1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GOOGLE_APIS_GCM_ENGINE_FAKE_CONNECTION_FACTORY_H_
6 #define GOOGLE_APIS_GCM_ENGINE_FAKE_CONNECTION_FACTORY_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "google_apis/gcm/engine/connection_factory.h"
13 class FakeConnectionHandler
;
15 // A connection factory that mocks out real connections, using a fake connection
17 class FakeConnectionFactory
: public ConnectionFactory
{
19 FakeConnectionFactory();
20 virtual ~FakeConnectionFactory();
22 // ConnectionFactory implementation.
23 virtual void Initialize(
24 const BuildLoginRequestCallback
& request_builder
,
25 const ConnectionHandler::ProtoReceivedCallback
& read_callback
,
26 const ConnectionHandler::ProtoSentCallback
& write_callback
) OVERRIDE
;
27 virtual ConnectionHandler
* GetConnectionHandler() const OVERRIDE
;
28 virtual void Connect() OVERRIDE
;
29 virtual bool IsEndpointReachable() const OVERRIDE
;
30 virtual base::TimeTicks
NextRetryAttempt() const OVERRIDE
;
31 virtual void SignalConnectionReset(ConnectionResetReason reason
) OVERRIDE
;
33 // Whether a connection reset has been triggered and is yet to run.
34 bool reconnect_pending() const { return reconnect_pending_
; }
36 // Whether connection resets should be handled immediately or delayed until
38 void set_delay_reconnect(bool should_delay
) {
39 delay_reconnect_
= should_delay
;
43 scoped_ptr
<FakeConnectionHandler
> connection_handler_
;
45 BuildLoginRequestCallback request_builder_
;
47 // Logic for handling connection resets.
48 bool reconnect_pending_
;
49 bool delay_reconnect_
;
51 DISALLOW_COPY_AND_ASSIGN(FakeConnectionFactory
);
56 #endif // GOOGLE_APIS_GCM_ENGINE_FAKE_CONNECTION_FACTORY_H_