
);
130 virtual ~StatusView();
132 // Set the bubble text to a certain value, hides the bubble if text is
133 // an empty string. Trigger animation sequence to display if
134 // |should_animate_open|.
135 void SetText(const base::string16
& text
, bool should_animate_open
);
137 BubbleState
state() const { return state_
; }
138 BubbleStyle
style() const { return style_
; }
139 void SetStyle(BubbleStyle style
);
141 // Show the bubble instantly.
144 // Hide the bubble instantly.
147 // Resets any timers we have. Typically called when the user moves a
151 // This call backs the StatusView in order to fade the bubble in and out.
152 void SetOpacity(double opacity
);
154 // Depending on the state of the bubble this will either hide the popup or
156 void OnAnimationEnded();
161 // Manage the timers that control the delay before a fade begins or ends.
162 void StartTimer(base::TimeDelta time
);
165 void RestartTimer(base::TimeDelta delay
);
167 // Manage the fades and starting and stopping the animations correctly.
168 void StartFade(double start
, double end
, int duration
);
173 virtual void OnPaint(gfx::Canvas
* canvas
) OVERRIDE
;
178 base::WeakPtrFactory
<StatusBubbleViews::StatusView
> timer_factory_
;
180 scoped_ptr
<StatusViewAnimation
> animation_
;
182 // Handle to the widget that contains us.
183 views::Widget
* popup_
;
185 // The currently-displayed text.
186 base::string16 text_
;
188 // Holds the theme provider of the frame that created us.
189 ui::ThemeProvider
* theme_service_
;
191 DISALLOW_COPY_AND_ASSIGN(StatusView
);
194 StatusBubbleViews::StatusView::StatusView(views::Widget
* popup
,
195 ui::ThemeProvider
* theme_provider
)
196 : state_(BUBBLE_HIDDEN
),
197 style_(STYLE_STANDARD
),
198 timer_factory_(this),
199 animation_(new StatusViewAnimation(this, 0, 0)),
201 theme_service_(theme_provider
) {
204 StatusBubbleViews::StatusView::~StatusView() {
209 void StatusBubbleViews::StatusView::SetText(const base::string16
& text
,
210 bool should_animate_open
) {
212 // The string was empty.
215 // We want to show the string.
220 if (should_animate_open
)
225 void StatusBubbleViews::StatusView::Show() {
229 popup_
->ShowInactive();
230 state_
= BUBBLE_SHOWN
;
233 void StatusBubbleViews::StatusView::Hide() {
239 state_
= BUBBLE_HIDDEN
;
242 void StatusBubbleViews::StatusView::StartTimer(base::TimeDelta time
) {
243 if (timer_factory_
.HasWeakPtrs())
244 timer_factory_
.InvalidateWeakPtrs();
246 base::MessageLoop::current()->PostDelayedTask(
248 base::Bind(&StatusBubbleViews::StatusView::OnTimer
,
249 timer_factory_
.GetWeakPtr()),
253 void StatusBubbleViews::StatusView::OnTimer() {
254 if (state_
== BUBBLE_HIDING_TIMER
) {
255 state_
= BUBBLE_HIDING_FADE
;
256 StartFade(1.0, 0.0, kHideFadeDurationMS
);
257 } else if (state_
== BUBBLE_SHOWING_TIMER
) {
258 state_
= BUBBLE_SHOWING_FADE
;
259 StartFade(0.0, 1.0, kShowFadeDurationMS
);
263 void StatusBubbleViews::StatusView::CancelTimer() {
264 if (timer_factory_
.HasWeakPtrs())
265 timer_factory_
.InvalidateWeakPtrs();
268 void StatusBubbleViews::StatusView::RestartTimer(base::TimeDelta delay
) {
273 void StatusBubbleViews::StatusView::ResetTimer() {
274 if (state_
== BUBBLE_SHOWING_TIMER
) {
275 // We hadn't yet begun showing anything when we received a new request
276 // for something to show, so we start from scratch.
277 RestartTimer(base::TimeDelta::FromMilliseconds(kShowDelay
));
281 void StatusBubbleViews::StatusView::StartFade(double start
,
284 animation_
.reset(new StatusViewAnimation(this, start
, end
));
286 // This will also reset the currently-occurring animation.
287 animation_
->SetDuration(duration
);
291 void StatusBubbleViews::StatusView::StartHiding() {
292 if (state_
== BUBBLE_SHOWN
) {
293 state_
= BUBBLE_HIDING_TIMER
;
294 StartTimer(base::TimeDelta::FromMilliseconds(kHideDelay
));
295 } else if (state_
== BUBBLE_SHOWING_TIMER
) {
296 state_
= BUBBLE_HIDDEN
;
299 } else if (state_
== BUBBLE_SHOWING_FADE
) {
300 state_
= BUBBLE_HIDING_FADE
;
301 // Figure out where we are in the current fade.
302 double current_opacity
= animation_
->GetCurrentOpacity();
304 // Start a fade in the opposite direction.
305 StartFade(current_opacity
, 0.0,
306 static_cast<int>(kHideFadeDurationMS
* current_opacity
));
310 void StatusBubbleViews::StatusView::StartShowing() {
311 if (state_
== BUBBLE_HIDDEN
) {
312 popup_
->ShowInactive();
313 state_
= BUBBLE_SHOWING_TIMER
;
314 StartTimer(base::TimeDelta::FromMilliseconds(kShowDelay
));
315 } else if (state_
== BUBBLE_HIDING_TIMER
) {
316 state_
= BUBBLE_SHOWN
;
318 } else if (state_
== BUBBLE_HIDING_FADE
) {
319 // We're partway through a fade.
320 state_
= BUBBLE_SHOWING_FADE
;
322 // Figure out where we are in the current fade.
323 double current_opacity
= animation_
->GetCurrentOpacity();
325 // Start a fade in the opposite direction.
326 StartFade(current_opacity
, 1.0,
327 static_cast<int>(kShowFadeDurationMS
* current_opacity
));
328 } else if (state_
== BUBBLE_SHOWING_TIMER
) {
329 // We hadn't yet begun showing anything when we received a new request
330 // for something to show, so we start from scratch.
335 void StatusBubbleViews::StatusView::SetOpacity(double opacity
) {
336 popup_
->SetOpacity(static_cast<unsigned char>(opacity
* 255));
339 void StatusBubbleViews::StatusView::SetStyle(BubbleStyle style
) {
340 if (style_
!= style
) {
346 void StatusBubbleViews::StatusView::OnAnimationEnded() {
347 if (state_
== BUBBLE_HIDING_FADE
) {
348 state_
= BUBBLE_HIDDEN
;
350 } else if (state_
== BUBBLE_SHOWING_FADE
) {
351 state_
= BUBBLE_SHOWN
;
355 void StatusBubbleViews::StatusView::OnPaint(gfx::Canvas
* canvas
) {
357 paint
.setStyle(SkPaint::kFill_Style
);
358 paint
.setAntiAlias(true);
359 SkColor toolbar_color
= theme_service_
->GetColor(
360 ThemeProperties::COLOR_TOOLBAR
);
361 paint
.setColor(toolbar_color
);
363 gfx::Rect popup_bounds
= popup_
->GetWindowBoundsInScreen();
365 // Figure out how to round the bubble's four corners.
368 // Top Edges - if the bubble is in its bottom position (sticking downwards),
369 // then we square the top edges. Otherwise, we square the edges based on the
370 // position of the bubble within the window (the bubble is positioned in the
371 // southeast corner in RTL and in the southwest corner in LTR).
372 if (style_
== STYLE_BOTTOM
) {
381 if (base::i18n::IsRTL() != (style_
== STYLE_STANDARD_RIGHT
)) {
382 // The text is RtL or the bubble is on the right side (but not both).
385 rad
[0] = SkIntToScalar(kBubbleCornerRadius
);
386 rad
[1] = SkIntToScalar(kBubbleCornerRadius
);
397 rad
[2] = SkIntToScalar(kBubbleCornerRadius
);
398 rad
[3] = SkIntToScalar(kBubbleCornerRadius
);
402 // Bottom edges - square these off if the bubble is in its standard position
403 // (sticking upward).
404 if (style_
== STYLE_STANDARD
|| style_
== STYLE_STANDARD_RIGHT
) {
405 // Bottom Right Corner.
409 // Bottom Left Corner.
413 // Bottom Right Corner.
414 rad
[4] = SkIntToScalar(kBubbleCornerRadius
);
415 rad
[5] = SkIntToScalar(kBubbleCornerRadius
);
417 // Bottom Left Corner.
418 rad
[6] = SkIntToScalar(kBubbleCornerRadius
);
419 rad
[7] = SkIntToScalar(kBubbleCornerRadius
);
422 // Draw the bubble's shadow.
423 int width
= popup_bounds
.width();
424 int height
= popup_bounds
.height();
425 SkRect
rect(gfx::RectToSkRect(gfx::Rect(popup_bounds
.size())));
427 shadow_path
.addRoundRect(rect
, rad
, SkPath::kCW_Direction
);
428 SkPaint shadow_paint
;
429 shadow_paint
.setAntiAlias(true);
430 shadow_paint
.setColor(kShadowColor
);
431 canvas
->DrawPath(shadow_path
, shadow_paint
);
434 rect
.set(SkIntToScalar(kShadowThickness
),
435 SkIntToScalar(kShadowThickness
),
436 SkIntToScalar(width
- kShadowThickness
),
437 SkIntToScalar(height
- kShadowThickness
));
439 path
.addRoundRect(rect
, rad
, SkPath::kCW_Direction
);
440 canvas
->DrawPath(path
, paint
);
442 // Draw highlight text and then the text body. In order to make sure the text
443 // is aligned to the right on RTL UIs, we mirror the text bounds if the
445 const gfx::FontList font_list
;
446 int text_width
= std::min(
447 gfx::GetStringWidth(text_
, font_list
),
448 width
- (kShadowThickness
* 2) - kTextPositionX
- kTextHorizPadding
);
449 int text_height
= height
- (kShadowThickness
* 2);
450 gfx::Rect
body_bounds(kShadowThickness
+ kTextPositionX
,
452 std::max(0, text_width
),
453 std::max(0, text_height
));
454 body_bounds
.set_x(GetMirroredXForRect(body_bounds
));
456 theme_service_
->GetColor(ThemeProperties::COLOR_STATUS_BAR_TEXT
);
457 canvas
->DrawStringRect(text_
, font_list
, text_color
, body_bounds
);
461 // StatusBubbleViews::StatusViewAnimation --------------------------------------
463 StatusBubbleViews::StatusViewAnimation::StatusViewAnimation(
464 StatusView
* status_view
,
465 double opacity_start
,
467 : gfx::LinearAnimation(kFramerate
, this),
468 status_view_(status_view
),
469 opacity_start_(opacity_start
),
470 opacity_end_(opacity_end
) {
473 StatusBubbleViews::StatusViewAnimation::~StatusViewAnimation() {
474 // Remove ourself as a delegate so that we don't get notified when
475 // animations end as a result of destruction.
479 double StatusBubbleViews::StatusViewAnimation::GetCurrentOpacity() {
480 return opacity_start_
+ (opacity_end_
- opacity_start_
) *
481 gfx::LinearAnimation::GetCurrentValue();
484 void StatusBubbleViews::StatusViewAnimation::AnimateToState(double state
) {
485 status_view_
->SetOpacity(GetCurrentOpacity());
488 void StatusBubbleViews::StatusViewAnimation::AnimationEnded(
489 const gfx::Animation
* animation
) {
490 status_view_
->SetOpacity(opacity_end_
);
491 status_view_
->OnAnimationEnded();
494 // StatusBubbleViews::StatusViewExpander ---------------------------------------
496 // Manages the expansion and contraction of the status bubble as it accommodates
497 // URLs too long to fit in the standard bubble. Changes are passed through the
498 // StatusView to paint.
499 class StatusBubbleViews::StatusViewExpander
: public gfx::LinearAnimation
,
500 public gfx::AnimationDelegate
{
502 StatusViewExpander(StatusBubbleViews
* status_bubble
,
503 StatusView
* status_view
)
504 : gfx::LinearAnimation(kFramerate
, this),
505 status_bubble_(status_bubble
),
506 status_view_(status_view
),
511 // Manage the expansion of the bubble.
512 void StartExpansion(const base::string16
& expanded_text
,
516 // Set width of fully expanded bubble.
517 void SetExpandedWidth(int expanded_width
);
520 // Animation functions.
521 int GetCurrentBubbleWidth();
522 void SetBubbleWidth(int width
);
523 virtual void AnimateToState(double state
) OVERRIDE
;
524 virtual void AnimationEnded(const gfx::Animation
* animation
) OVERRIDE
;
526 // Manager that owns us.
527 StatusBubbleViews
* status_bubble_
;
529 // Change the bounds and text of this view.
530 StatusView
* status_view_
;
532 // Text elided (if needed) to fit maximum status bar width.
533 base::string16 expanded_text_
;
535 // Widths at expansion start and end.
536 int expansion_start_
;
540 void StatusBubbleViews::StatusViewExpander::AnimateToState(double state
) {
541 SetBubbleWidth(GetCurrentBubbleWidth());
544 void StatusBubbleViews::StatusViewExpander::AnimationEnded(
545 const gfx::Animation
* animation
) {
546 SetBubbleWidth(expansion_end_
);
547 status_view_
->SetText(expanded_text_
, false);
550 void StatusBubbleViews::StatusViewExpander::StartExpansion(
551 const base::string16
& expanded_text
,
554 expanded_text_
= expanded_text
;
555 expansion_start_
= expansion_start
;
556 expansion_end_
= expansion_end
;
557 int min_duration
= std::max(kMinExpansionStepDurationMS
,
558 static_cast<int>(kMaxExpansionStepDurationMS
*
559 (expansion_end
- expansion_start
) / 100.0));
560 SetDuration(std::min(kMaxExpansionStepDurationMS
, min_duration
));
564 int StatusBubbleViews::StatusViewExpander::GetCurrentBubbleWidth() {
565 return static_cast<int>(expansion_start_
+
566 (expansion_end_
- expansion_start_
) *
567 gfx::LinearAnimation::GetCurrentValue());
570 void StatusBubbleViews::StatusViewExpander::SetBubbleWidth(int width
) {
571 status_bubble_
->SetBubbleWidth(width
);
572 status_view_
->SchedulePaint();
576 // StatusBubbleViews -----------------------------------------------------------
578 const int StatusBubbleViews::kShadowThickness
= 1;
580 StatusBubbleViews::StatusBubbleViews(views::View
* base_view
)
581 : contains_mouse_(false),
583 base_view_(base_view
),
585 download_shelf_is_visible_(false),
587 expand_timer_factory_(this) {
588 expand_view_
.reset();
591 StatusBubbleViews::~StatusBubbleViews() {
597 void StatusBubbleViews::Init() {
599 popup_
.reset(new views::Widget
);
600 views::Widget
* frame
= base_view_
->GetWidget();
602 view_
= new StatusView(popup_
.get(), frame
->GetThemeProvider());
603 if (!expand_view_
.get())
604 expand_view_
.reset(new StatusViewExpander(this, view_
));
605 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_POPUP
);
606 params
.opacity
= views::Widget::InitParams::TRANSLUCENT_WINDOW
;
607 params
.accept_events
= false;
608 params
.ownership
= views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET
;
609 params
.parent
= frame
->GetNativeView();
610 params
.context
= frame
->GetNativeView();
611 popup_
->Init(params
);
612 popup_
->GetNativeView()->SetName("StatusBubbleViews");
613 // We do our own animation and don't want any from the system.
614 popup_
->SetVisibilityChangedAnimationsEnabled(false);
615 popup_
->SetOpacity(0x00);
616 popup_
->SetContentsView(view_
);
618 ash::wm::GetWindowState(popup_
->GetNativeWindow())->
619 set_ignored_by_shelf(true);
625 void StatusBubbleViews::Reposition() {
626 // In restored mode, the client area has a client edge between it and the
628 int overlap
= kShadowThickness
;
629 // The extra pixels defined by kClientEdgeThickness is only drawn in frame
630 // content border on windows for non-aura build.
631 #if !defined(USE_ASH)
633 IsFrameMaximized() ? 0 : views::NonClientFrameView::kClientEdgeThickness
;
635 int height
= GetPreferredSize().height();
636 int base_view_height
= base_view()->bounds().height();
637 gfx::Point
origin(-overlap
, base_view_height
- height
+ overlap
);
638 SetBounds(origin
.x(), origin
.y(), base_view()->bounds().width() / 3, height
);
641 void StatusBubbleViews::RepositionPopup() {
644 views::View::ConvertPointToScreen(base_view_
, &top_left
);
646 popup_
->SetBounds(gfx::Rect(top_left
.x() + position_
.x(),
647 top_left
.y() + position_
.y(),
648 size_
.width(), size_
.height()));
652 gfx::Size
StatusBubbleViews::GetPreferredSize() {
653 return gfx::Size(0, gfx::FontList().GetHeight() + kTotalVerticalPadding
);
656 void StatusBubbleViews::SetBounds(int x
, int y
, int w
, int h
) {
657 original_position_
.SetPoint(x
, y
);
658 position_
.SetPoint(base_view_
->GetMirroredXWithWidthInView(x
, w
), y
);
661 if (popup_
.get() && contains_mouse_
)
662 AvoidMouse(last_mouse_moved_location_
);
665 void StatusBubbleViews::SetStatus(const base::string16
& status_text
) {
667 return; // We have no bounds, don't attempt to show the popup.
669 if (status_text_
== status_text
&& !status_text
.empty())
672 if (!IsFrameVisible())
673 return; // Don't show anything if the parent isn't visible.
676 status_text_
= status_text
;
677 if (!status_text_
.empty()) {
678 view_
->SetText(status_text
, true);
680 } else if (!url_text_
.empty()) {
681 view_
->SetText(url_text_
, true);
683 view_
->SetText(base::string16(), true);
687 void StatusBubbleViews::SetURL(const GURL
& url
, const std::string
& languages
) {
689 languages_
= languages
;
691 return; // We have no bounds, don't attempt to show the popup.
695 // If we want to clear a displayed URL but there is a status still to
696 // display, display that status instead.
697 if (url
.is_empty() && !status_text_
.empty()) {
698 url_text_
= base::string16();
699 if (IsFrameVisible())
700 view_
->SetText(status_text_
, true);
704 // Reset expansion state only when bubble is completely hidden.
705 if (view_
->state() == StatusView::BUBBLE_HIDDEN
) {
706 is_expanded_
= false;
707 SetBubbleWidth(GetStandardStatusBubbleWidth());
710 // Set Elided Text corresponding to the GURL object.
711 gfx::Rect popup_bounds
= popup_
->GetWindowBoundsInScreen();
712 int text_width
= static_cast<int>(popup_bounds
.width() -
713 (kShadowThickness
* 2) - kTextPositionX
- kTextHorizPadding
- 1);
714 url_text_
= ElideUrl(url
, gfx::FontList(), text_width
, languages
);
716 // An URL is always treated as a left-to-right string. On right-to-left UIs
717 // we need to explicitly mark the URL as LTR to make sure it is displayed
719 url_text_
= base::i18n::GetDisplayStringInLTRDirectionality(url_text_
);
721 if (IsFrameVisible()) {
722 view_
->SetText(url_text_
, true);
726 // If bubble is already in expanded state, shift to adjust to new text
727 // size (shrinking or expanding). Otherwise delay.
728 if (is_expanded_
&& !url
.is_empty()) {
730 } else if (net::FormatUrl(url
, languages
).length() > url_text_
.length()) {
731 base::MessageLoop::current()->PostDelayedTask(
733 base::Bind(&StatusBubbleViews::ExpandBubble
,
734 expand_timer_factory_
.GetWeakPtr()),
735 base::TimeDelta::FromMilliseconds(kExpandHoverDelayMS
));
740 void StatusBubbleViews::Hide() {
741 status_text_
= base::string16();
742 url_text_
= base::string16();
747 void StatusBubbleViews::MouseMoved(const gfx::Point
& location
,
749 contains_mouse_
= !left_content
;
754 last_mouse_moved_location_
= location
;
759 if (view_
->state() != StatusView::BUBBLE_HIDDEN
&&
760 view_
->state() != StatusView::BUBBLE_HIDING_FADE
&&
761 view_
->state() != StatusView::BUBBLE_HIDING_TIMER
) {
762 AvoidMouse(location
);
767 void StatusBubbleViews::UpdateDownloadShelfVisibility(bool visible
) {
768 download_shelf_is_visible_
= visible
;
771 void StatusBubbleViews::AvoidMouse(const gfx::Point
& location
) {
772 // Get the position of the frame.
774 views::View::ConvertPointToScreen(base_view_
, &top_left
);
776 int window_width
= base_view_
->GetLocalBounds().width();
778 // Get the cursor position relative to the popup.
779 gfx::Point relative_location
= location
;
780 if (base::i18n::IsRTL()) {
781 int top_right_x
= top_left
.x() + window_width
;
782 relative_location
.set_x(top_right_x
- relative_location
.x());
784 relative_location
.set_x(
785 relative_location
.x() - (top_left
.x() + position_
.x()));
787 relative_location
.set_y(
788 relative_location
.y() - (top_left
.y() + position_
.y()));
790 // If the mouse is in a position where we think it would move the
791 // status bubble, figure out where and how the bubble should be moved.
792 if (relative_location
.y() > -kMousePadding
&&
793 relative_location
.x() < size_
.width() + kMousePadding
) {
794 int offset
= kMousePadding
+ relative_location
.y();
796 // Make the movement non-linear.
797 offset
= offset
* offset
/ kMousePadding
;
799 // When the mouse is entering from the right, we want the offset to be
800 // scaled by how horizontally far away the cursor is from the bubble.
801 if (relative_location
.x() > size_
.width()) {
802 offset
= static_cast<int>(static_cast<float>(offset
) * (
803 static_cast<float>(kMousePadding
-
804 (relative_location
.x() - size_
.width())) /
805 static_cast<float>(kMousePadding
)));
808 // Cap the offset and change the visual presentation of the bubble
809 // depending on where it ends up (so that rounded corners square off
810 // and mate to the edges of the tab content).
811 if (offset
>= size_
.height() - kShadowThickness
* 2) {
812 offset
= size_
.height() - kShadowThickness
* 2;
813 view_
->SetStyle(StatusView::STYLE_BOTTOM
);
814 } else if (offset
> kBubbleCornerRadius
/ 2 - kShadowThickness
) {
815 view_
->SetStyle(StatusView::STYLE_FLOATING
);
817 view_
->SetStyle(StatusView::STYLE_STANDARD
);
820 // Check if the bubble sticks out from the monitor or will obscure
822 gfx::NativeView window
= base_view_
->GetWidget()->GetNativeView();
823 gfx::Rect monitor_rect
= gfx::Screen::GetScreenFor(window
)->
824 GetDisplayNearestWindow(window
).work_area();
825 const int bubble_bottom_y
= top_left
.y() + position_
.y() + size_
.height();
827 if (bubble_bottom_y
+ offset
> monitor_rect
.height() ||
828 (download_shelf_is_visible_
&&
829 (view_
->style() == StatusView::STYLE_FLOATING
||
830 view_
->style() == StatusView::STYLE_BOTTOM
))) {
831 // The offset is still too large. Move the bubble to the right and reset
832 // Y offset_ to zero.
833 view_
->SetStyle(StatusView::STYLE_STANDARD_RIGHT
);
836 // Subtract border width + bubble width.
837 int right_position_x
= window_width
- (position_
.x() + size_
.width());
838 popup_
->SetBounds(gfx::Rect(top_left
.x() + right_position_x
,
839 top_left
.y() + position_
.y(),
840 size_
.width(), size_
.height()));
843 popup_
->SetBounds(gfx::Rect(top_left
.x() + position_
.x(),
844 top_left
.y() + position_
.y() + offset_
,
845 size_
.width(), size_
.height()));
847 } else if (offset_
!= 0 ||
848 view_
->style() == StatusView::STYLE_STANDARD_RIGHT
) {
850 view_
->SetStyle(StatusView::STYLE_STANDARD
);
851 popup_
->SetBounds(gfx::Rect(top_left
.x() + position_
.x(),
852 top_left
.y() + position_
.y(),
853 size_
.width(), size_
.height()));
857 bool StatusBubbleViews::IsFrameVisible() {
858 views::Widget
* frame
= base_view_
->GetWidget();
859 if (!frame
->IsVisible())
862 views::Widget
* window
= frame
->GetTopLevelWidget();
863 return !window
|| !window
->IsMinimized();
866 bool StatusBubbleViews::IsFrameMaximized() {
867 views::Widget
* frame
= base_view_
->GetWidget();
868 views::Widget
* window
= frame
->GetTopLevelWidget();
869 return window
&& window
->IsMaximized();
872 void StatusBubbleViews::ExpandBubble() {
873 // Elide URL to maximum possible size, then check actual length (it may
874 // still be too long to fit) before expanding bubble.
875 gfx::Rect popup_bounds
= popup_
->GetWindowBoundsInScreen();
876 int max_status_bubble_width
= GetMaxStatusBubbleWidth();
877 const gfx::FontList font_list
;
878 url_text_
= ElideUrl(url_
, font_list
, max_status_bubble_width
, languages_
);
879 int expanded_bubble_width
=
880 std::max(GetStandardStatusBubbleWidth(),
881 std::min(gfx::GetStringWidth(url_text_
, font_list
) +
882 (kShadowThickness
* 2) + kTextPositionX
+
883 kTextHorizPadding
+ 1,
884 max_status_bubble_width
));
886 expand_view_
->StartExpansion(url_text_
, popup_bounds
.width(),
887 expanded_bubble_width
);
890 int StatusBubbleViews::GetStandardStatusBubbleWidth() {
891 return base_view_
->bounds().width() / 3;
894 int StatusBubbleViews::GetMaxStatusBubbleWidth() {
895 const ui::NativeTheme
* theme
= base_view_
->GetNativeTheme();
896 return static_cast<int>(std::max(0, base_view_
->bounds().width() -
897 (kShadowThickness
* 2) - kTextPositionX
- kTextHorizPadding
- 1 -
898 views::NativeScrollBar::GetVerticalScrollBarWidth(theme
)));
901 void StatusBubbleViews::SetBubbleWidth(int width
) {
902 size_
.set_width(width
);
903 SetBounds(original_position_
.x(), original_position_
.y(),
904 size_
.width(), size_
.height());
907 void StatusBubbleViews::CancelExpandTimer() {
908 if (expand_timer_factory_
.HasWeakPtrs())
909 expand_timer_factory_
.InvalidateWeakPtrs();