MSE: Remap single text track number changes in frame processor
[chromium-blink-merge.git] / remoting / protocol / connection_to_client.cc
bloba6d31434ab57589cd01a5d9c44b7fc08d48711c2
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "remoting/protocol/connection_to_client.h"
7 #include "base/bind.h"
8 #include "base/location.h"
9 #include "base/message_loop/message_loop_proxy.h"
10 #include "net/base/io_buffer.h"
11 #include "remoting/protocol/clipboard_stub.h"
12 #include "remoting/protocol/host_control_dispatcher.h"
13 #include "remoting/protocol/host_event_dispatcher.h"
14 #include "remoting/protocol/host_stub.h"
15 #include "remoting/protocol/input_stub.h"
17 namespace remoting {
18 namespace protocol {
20 ConnectionToClient::ConnectionToClient(protocol::Session* session)
21 : handler_(NULL),
22 clipboard_stub_(NULL),
23 host_stub_(NULL),
24 input_stub_(NULL),
25 session_(session) {
26 session_->SetEventHandler(this);
29 ConnectionToClient::~ConnectionToClient() {
32 void ConnectionToClient::SetEventHandler(EventHandler* event_handler) {
33 DCHECK(CalledOnValidThread());
34 handler_ = event_handler;
37 protocol::Session* ConnectionToClient::session() {
38 DCHECK(CalledOnValidThread());
39 return session_.get();
42 void ConnectionToClient::Disconnect() {
43 DCHECK(CalledOnValidThread());
45 CloseChannels();
47 // This should trigger OnConnectionClosed() event and this object
48 // may be destroyed as the result.
49 session_->Close();
52 void ConnectionToClient::UpdateSequenceNumber(int64 sequence_number) {
53 DCHECK(CalledOnValidThread());
54 handler_->OnSequenceNumberUpdated(this, sequence_number);
57 VideoStub* ConnectionToClient::video_stub() {
58 DCHECK(CalledOnValidThread());
59 return video_writer_.get();
62 AudioStub* ConnectionToClient::audio_stub() {
63 DCHECK(CalledOnValidThread());
64 return audio_writer_.get();
67 // Return pointer to ClientStub.
68 ClientStub* ConnectionToClient::client_stub() {
69 DCHECK(CalledOnValidThread());
70 return control_dispatcher_.get();
73 void ConnectionToClient::set_clipboard_stub(
74 protocol::ClipboardStub* clipboard_stub) {
75 DCHECK(CalledOnValidThread());
76 clipboard_stub_ = clipboard_stub;
79 ClipboardStub* ConnectionToClient::clipboard_stub() {
80 DCHECK(CalledOnValidThread());
81 return clipboard_stub_;
84 void ConnectionToClient::set_host_stub(protocol::HostStub* host_stub) {
85 DCHECK(CalledOnValidThread());
86 host_stub_ = host_stub;
89 HostStub* ConnectionToClient::host_stub() {
90 DCHECK(CalledOnValidThread());
91 return host_stub_;
94 void ConnectionToClient::set_input_stub(protocol::InputStub* input_stub) {
95 DCHECK(CalledOnValidThread());
96 input_stub_ = input_stub;
99 InputStub* ConnectionToClient::input_stub() {
100 DCHECK(CalledOnValidThread());
101 return input_stub_;
104 void ConnectionToClient::OnSessionStateChange(Session::State state) {
105 DCHECK(CalledOnValidThread());
107 DCHECK(handler_);
108 switch(state) {
109 case Session::INITIALIZING:
110 case Session::CONNECTING:
111 case Session::ACCEPTING:
112 case Session::CONNECTED:
113 // Don't care about these events.
114 break;
115 case Session::AUTHENTICATING:
116 handler_->OnConnectionAuthenticating(this);
117 break;
118 case Session::AUTHENTICATED:
119 // Initialize channels.
120 control_dispatcher_.reset(new HostControlDispatcher());
121 control_dispatcher_->Init(
122 session_.get(), session_->config().control_config(),
123 base::Bind(&ConnectionToClient::OnChannelInitialized,
124 base::Unretained(this)));
125 control_dispatcher_->set_clipboard_stub(clipboard_stub_);
126 control_dispatcher_->set_host_stub(host_stub_);
128 event_dispatcher_.reset(new HostEventDispatcher());
129 event_dispatcher_->Init(
130 session_.get(), session_->config().event_config(),
131 base::Bind(&ConnectionToClient::OnChannelInitialized,
132 base::Unretained(this)));
133 event_dispatcher_->set_input_stub(input_stub_);
134 event_dispatcher_->set_sequence_number_callback(base::Bind(
135 &ConnectionToClient::UpdateSequenceNumber, base::Unretained(this)));
137 video_writer_ = VideoWriter::Create(session_->config());
138 video_writer_->Init(session_.get(), base::Bind(
139 &ConnectionToClient::OnChannelInitialized, base::Unretained(this)));
141 audio_writer_ = AudioWriter::Create(session_->config());
142 if (audio_writer_.get()) {
143 audio_writer_->Init(
144 session_.get(), session_->config().audio_config(),
145 base::Bind(&ConnectionToClient::OnChannelInitialized,
146 base::Unretained(this)));
149 // Notify the handler after initializing the channels, so that
150 // ClientSession can get a client clipboard stub.
151 handler_->OnConnectionAuthenticated(this);
152 break;
154 case Session::CLOSED:
155 Close(OK);
156 break;
158 case Session::FAILED:
159 Close(session_->error());
160 break;
164 void ConnectionToClient::OnSessionRouteChange(
165 const std::string& channel_name,
166 const TransportRoute& route) {
167 handler_->OnRouteChange(this, channel_name, route);
170 void ConnectionToClient::OnChannelInitialized(bool successful) {
171 DCHECK(CalledOnValidThread());
173 if (!successful) {
174 LOG(ERROR) << "Failed to connect a channel";
175 Close(CHANNEL_CONNECTION_ERROR);
176 return;
179 NotifyIfChannelsReady();
182 void ConnectionToClient::NotifyIfChannelsReady() {
183 DCHECK(CalledOnValidThread());
185 if (!control_dispatcher_.get() || !control_dispatcher_->is_connected())
186 return;
187 if (!event_dispatcher_.get() || !event_dispatcher_->is_connected())
188 return;
189 if (!video_writer_.get() || !video_writer_->is_connected())
190 return;
191 if ((!audio_writer_.get() || !audio_writer_->is_connected()) &&
192 session_->config().is_audio_enabled()) {
193 return;
195 handler_->OnConnectionChannelsConnected(this);
198 void ConnectionToClient::Close(ErrorCode error) {
199 CloseChannels();
200 handler_->OnConnectionClosed(this, error);
203 void ConnectionToClient::CloseChannels() {
204 control_dispatcher_.reset();
205 event_dispatcher_.reset();
206 video_writer_.reset();
207 audio_writer_.reset();
210 } // namespace protocol
211 } // namespace remoting