GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / debug / frame_viewer_instrumentation.h
blobb6736be08149a6d45fd87e7a6c1dc906c5728f26
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_DEBUG_FRAME_VIEWER_INSTRUMENTATION_H_
6 #define CC_DEBUG_FRAME_VIEWER_INSTRUMENTATION_H_
8 #include "base/trace_event/trace_event.h"
9 #include "cc/resources/tile.h"
11 namespace cc {
12 namespace frame_viewer_instrumentation {
14 extern const char kCategoryLayerTree[];
16 class ScopedAnalyzeTask {
17 public:
18 ScopedAnalyzeTask(const void* tile_id,
19 TileResolution tile_resolution,
20 int source_frame_number,
21 int layer_id);
22 ~ScopedAnalyzeTask();
24 private:
25 DISALLOW_COPY_AND_ASSIGN(ScopedAnalyzeTask);
28 class ScopedRasterTask {
29 public:
30 ScopedRasterTask(const void* tile_id,
31 TileResolution tile_resolution,
32 int source_frame_number,
33 int layer_id);
34 ~ScopedRasterTask();
36 private:
37 DISALLOW_COPY_AND_ASSIGN(ScopedRasterTask);
40 bool IsTracingLayerTreeSnapshots();
42 } // namespace frame_viewer_instrumentation
43 } // namespace cc
45 #endif // CC_DEBUG_FRAME_VIEWER_INSTRUMENTATION_H_