[Metrics] Make MetricsStateManager take a callback param to check if UMA is enabled.
[chromium-blink-merge.git] / chrome / browser / ui / views / toolbar / toolbar_button.cc
blob7a285d39e02a23c3b1990408d2886dfa953b8195
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
7 #include "base/bind.h"
8 #include "chrome/browser/ui/views/location_bar/location_bar_view.h"
9 #include "grit/theme_resources.h"
10 #include "grit/ui_strings.h"
11 #include "ui/accessibility/ax_view_state.h"
12 #include "ui/base/l10n/l10n_util.h"
13 #include "ui/base/models/menu_model.h"
14 #include "ui/gfx/display.h"
15 #include "ui/gfx/screen.h"
16 #include "ui/views/controls/button/label_button_border.h"
17 #include "ui/views/controls/menu/menu_item_view.h"
18 #include "ui/views/controls/menu/menu_model_adapter.h"
19 #include "ui/views/controls/menu/menu_runner.h"
20 #include "ui/views/widget/widget.h"
22 ToolbarButton::ToolbarButton(views::ButtonListener* listener,
23 ui::MenuModel* model)
24 : views::LabelButton(listener, base::string16()),
25 model_(model),
26 menu_showing_(false),
27 y_position_on_lbuttondown_(0),
28 show_menu_factory_(this) {
29 set_context_menu_controller(this);
32 ToolbarButton::~ToolbarButton() {
35 void ToolbarButton::Init() {
36 SetFocusable(false);
37 SetAccessibilityFocusable(true);
38 image()->EnableCanvasFlippingForRTLUI(true);
41 void ToolbarButton::ClearPendingMenu() {
42 show_menu_factory_.InvalidateWeakPtrs();
45 bool ToolbarButton::IsMenuShowing() const {
46 return menu_showing_;
49 gfx::Size ToolbarButton::GetPreferredSize() const {
50 gfx::Size size(image()->GetPreferredSize());
51 gfx::Size label_size = label()->GetPreferredSize();
52 if (label_size.width() > 0)
53 size.Enlarge(label_size.width() + LocationBarView::kItemPadding, 0);
54 return size;
57 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
58 if (enabled() && ShouldShowMenu() &&
59 IsTriggerableEvent(event) && HitTestPoint(event.location())) {
60 // Store the y pos of the mouse coordinates so we can use them later to
61 // determine if the user dragged the mouse down (which should pop up the
62 // drag down menu immediately, instead of waiting for the timer)
63 y_position_on_lbuttondown_ = event.y();
65 // Schedule a task that will show the menu.
66 const int kMenuTimerDelay = 500;
67 base::MessageLoop::current()->PostDelayedTask(
68 FROM_HERE,
69 base::Bind(&ToolbarButton::ShowDropDownMenu,
70 show_menu_factory_.GetWeakPtr(),
71 ui::GetMenuSourceTypeForEvent(event)),
72 base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
74 return LabelButton::OnMousePressed(event);
77 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
78 bool result = LabelButton::OnMouseDragged(event);
80 if (show_menu_factory_.HasWeakPtrs()) {
81 // If the mouse is dragged to a y position lower than where it was when
82 // clicked then we should not wait for the menu to appear but show
83 // it immediately.
84 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) {
85 show_menu_factory_.InvalidateWeakPtrs();
86 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event));
90 return result;
93 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
94 if (IsTriggerableEvent(event) ||
95 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
96 LabelButton::OnMouseReleased(event);
99 if (IsTriggerableEvent(event))
100 show_menu_factory_.InvalidateWeakPtrs();
103 void ToolbarButton::OnMouseCaptureLost() {
106 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
107 // Starting a drag results in a MouseExited, we need to ignore it.
108 // A right click release triggers an exit event. We want to
109 // remain in a PUSHED state until the drop down menu closes.
110 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED)
111 SetState(STATE_NORMAL);
114 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
115 if (menu_showing_) {
116 // While dropdown menu is showing the button should not handle gestures.
117 event->StopPropagation();
118 return;
121 LabelButton::OnGestureEvent(event);
124 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) {
125 CustomButton::GetAccessibleState(state);
126 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN;
127 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
128 state->AddStateFlag(ui::AX_STATE_HASPOPUP);
131 void ToolbarButton::ShowContextMenuForView(View* source,
132 const gfx::Point& point,
133 ui::MenuSourceType source_type) {
134 if (!enabled())
135 return;
137 show_menu_factory_.InvalidateWeakPtrs();
138 ShowDropDownMenu(source_type);
141 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
142 // Enter PUSHED state on press with Left or Right mouse button or on taps.
143 // Remain in this state while the context menu is open.
144 return event.type() == ui::ET_GESTURE_TAP ||
145 event.type() == ui::ET_GESTURE_TAP_DOWN ||
146 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON |
147 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
150 bool ToolbarButton::ShouldShowMenu() {
151 return model_ != NULL;
154 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
155 if (!ShouldShowMenu())
156 return;
158 gfx::Rect lb = GetLocalBounds();
160 // Both the menu position and the menu anchor type change if the UI layout
161 // is right-to-left.
162 gfx::Point menu_position(lb.origin());
163 menu_position.Offset(0, lb.height() - 1);
164 if (base::i18n::IsRTL())
165 menu_position.Offset(lb.width() - 1, 0);
167 View::ConvertPointToScreen(this, &menu_position);
169 #if defined(OS_WIN)
170 int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN);
171 #elif defined(OS_CHROMEOS)
172 // A window won't overlap between displays on ChromeOS.
173 // Use the left bound of the display on which
174 // the menu button exists.
175 gfx::NativeView view = GetWidget()->GetNativeView();
176 gfx::Display display = gfx::Screen::GetScreenFor(
177 view)->GetDisplayNearestWindow(view);
178 int left_bound = display.bounds().x();
179 #else
180 // The window might be positioned over the edge between two screens. We'll
181 // want to position the dropdown on the screen the mouse cursor is on.
182 gfx::NativeView view = GetWidget()->GetNativeView();
183 gfx::Screen* screen = gfx::Screen::GetScreenFor(view);
184 gfx::Display display = screen->GetDisplayNearestPoint(
185 screen->GetCursorScreenPoint());
186 int left_bound = display.bounds().x();
187 #endif
188 if (menu_position.x() < left_bound)
189 menu_position.set_x(left_bound);
191 // Make the button look depressed while the menu is open.
192 SetState(STATE_PRESSED);
194 menu_showing_ = true;
196 // Create and run menu. Display an empty menu if model is NULL.
197 if (model_.get()) {
198 views::MenuModelAdapter menu_delegate(model_.get());
199 menu_delegate.set_triggerable_event_flags(triggerable_event_flags());
200 menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu()));
201 views::MenuRunner::RunResult result =
202 menu_runner_->RunMenuAt(GetWidget(),
203 NULL,
204 gfx::Rect(menu_position, gfx::Size(0, 0)),
205 views::MENU_ANCHOR_TOPLEFT,
206 source_type,
207 views::MenuRunner::HAS_MNEMONICS);
208 if (result == views::MenuRunner::MENU_DELETED)
209 return;
210 } else {
211 views::MenuDelegate menu_delegate;
212 views::MenuItemView* menu = new views::MenuItemView(&menu_delegate);
213 menu_runner_.reset(new views::MenuRunner(menu));
214 views::MenuRunner::RunResult result =
215 menu_runner_->RunMenuAt(GetWidget(),
216 NULL,
217 gfx::Rect(menu_position, gfx::Size(0, 0)),
218 views::MENU_ANCHOR_TOPLEFT,
219 source_type,
220 views::MenuRunner::HAS_MNEMONICS);
221 if (result == views::MenuRunner::MENU_DELETED)
222 return;
225 menu_showing_ = false;
227 // Need to explicitly clear mouse handler so that events get sent
228 // properly after the menu finishes running. If we don't do this, then
229 // the first click to other parts of the UI is eaten.
230 SetMouseHandler(NULL);
232 // Set the state back to normal after the drop down menu is closed.
233 if (state_ != STATE_DISABLED)
234 SetState(STATE_NORMAL);