GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / debug / invalidation_benchmark.h
blob9423d5d8e794649dfa12ac7fd188e0e76f11a905
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_DEBUG_INVALIDATION_BENCHMARK_H_
6 #define CC_DEBUG_INVALIDATION_BENCHMARK_H_
8 #include <string>
10 #include "cc/debug/micro_benchmark_controller.h"
12 namespace cc {
14 class LayerTreeHost;
15 class Layer;
16 // NOTE: this benchmark will not measure or return any results, it will simply
17 // invalidate a certain area of each layer every frame. It is intended to be
18 // used in combination with a telemetry benchmark that does the actual
19 // measurement.
20 class CC_EXPORT InvalidationBenchmark : public MicroBenchmark {
21 public:
22 explicit InvalidationBenchmark(scoped_ptr<base::Value> value,
23 const MicroBenchmark::DoneCallback& callback);
24 ~InvalidationBenchmark() override;
26 // Implements MicroBenchmark interface.
27 void DidUpdateLayers(LayerTreeHost* host) override;
28 void RunOnLayer(PictureLayer* layer) override;
29 bool ProcessMessage(scoped_ptr<base::Value> value) override;
31 private:
32 enum Mode { FIXED_SIZE, LAYER, VIEWPORT, RANDOM };
34 float LCGRandom();
36 Mode mode_;
37 int width_;
38 int height_;
39 uint32 seed_;
42 } // namespace cc
44 #endif // CC_DEBUG_INVALIDATION_BENCHMARK_H_