1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/renderers/audio_renderer_impl.h"
11 #include "base/bind.h"
12 #include "base/callback.h"
13 #include "base/callback_helpers.h"
14 #include "base/logging.h"
15 #include "base/metrics/histogram.h"
16 #include "base/single_thread_task_runner.h"
17 #include "media/base/audio_buffer.h"
18 #include "media/base/audio_buffer_converter.h"
19 #include "media/base/audio_hardware_config.h"
20 #include "media/base/audio_splicer.h"
21 #include "media/base/bind_to_current_loop.h"
22 #include "media/base/demuxer_stream.h"
23 #include "media/filters/audio_clock.h"
24 #include "media/filters/decrypting_demuxer_stream.h"
30 enum AudioRendererEvent
{
33 RENDER_EVENT_MAX
= RENDER_ERROR
,
36 void HistogramRendererEvent(AudioRendererEvent event
) {
37 UMA_HISTOGRAM_ENUMERATION(
38 "Media.AudioRendererEvents", event
, RENDER_EVENT_MAX
+ 1);
43 AudioRendererImpl::AudioRendererImpl(
44 const scoped_refptr
<base::SingleThreadTaskRunner
>& task_runner
,
45 media::AudioRendererSink
* sink
,
46 ScopedVector
<AudioDecoder
> decoders
,
47 const AudioHardwareConfig
& hardware_config
,
48 const scoped_refptr
<MediaLog
>& media_log
)
49 : task_runner_(task_runner
),
50 expecting_config_changes_(false),
53 new AudioBufferStream(task_runner
, decoders
.Pass(), media_log
)),
54 hardware_config_(hardware_config
),
56 state_(kUninitialized
),
57 buffering_state_(BUFFERING_HAVE_NOTHING
),
61 received_end_of_stream_(false),
62 rendered_end_of_stream_(false),
64 audio_buffer_stream_
->set_splice_observer(base::Bind(
65 &AudioRendererImpl::OnNewSpliceBuffer
, weak_factory_
.GetWeakPtr()));
66 audio_buffer_stream_
->set_config_change_observer(base::Bind(
67 &AudioRendererImpl::OnConfigChange
, weak_factory_
.GetWeakPtr()));
70 AudioRendererImpl::~AudioRendererImpl() {
71 DVLOG(1) << __FUNCTION__
;
72 DCHECK(task_runner_
->BelongsToCurrentThread());
74 // If Render() is in progress, this call will wait for Render() to finish.
75 // After this call, the |sink_| will not call back into |this| anymore.
78 if (!init_cb_
.is_null())
79 base::ResetAndReturn(&init_cb_
).Run(PIPELINE_ERROR_ABORT
);
82 void AudioRendererImpl::StartTicking() {
83 DVLOG(1) << __FUNCTION__
;
84 DCHECK(task_runner_
->BelongsToCurrentThread());
88 base::AutoLock
auto_lock(lock_
);
89 // Wait for an eventual call to SetPlaybackRate() to start rendering.
90 if (playback_rate_
== 0) {
91 DCHECK(!sink_playing_
);
95 StartRendering_Locked();
98 void AudioRendererImpl::StartRendering_Locked() {
99 DVLOG(1) << __FUNCTION__
;
100 DCHECK(task_runner_
->BelongsToCurrentThread());
101 DCHECK_EQ(state_
, kPlaying
);
102 DCHECK(!sink_playing_
);
103 DCHECK_NE(playback_rate_
, 0.0);
104 lock_
.AssertAcquired();
106 sink_playing_
= true;
108 base::AutoUnlock
auto_unlock(lock_
);
112 void AudioRendererImpl::StopTicking() {
113 DVLOG(1) << __FUNCTION__
;
114 DCHECK(task_runner_
->BelongsToCurrentThread());
118 base::AutoLock
auto_lock(lock_
);
119 // Rendering should have already been stopped with a zero playback rate.
120 if (playback_rate_
== 0) {
121 DCHECK(!sink_playing_
);
125 StopRendering_Locked();
128 void AudioRendererImpl::StopRendering_Locked() {
129 DCHECK(task_runner_
->BelongsToCurrentThread());
130 DCHECK_EQ(state_
, kPlaying
);
131 DCHECK(sink_playing_
);
132 lock_
.AssertAcquired();
134 sink_playing_
= false;
136 base::AutoUnlock
auto_unlock(lock_
);
140 void AudioRendererImpl::SetMediaTime(base::TimeDelta time
) {
141 DVLOG(1) << __FUNCTION__
<< "(" << time
<< ")";
142 DCHECK(task_runner_
->BelongsToCurrentThread());
144 base::AutoLock
auto_lock(lock_
);
146 DCHECK_EQ(state_
, kFlushed
);
148 start_timestamp_
= time
;
149 ended_timestamp_
= kInfiniteDuration();
150 last_render_ticks_
= base::TimeTicks();
151 first_packet_timestamp_
= kNoTimestamp();
152 audio_clock_
.reset(new AudioClock(time
, audio_parameters_
.sample_rate()));
155 base::TimeDelta
AudioRendererImpl::CurrentMediaTime() {
156 // In practice the Render() method is called with a high enough frequency
157 // that returning only the front timestamp is good enough and also prevents
158 // returning values that go backwards in time.
159 base::TimeDelta current_media_time
;
161 base::AutoLock
auto_lock(lock_
);
162 current_media_time
= audio_clock_
->front_timestamp();
165 DVLOG(2) << __FUNCTION__
<< ": " << current_media_time
;
166 return current_media_time
;
169 bool AudioRendererImpl::GetWallClockTimes(
170 const std::vector
<base::TimeDelta
>& media_timestamps
,
171 std::vector
<base::TimeTicks
>* wall_clock_times
) {
172 base::AutoLock
auto_lock(lock_
);
173 if (last_render_ticks_
.is_null() || !playback_rate_
||
174 buffering_state_
!= BUFFERING_HAVE_ENOUGH
|| !sink_playing_
) {
178 DCHECK(wall_clock_times
->empty());
179 wall_clock_times
->reserve(media_timestamps
.size());
180 for (const auto& media_timestamp
: media_timestamps
) {
181 base::TimeDelta base_time
;
182 if (media_timestamp
< audio_clock_
->front_timestamp()) {
183 // See notes about |media_time| values less than |base_time| in TimeSource
185 base_time
= audio_clock_
->front_timestamp();
186 } else if (media_timestamp
> audio_clock_
->back_timestamp()) {
187 base_time
= audio_clock_
->back_timestamp();
189 // No need to estimate time, so return the actual wallclock time.
190 wall_clock_times
->push_back(
192 audio_clock_
->TimeUntilPlayback(media_timestamp
));
196 // In practice, most calls will be estimates given the relatively small
197 // window in which clients can get the actual time.
198 wall_clock_times
->push_back(
199 last_render_ticks_
+ audio_clock_
->TimeUntilPlayback(base_time
) +
200 base::TimeDelta::FromMicroseconds(
201 (media_timestamp
- base_time
).InMicroseconds() / playback_rate_
));
206 TimeSource
* AudioRendererImpl::GetTimeSource() {
210 void AudioRendererImpl::Flush(const base::Closure
& callback
) {
211 DVLOG(1) << __FUNCTION__
;
212 DCHECK(task_runner_
->BelongsToCurrentThread());
214 base::AutoLock
auto_lock(lock_
);
215 DCHECK_EQ(state_
, kPlaying
);
216 DCHECK(flush_cb_
.is_null());
218 flush_cb_
= callback
;
219 ChangeState_Locked(kFlushing
);
224 ChangeState_Locked(kFlushed
);
228 void AudioRendererImpl::DoFlush_Locked() {
229 DCHECK(task_runner_
->BelongsToCurrentThread());
230 lock_
.AssertAcquired();
232 DCHECK(!pending_read_
);
233 DCHECK_EQ(state_
, kFlushed
);
235 audio_buffer_stream_
->Reset(base::Bind(&AudioRendererImpl::ResetDecoderDone
,
236 weak_factory_
.GetWeakPtr()));
239 void AudioRendererImpl::ResetDecoderDone() {
240 DCHECK(task_runner_
->BelongsToCurrentThread());
242 base::AutoLock
auto_lock(lock_
);
244 DCHECK_EQ(state_
, kFlushed
);
245 DCHECK(!flush_cb_
.is_null());
247 received_end_of_stream_
= false;
248 rendered_end_of_stream_
= false;
250 // Flush() may have been called while underflowed/not fully buffered.
251 if (buffering_state_
!= BUFFERING_HAVE_NOTHING
)
252 SetBufferingState_Locked(BUFFERING_HAVE_NOTHING
);
255 if (buffer_converter_
)
256 buffer_converter_
->Reset();
257 algorithm_
->FlushBuffers();
260 // Changes in buffering state are always posted. Flush callback must only be
261 // run after buffering state has been set back to nothing.
262 task_runner_
->PostTask(FROM_HERE
, base::ResetAndReturn(&flush_cb_
));
265 void AudioRendererImpl::StartPlaying() {
266 DVLOG(1) << __FUNCTION__
;
267 DCHECK(task_runner_
->BelongsToCurrentThread());
269 base::AutoLock
auto_lock(lock_
);
270 DCHECK(!sink_playing_
);
271 DCHECK_EQ(state_
, kFlushed
);
272 DCHECK_EQ(buffering_state_
, BUFFERING_HAVE_NOTHING
);
273 DCHECK(!pending_read_
) << "Pending read must complete before seeking";
275 ChangeState_Locked(kPlaying
);
276 AttemptRead_Locked();
279 void AudioRendererImpl::Initialize(
280 DemuxerStream
* stream
,
281 const PipelineStatusCB
& init_cb
,
282 const SetDecryptorReadyCB
& set_decryptor_ready_cb
,
283 const StatisticsCB
& statistics_cb
,
284 const BufferingStateCB
& buffering_state_cb
,
285 const base::Closure
& ended_cb
,
286 const PipelineStatusCB
& error_cb
,
287 const base::Closure
& waiting_for_decryption_key_cb
) {
288 DVLOG(1) << __FUNCTION__
;
289 DCHECK(task_runner_
->BelongsToCurrentThread());
291 DCHECK_EQ(stream
->type(), DemuxerStream::AUDIO
);
292 DCHECK(!init_cb
.is_null());
293 DCHECK(!statistics_cb
.is_null());
294 DCHECK(!buffering_state_cb
.is_null());
295 DCHECK(!ended_cb
.is_null());
296 DCHECK(!error_cb
.is_null());
297 DCHECK_EQ(kUninitialized
, state_
);
300 state_
= kInitializing
;
302 // Always post |init_cb_| because |this| could be destroyed if initialization
304 init_cb_
= BindToCurrentLoop(init_cb
);
306 buffering_state_cb_
= buffering_state_cb
;
307 ended_cb_
= ended_cb
;
308 error_cb_
= error_cb
;
310 const AudioParameters
& hw_params
= hardware_config_
.GetOutputConfig();
311 expecting_config_changes_
= stream
->SupportsConfigChanges();
312 if (!expecting_config_changes_
|| !hw_params
.IsValid()) {
313 // The actual buffer size is controlled via the size of the AudioBus
314 // provided to Render(), so just choose something reasonable here for looks.
315 int buffer_size
= stream
->audio_decoder_config().samples_per_second() / 100;
316 audio_parameters_
.Reset(
317 AudioParameters::AUDIO_PCM_LOW_LATENCY
,
318 stream
->audio_decoder_config().channel_layout(),
319 ChannelLayoutToChannelCount(
320 stream
->audio_decoder_config().channel_layout()),
321 stream
->audio_decoder_config().samples_per_second(),
322 stream
->audio_decoder_config().bits_per_channel(),
324 buffer_converter_
.reset();
326 audio_parameters_
.Reset(
328 // Always use the source's channel layout and channel count to avoid
329 // premature downmixing (http://crbug.com/379288), platform specific
330 // issues around channel layouts (http://crbug.com/266674), and
331 // unnecessary upmixing overhead.
332 stream
->audio_decoder_config().channel_layout(),
333 ChannelLayoutToChannelCount(
334 stream
->audio_decoder_config().channel_layout()),
335 hw_params
.sample_rate(),
336 hw_params
.bits_per_sample(),
337 hardware_config_
.GetHighLatencyBufferSize());
341 new AudioClock(base::TimeDelta(), audio_parameters_
.sample_rate()));
343 audio_buffer_stream_
->Initialize(
344 stream
, base::Bind(&AudioRendererImpl::OnAudioBufferStreamInitialized
,
345 weak_factory_
.GetWeakPtr()),
346 set_decryptor_ready_cb
, statistics_cb
, waiting_for_decryption_key_cb
);
349 void AudioRendererImpl::OnAudioBufferStreamInitialized(bool success
) {
350 DVLOG(1) << __FUNCTION__
<< ": " << success
;
351 DCHECK(task_runner_
->BelongsToCurrentThread());
353 base::AutoLock
auto_lock(lock_
);
356 state_
= kUninitialized
;
357 base::ResetAndReturn(&init_cb_
).Run(DECODER_ERROR_NOT_SUPPORTED
);
361 if (!audio_parameters_
.IsValid()) {
362 DVLOG(1) << __FUNCTION__
<< ": Invalid audio parameters: "
363 << audio_parameters_
.AsHumanReadableString();
364 ChangeState_Locked(kUninitialized
);
365 base::ResetAndReturn(&init_cb_
).Run(PIPELINE_ERROR_INITIALIZATION_FAILED
);
369 if (expecting_config_changes_
)
370 buffer_converter_
.reset(new AudioBufferConverter(audio_parameters_
));
371 splicer_
.reset(new AudioSplicer(audio_parameters_
.sample_rate()));
373 // We're all good! Continue initializing the rest of the audio renderer
374 // based on the decoder format.
375 algorithm_
.reset(new AudioRendererAlgorithm());
376 algorithm_
->Initialize(audio_parameters_
);
378 ChangeState_Locked(kFlushed
);
380 HistogramRendererEvent(INITIALIZED
);
383 base::AutoUnlock
auto_unlock(lock_
);
384 sink_
->Initialize(audio_parameters_
, this);
387 // Some sinks play on start...
391 DCHECK(!sink_playing_
);
392 base::ResetAndReturn(&init_cb_
).Run(PIPELINE_OK
);
395 void AudioRendererImpl::SetVolume(float volume
) {
396 DCHECK(task_runner_
->BelongsToCurrentThread());
398 sink_
->SetVolume(volume
);
401 void AudioRendererImpl::DecodedAudioReady(
402 AudioBufferStream::Status status
,
403 const scoped_refptr
<AudioBuffer
>& buffer
) {
404 DVLOG(2) << __FUNCTION__
<< "(" << status
<< ")";
405 DCHECK(task_runner_
->BelongsToCurrentThread());
407 base::AutoLock
auto_lock(lock_
);
408 DCHECK(state_
!= kUninitialized
);
410 CHECK(pending_read_
);
411 pending_read_
= false;
413 if (status
== AudioBufferStream::ABORTED
||
414 status
== AudioBufferStream::DEMUXER_READ_ABORTED
) {
415 HandleAbortedReadOrDecodeError(false);
419 if (status
== AudioBufferStream::DECODE_ERROR
) {
420 HandleAbortedReadOrDecodeError(true);
424 DCHECK_EQ(status
, AudioBufferStream::OK
);
425 DCHECK(buffer
.get());
427 if (state_
== kFlushing
) {
428 ChangeState_Locked(kFlushed
);
433 if (expecting_config_changes_
) {
434 DCHECK(buffer_converter_
);
435 buffer_converter_
->AddInput(buffer
);
436 while (buffer_converter_
->HasNextBuffer()) {
437 if (!splicer_
->AddInput(buffer_converter_
->GetNextBuffer())) {
438 HandleAbortedReadOrDecodeError(true);
443 if (!splicer_
->AddInput(buffer
)) {
444 HandleAbortedReadOrDecodeError(true);
449 if (!splicer_
->HasNextBuffer()) {
450 AttemptRead_Locked();
454 bool need_another_buffer
= false;
455 while (splicer_
->HasNextBuffer())
456 need_another_buffer
= HandleSplicerBuffer_Locked(splicer_
->GetNextBuffer());
458 if (!need_another_buffer
&& !CanRead_Locked())
461 AttemptRead_Locked();
464 bool AudioRendererImpl::HandleSplicerBuffer_Locked(
465 const scoped_refptr
<AudioBuffer
>& buffer
) {
466 lock_
.AssertAcquired();
467 if (buffer
->end_of_stream()) {
468 received_end_of_stream_
= true;
470 if (state_
== kPlaying
) {
471 if (IsBeforeStartTime(buffer
))
474 // Trim off any additional time before the start timestamp.
475 const base::TimeDelta trim_time
= start_timestamp_
- buffer
->timestamp();
476 if (trim_time
> base::TimeDelta()) {
477 buffer
->TrimStart(buffer
->frame_count() *
478 (static_cast<double>(trim_time
.InMicroseconds()) /
479 buffer
->duration().InMicroseconds()));
481 // If the entire buffer was trimmed, request a new one.
482 if (!buffer
->frame_count())
486 if (state_
!= kUninitialized
)
487 algorithm_
->EnqueueBuffer(buffer
);
490 // Store the timestamp of the first packet so we know when to start actual
492 if (first_packet_timestamp_
== kNoTimestamp())
493 first_packet_timestamp_
= buffer
->timestamp();
503 DCHECK(!pending_read_
);
507 if (buffer
->end_of_stream() || algorithm_
->IsQueueFull()) {
508 if (buffering_state_
== BUFFERING_HAVE_NOTHING
)
509 SetBufferingState_Locked(BUFFERING_HAVE_ENOUGH
);
517 void AudioRendererImpl::AttemptRead() {
518 base::AutoLock
auto_lock(lock_
);
519 AttemptRead_Locked();
522 void AudioRendererImpl::AttemptRead_Locked() {
523 DCHECK(task_runner_
->BelongsToCurrentThread());
524 lock_
.AssertAcquired();
526 if (!CanRead_Locked())
529 pending_read_
= true;
530 audio_buffer_stream_
->Read(base::Bind(&AudioRendererImpl::DecodedAudioReady
,
531 weak_factory_
.GetWeakPtr()));
534 bool AudioRendererImpl::CanRead_Locked() {
535 lock_
.AssertAcquired();
548 return !pending_read_
&& !received_end_of_stream_
&&
549 !algorithm_
->IsQueueFull();
552 void AudioRendererImpl::SetPlaybackRate(double playback_rate
) {
553 DVLOG(1) << __FUNCTION__
<< "(" << playback_rate
<< ")";
554 DCHECK(task_runner_
->BelongsToCurrentThread());
555 DCHECK_GE(playback_rate
, 0);
558 base::AutoLock
auto_lock(lock_
);
560 // We have two cases here:
561 // Play: current_playback_rate == 0 && playback_rate != 0
562 // Pause: current_playback_rate != 0 && playback_rate == 0
563 double current_playback_rate
= playback_rate_
;
564 playback_rate_
= playback_rate
;
569 if (current_playback_rate
== 0 && playback_rate
!= 0) {
570 StartRendering_Locked();
574 if (current_playback_rate
!= 0 && playback_rate
== 0) {
575 StopRendering_Locked();
580 bool AudioRendererImpl::IsBeforeStartTime(
581 const scoped_refptr
<AudioBuffer
>& buffer
) {
582 DCHECK_EQ(state_
, kPlaying
);
583 return buffer
.get() && !buffer
->end_of_stream() &&
584 (buffer
->timestamp() + buffer
->duration()) < start_timestamp_
;
587 int AudioRendererImpl::Render(AudioBus
* audio_bus
,
588 int audio_delay_milliseconds
) {
589 const int requested_frames
= audio_bus
->frames();
590 base::TimeDelta playback_delay
= base::TimeDelta::FromMilliseconds(
591 audio_delay_milliseconds
);
592 const int delay_frames
= static_cast<int>(playback_delay
.InSecondsF() *
593 audio_parameters_
.sample_rate());
594 int frames_written
= 0;
596 base::AutoLock
auto_lock(lock_
);
597 last_render_ticks_
= base::TimeTicks::Now();
599 // Ensure Stop() hasn't destroyed our |algorithm_| on the pipeline thread.
601 audio_clock_
->WroteAudio(
602 0, requested_frames
, delay_frames
, playback_rate_
);
606 if (playback_rate_
== 0) {
607 audio_clock_
->WroteAudio(
608 0, requested_frames
, delay_frames
, playback_rate_
);
612 // Mute audio by returning 0 when not playing.
613 if (state_
!= kPlaying
) {
614 audio_clock_
->WroteAudio(
615 0, requested_frames
, delay_frames
, playback_rate_
);
619 // Delay playback by writing silence if we haven't reached the first
620 // timestamp yet; this can occur if the video starts before the audio.
621 if (algorithm_
->frames_buffered() > 0) {
622 DCHECK(first_packet_timestamp_
!= kNoTimestamp());
623 const base::TimeDelta play_delay
=
624 first_packet_timestamp_
- audio_clock_
->back_timestamp();
625 if (play_delay
> base::TimeDelta()) {
626 DCHECK_EQ(frames_written
, 0);
628 std::min(static_cast<int>(play_delay
.InSecondsF() *
629 audio_parameters_
.sample_rate()),
631 audio_bus
->ZeroFramesPartial(0, frames_written
);
634 // If there's any space left, actually render the audio; this is where the
635 // aural magic happens.
636 if (frames_written
< requested_frames
) {
637 frames_written
+= algorithm_
->FillBuffer(
638 audio_bus
, frames_written
, requested_frames
- frames_written
,
643 // We use the following conditions to determine end of playback:
644 // 1) Algorithm can not fill the audio callback buffer
645 // 2) We received an end of stream buffer
646 // 3) We haven't already signalled that we've ended
647 // 4) We've played all known audio data sent to hardware
649 // We use the following conditions to determine underflow:
650 // 1) Algorithm can not fill the audio callback buffer
651 // 2) We have NOT received an end of stream buffer
652 // 3) We are in the kPlaying state
654 // Otherwise the buffer has data we can send to the device.
656 // Per the TimeSource API the media time should always increase even after
657 // we've rendered all known audio data. Doing so simplifies scenarios where
658 // we have other sources of media data that need to be scheduled after audio
661 // That being said, we don't want to advance time when underflowed as we
662 // know more decoded frames will eventually arrive. If we did, we would
663 // throw things out of sync when said decoded frames arrive.
664 int frames_after_end_of_stream
= 0;
665 if (frames_written
== 0) {
666 if (received_end_of_stream_
) {
667 if (ended_timestamp_
== kInfiniteDuration())
668 ended_timestamp_
= audio_clock_
->back_timestamp();
669 frames_after_end_of_stream
= requested_frames
;
670 } else if (state_
== kPlaying
&&
671 buffering_state_
!= BUFFERING_HAVE_NOTHING
) {
672 algorithm_
->IncreaseQueueCapacity();
673 SetBufferingState_Locked(BUFFERING_HAVE_NOTHING
);
677 audio_clock_
->WroteAudio(frames_written
+ frames_after_end_of_stream
,
682 if (CanRead_Locked()) {
683 task_runner_
->PostTask(FROM_HERE
,
684 base::Bind(&AudioRendererImpl::AttemptRead
,
685 weak_factory_
.GetWeakPtr()));
688 if (audio_clock_
->front_timestamp() >= ended_timestamp_
&&
689 !rendered_end_of_stream_
) {
690 rendered_end_of_stream_
= true;
691 task_runner_
->PostTask(FROM_HERE
, ended_cb_
);
695 DCHECK_LE(frames_written
, requested_frames
);
696 return frames_written
;
699 void AudioRendererImpl::OnRenderError() {
700 // UMA data tells us this happens ~0.01% of the time. Trigger an error instead
701 // of trying to gracefully fall back to a fake sink. It's very likely
702 // OnRenderError() should be removed and the audio stack handle errors without
703 // notifying clients. See http://crbug.com/234708 for details.
704 HistogramRendererEvent(RENDER_ERROR
);
705 // Post to |task_runner_| as this is called on the audio callback thread.
706 task_runner_
->PostTask(FROM_HERE
,
707 base::Bind(error_cb_
, PIPELINE_ERROR_DECODE
));
710 void AudioRendererImpl::HandleAbortedReadOrDecodeError(bool is_decode_error
) {
711 DCHECK(task_runner_
->BelongsToCurrentThread());
712 lock_
.AssertAcquired();
714 PipelineStatus status
= is_decode_error
? PIPELINE_ERROR_DECODE
: PIPELINE_OK
;
721 ChangeState_Locked(kFlushed
);
722 if (status
== PIPELINE_OK
) {
727 error_cb_
.Run(status
);
728 base::ResetAndReturn(&flush_cb_
).Run();
733 if (status
!= PIPELINE_OK
)
734 error_cb_
.Run(status
);
739 void AudioRendererImpl::ChangeState_Locked(State new_state
) {
740 DVLOG(1) << __FUNCTION__
<< " : " << state_
<< " -> " << new_state
;
741 lock_
.AssertAcquired();
745 void AudioRendererImpl::OnNewSpliceBuffer(base::TimeDelta splice_timestamp
) {
746 DCHECK(task_runner_
->BelongsToCurrentThread());
747 splicer_
->SetSpliceTimestamp(splice_timestamp
);
750 void AudioRendererImpl::OnConfigChange() {
751 DCHECK(task_runner_
->BelongsToCurrentThread());
752 DCHECK(expecting_config_changes_
);
753 buffer_converter_
->ResetTimestampState();
754 // Drain flushed buffers from the converter so the AudioSplicer receives all
755 // data ahead of any OnNewSpliceBuffer() calls. Since discontinuities should
756 // only appear after config changes, AddInput() should never fail here.
757 while (buffer_converter_
->HasNextBuffer())
758 CHECK(splicer_
->AddInput(buffer_converter_
->GetNextBuffer()));
761 void AudioRendererImpl::SetBufferingState_Locked(
762 BufferingState buffering_state
) {
763 DVLOG(1) << __FUNCTION__
<< " : " << buffering_state_
<< " -> "
765 DCHECK_NE(buffering_state_
, buffering_state
);
766 lock_
.AssertAcquired();
767 buffering_state_
= buffering_state
;
769 task_runner_
->PostTask(FROM_HERE
,
770 base::Bind(buffering_state_cb_
, buffering_state_
));