GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / debug / layer_tree_debug_state.h
blob4b71cd9bbbe44267c0b013b089d4af86d78644fe
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_DEBUG_LAYER_TREE_DEBUG_STATE_H_
6 #define CC_DEBUG_LAYER_TREE_DEBUG_STATE_H_
8 #include "base/basictypes.h"
9 #include "cc/base/cc_export.h"
11 namespace cc {
13 class CC_EXPORT LayerTreeDebugState {
14 public:
15 LayerTreeDebugState();
16 ~LayerTreeDebugState();
18 bool show_fps_counter;
19 bool show_debug_borders;
20 bool continuous_painting;
22 bool show_paint_rects;
23 bool show_property_changed_rects;
24 bool show_surface_damage_rects;
25 bool show_screen_space_rects;
26 bool show_replica_screen_space_rects;
27 bool show_touch_event_handler_rects;
28 bool show_wheel_event_handler_rects;
29 bool show_scroll_event_handler_rects;
30 bool show_non_fast_scrollable_rects;
31 bool show_layer_animation_bounds_rects;
33 int slow_down_raster_scale_factor;
34 bool rasterize_only_visible_content;
35 bool show_picture_borders;
37 void SetRecordRenderingStats(bool enabled);
38 bool RecordRenderingStats() const;
40 bool ShowHudInfo() const;
41 bool ShowHudRects() const;
42 bool ShowMemoryStats() const;
44 static bool Equal(const LayerTreeDebugState& a, const LayerTreeDebugState& b);
45 static LayerTreeDebugState Unite(const LayerTreeDebugState& a,
46 const LayerTreeDebugState& b);
48 private:
49 bool record_rendering_stats_;
52 } // namespace cc
54 #endif // CC_DEBUG_LAYER_TREE_DEBUG_STATE_H_