GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / debug / lap_timer.h
blob7ec9a8cca5c1ae64fd76bd99d5ca99a4a8055e5f
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_DEBUG_LAP_TIMER_H_
6 #define CC_DEBUG_LAP_TIMER_H_
8 #include "base/time/time.h"
9 #include "cc/base/cc_export.h"
11 namespace cc {
13 // LapTimer is used to calculate average times per "Lap" in perf tests.
14 // Current() reports the time since the last call to Start().
15 // Store() adds the time since the last call to Start() to the accumulator, and
16 // resets the start time to now. Stored() returns the accumulated time.
17 // NextLap increments the lap counter, used in counting the per lap averages.
18 // If you initialize the LapTimer with a non zero warmup_laps, it will ignore
19 // the times for that many laps at the start.
20 // If you set the time_limit then you can use HasTimeLimitExpired() to see if
21 // the current accumulated time has crossed that threshold, with an optimization
22 // that it only tests this every check_interval laps.
23 class CC_EXPORT LapTimer {
24 public:
25 LapTimer(int warmup_laps, base::TimeDelta time_limit, int check_interval);
26 // Resets the timer back to it's starting state.
27 void Reset();
28 // Sets the start point to now.
29 void Start();
30 // Returns true if there are no more warmup laps to do.
31 bool IsWarmedUp();
32 // Advance the lap counter and update the accumulated time.
33 // The accumulated time is only updated every check_interval laps.
34 // If accumulating then the start point will also be updated.
35 void NextLap();
36 // Returns true if the stored time has exceeded the time limit specified.
37 // May cause a call to Store().
38 bool HasTimeLimitExpired();
39 // Returns true if all lap times have been timed. Only true every n'th
40 // lap, where n = check_interval.
41 bool HasTimedAllLaps();
42 // The average milliseconds per lap.
43 float MsPerLap();
44 // The number of laps per second.
45 float LapsPerSecond();
46 // The number of laps recorded.
47 int NumLaps();
49 private:
50 base::TimeTicks start_time_;
51 base::TimeDelta accumulator_;
52 int num_laps_;
53 int warmup_laps_;
54 int remaining_warmups_;
55 int remaining_no_check_laps_;
56 base::TimeDelta time_limit_;
57 int check_interval_;
59 DISALLOW_COPY_AND_ASSIGN(LapTimer);
62 } // namespace cc
64 #endif // CC_DEBUG_LAP_TIMER_H_