GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / debug / unittest_only_benchmark.h
blob7fa2b4dcab4e98eda18f17c5d413692617e63eb3
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_DEBUG_UNITTEST_ONLY_BENCHMARK_H_
6 #define CC_DEBUG_UNITTEST_ONLY_BENCHMARK_H_
8 #include "base/memory/weak_ptr.h"
9 #include "cc/debug/micro_benchmark.h"
11 namespace cc {
13 class CC_EXPORT UnittestOnlyBenchmark : public MicroBenchmark {
14 public:
15 UnittestOnlyBenchmark(scoped_ptr<base::Value> value,
16 const DoneCallback& callback);
17 ~UnittestOnlyBenchmark() override;
19 void DidUpdateLayers(LayerTreeHost* host) override;
20 bool ProcessMessage(scoped_ptr<base::Value> value) override;
22 protected:
23 scoped_ptr<MicroBenchmarkImpl> CreateBenchmarkImpl(
24 scoped_refptr<base::MessageLoopProxy> origin_loop) override;
26 private:
27 void RecordImplResults(scoped_ptr<base::Value> results);
29 bool create_impl_benchmark_;
30 base::WeakPtrFactory<UnittestOnlyBenchmark> weak_ptr_factory_;
33 } // namespace cc
35 #endif // CC_DEBUG_UNITTEST_ONLY_BENCHMARK_H_