GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / debug / paint_time_counter.h
blobc93980bc8361829cdd447766f44210c5ee563b90
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_DEBUG_PAINT_TIME_COUNTER_H_
6 #define CC_DEBUG_PAINT_TIME_COUNTER_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "cc/debug/ring_buffer.h"
13 namespace cc {
15 // Maintains a history of paint times for each frame
16 class PaintTimeCounter {
17 public:
18 static scoped_ptr<PaintTimeCounter> Create();
20 size_t HistorySize() const { return ring_buffer_.BufferSize(); }
22 // n = 0 returns the oldest and
23 // n = PaintTimeHistorySize() - 1 the most recent paint time.
24 base::TimeDelta GetPaintTimeOfRecentFrame(const size_t& n) const;
26 void SavePaintTime(const base::TimeDelta& total_paint_time);
27 void GetMinAndMaxPaintTime(base::TimeDelta* min, base::TimeDelta* max) const;
29 void ClearHistory();
31 typedef RingBuffer<base::TimeDelta, 200> RingBufferType;
32 RingBufferType::Iterator Begin() const { return ring_buffer_.Begin(); }
33 RingBufferType::Iterator End() const { return ring_buffer_.End(); }
35 private:
36 PaintTimeCounter();
38 RingBufferType ring_buffer_;
40 DISALLOW_COPY_AND_ASSIGN(PaintTimeCounter);
43 } // namespace cc
45 #endif // CC_DEBUG_PAINT_TIME_COUNTER_H_