GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / build / win / compatibility.manifest
blob10d10da3826bd3ce8279ddf2795e80f63edcb2c7
1 <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
2 <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
3 <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
4 <application>
5 <!--The ID below indicates application support for Windows Vista -->
6 <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
7 <!--The ID below indicates application support for Windows 7 -->
8 <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
9 <!--The ID below indicates application support for Windows 8 -->
10 <supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
11 <!--The ID below indicates application support for Windows 8.1 -->
12 <supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
13 <!--The ID below indicates application support for Windows 10 -->
14 <supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
15 </application>
16 </compatibility>
17 </assembly>